So, I was watching the new Netflix show The OA the other day and it has a great representation of Death that I think fits very nicely with DW Death rules. Instead of Death being a faceless cloaked figure who doesn’t seem to have a reason to “bargain” with you, Death is a loving grandmother welcoming you back home. This makes RPing Death easier and makes it easier to come up with “bargains.” In the show (spoiler warning), the main character dies and Grandma Death wants to stay dead because she knows her life will be suffering. The main character wants to go back, and Death agrees but takes her sight so that “she won’t see the suffering she experiences.” Later, (spoilers again!) the main character dies again, again Grandma Death wants to welcome her home and let her live with her dead family members for eternity. The main character wants to return, Death let’s her on the condition that she uses her life to save her friends (she also gives her some kind of power and gives her sight back).
GMing and Creating a World: I notice that when I GM, the world tends to present the kind of threats that the PCs can…
GMing and Creating a World: I notice that when I GM, the world tends to present the kind of threats that the PCs can deal with. So, if someone is playing a thief, there will be plenty of traps to disarm. But if there’s no thief, there will few traps, if any.
But should the world work this way? Would it be more fun if PCs saw both the advantages and disadvantages to their party mix?
So, I tried my hand at a statless monster.
So, I tried my hand at a statless monster. I hadn’t intended for it to be statless, but I wanted to create something that acted like a virus or a poison, but is otherwise harmless. I realized that giving it stats thus made no sense.
Flikers appear as the shimmer of the sun on waters, as the sparkle on snow on a bright day, as the glitter cast by a young woman’s sequin dress, and anywhere else light twinkles. Usually they pass through the air harmlessly. But when infused with light, they gain the temporary ability to enter the eyes of anyone looking directly at them. Once inside the body, they disrupt the host’s senses, slowly driving them insane. The afflicted have run off cliffs, clawed out their own eyes, and dumped boiling water over their head. Only extreme measures or luck will save them. Administering a cure can be dangerous, as the Flikers often appear as the glint in their victims’ eyes and thus spread to another.
Instinct: To infect and spread
Poisonous, Minuscule, Infectious
No HP, Armor or Damage Die. See special moves.
Get inside you and confuse your senses
Slowly make you go insane
Spread to someone else
https://herethestorybegins.wordpress.com/2016/07/17/flikers/ (My blog post is the same thing but has a longer fluff introduction if you are interested in that kind of thing)
Looking to run a Super Hero world using the Dungeon World rules.
Looking to run a Super Hero world using the Dungeon World rules. Does anyone know of resources for doing this so I don’t have to try and start from a blank slate?
Bonds: Rewording as “Relationships”
Bonds: Rewording as “Relationships”
I’ve always had a problem with bonds in that players often have trouble understanding how they work and how they are “resolved,” so recently I’ve started using the word “relationship” instead of “bond.” For instance, I’ll ask the fighter “What is your relationship or what do you think of the wizard?” and then at the end of session “Has your relationship with/opinion of the wizard changed?” So far I’ve found this a more natural and intuitive way for people to think about bonds and PC dynamics.
I recently read Shards of Honor and really liked the unnamed blood-sucking jellyfish, so I tried my hand at making…
I recently read Shards of Honor and really liked the unnamed blood-sucking jellyfish, so I tried my hand at making them into a DW monster:
They drift through the air like dandelion seeds, their transparent, globular bodies sparkling in the sun. When unexpectedly and with a sudden purpose, the lead jellies dart downward followed by the entire flock. They land with a jabbing sound upon an army of goblins and begin to fill with blood. The soldiers scream and beat at the parasites, but there are too many. One of the goblins, its body covered by the now-red orbs, manages to reach the campfire. Burning stick in hand, it punches one of the jellies. Boom! The creature explodes along with the goblin and anyone near it.
Instinct: To drink blood
3hp, 0 armor
Close, stinging tentacles (d6-2)
Latch onto a target and drink its blood
Greetings, I have started a blog which contains supplemental material for GMs with a heavy DW focus.
Greetings, I have started a blog which contains supplemental material for GMs with a heavy DW focus. I would specifically like to share an outline for adventure I wrote that takes inspiration from The Silk Road about a mad gargoyle. There is a bit more guidance than is usually found in DW material. The idea is that you can pick it up and start playing with zero prep, or you can change it for your own adventure.
I’d love to hear what you think!