Goblin Sapper (Devious, Intelligent, Organized, Terrifying, Group, Small)
Armor: 2 (Two shields)
Damage: Explosives 1d10+5 (Ignores Armor, Self, Hand, Close Reach, Near, Area, Burst, Messy, Forceful, Dangerous, Siege)
Instinct: To go out in a blaze of glory.
– Frighten nearby enemies with their mere presence!
– Take out a weak spot in a structure with a violent explosion!
– Run in and take out as many as possible… with a violent explosion!
Goblins have always been a source of amusement for other races. They have been kicked around and bullied by everyone at some point or another. But there is only so much anyone can take before they snap. Legend holds that the first goblin sapper, Snot Fizzbang, grew so sick of being kicked around by an orc taskmaster that he strapped a couple of powder kegs to himself and proceeded to boss the orcs around merely by keeping a torch on hand at all times. It’s believed that he would have became a great leader of the goblin race if not for that stray ember from his torch. At least his memory could inspire other goblins to stand up for themselves… until they explode anyways.