Flesh out this magic item.
Flesh out this magic item.
Flesh out this magic item.
Flesh out this magic item.
Flesh out this magic item.
Looking for input on an item. Don’t know if it has been done before, but I liken to the idea.
Looking for input on an item. Don’t know if it has been done before, but I liken to the idea.
Coin of Duality
When palmed by a holy man, spend one charge to change a an instance of healing into an equal amount of damage.
Do one truly selfish or evil deed, gain one charge.
Starts with 3 charges.
Some more minor arcana for #Stonetop. This time: spells.
Some more minor arcana for #Stonetop. This time: spells.
At this point, I’m thinking of spells as treasure, things you can discover (or seek out) but usually have to study or otherwise learn.
To that end, I created these based on the random tables I posted earlier, then worked them up into cards. The first side describes the discovery itself and what the PCs must be do unlock its secrets. The back side describes the spell.
Anyhow… feedback welcome and appreciated.
https://drive.google.com/open?id=0B0lFq3ECDQDQWnFJUkhGWnZFZHc
Red Mercury
Red Mercury
Red Mercury: Urban Legend
“Safi al-Safi, an unaffiliated rebel and small-time smuggler specializing in weapons, antiquities and forged documents, sat in an open-air cafe beside the Syrian-Turkish border. He was smoking scented tobacco from a water pipe while discussing the cross-border mercury trade. ‘‘Red mercury has a red color, and there is mercury that has the color of dark blood,’’ he said. ‘‘And there is green mercury, which is used for sexual enhancement, and silver mercury is used for medical purposes. The most expensive type is called Blood of the Slaves, which is the darkest type. Magicians use it to summon jinni.’’
Another smuggler, Faysal, who said he was awaiting results of vetting by the United States government to join a Pentagon-backed force opposing the Islamic State (the program has since been dropped), continued the lesson. ‘‘It has two different types: hot and cold,’’ he said. The cold form, which other smugglers sometimes call ‘‘spiritual mercury,’’ he said, ‘‘can be found in Roman graveyards.’’ He added: ‘‘Kings and princes and sultans used to take it to the graves with them.’’
This type of red mercury, the smugglers said, has been recovered by Middle Eastern grave robbers for at least several decades. ‘‘In previous generations, old women wore it in a necklace to keep the devil’s eye away,’’ Faysal said. More recently, rich men shopped for cold red mercury as either an aphrodisiac or to improve their sexual performance.”
–The Doomsday Scam by C. J. CHIVERS (New York Times Magazine 11/19/15)
“Red mercury is a hoax substance of uncertain composition purportedly used in the creation of nuclear bombs, as well as a variety of unrelated weapons systems. It is purported to be mercuric iodide, a poisonous, odorless, tasteless, water-insoluble scarlet-red powder that becomes yellow when heated above 126 °C, due to a thermo chromatic change in crystalline structure. However, samples of “red mercury” obtained from arrested would-be terrorists invariably consisted of nothing more than various red dyes or powders of little value, which some suspect was being sold as part of a campaign intended to flush out potential nuclear smugglers. The hoax was first reported in 1979 and was commonly discussed in the media in the 1990s. Prices as high as $1,800,000 per kilogram were reported…”
-Wikipedia
Red Mercury Magical Items in Dungeon World
Vial of Red Mercury: 5,000 coins (often illegal) (Defy Danger or 2d8d if drunk)
Vial of Green Mercury: 1,000 coins (Defy Danger or 2d6d if drunk)
Vial of Spiritual Red Mercury: 500 coins (Defy Danger or 2d6d if drunk)
Long term exposure to any for form or material amount of mercury is toxic.
Green Mercury Charisma Potion
Raises the Player’s Charisma to 18 until camp is next made.
Spiritual or Roman Red Mercury Graveyard Phial
A specially prepares small phial buried next to a corpse will prevent it from becoming an undead creature. The substance is poisonous if drunk (Defy Danger +CON and vomit or 2d6d)
Red Mercury Protective Amulet
Adds a +1 to all Defy Danger rolls.
Red Mercury Compass
This item will always point in the direct of the largest amount of gold nearby (GM discretion).
Red Mercury Summoning Incense 1 use (Wizard only)
Use of this item will summon a Jinni that will serve the wizard until it is slain or dismissed.
When the ritual is complete roll+WIS:
On a 10+ the Jinni serves faithfully
On a 7-9 the Jinni serves unhappily and will seek to subvert the commands of the wizard.
On a 6 or less the Jinni attacks.
Red Mercury Jinni
( Group, Large, Magical, Planar) Flame (d8+1 damage, ignores armor)
HP: 14
Armor: 4
Close, Reach
“Stop rubbing that lamp, apprentice! I do not care what you believe; it will not grant you a wish. I brought you here to show you something real, something true. See this mural? It shows the ancient city. The true city that came before. They called it Ubar or Irem of the Pillars and it was made of brass by the spirits. They had golem servants and human lovers and, in that day, it was said you could trade them a life for a favor… your life my faithful, young and very foolish, apprentice.”
Instinct: To burn!
As always: feedback appreciated!
Here are 7 example minor arcana for #Stonetop, generated from the tables I posted the other day.
Here are 7 example minor arcana for #Stonetop, generated from the tables I posted the other day.
https://docs.google.com/document/d/1sDrMIQc-4yXsCfzgmnJcd1fnbp6QsCMxFDKtVcoCNQo/edit?usp=sharing
Overall, I’m finding that the tables do exactly what I want: prod me into thinking about things that I wouldn’t have thought of, but keep them grounded in the themes and details of the setting.
The examples also revealed a couple potential tweaks I might want to make, but I think I need to make some more arcana to be sure.
As always: feedback and suggested appreciated.
New tool for #Stonetop: random tables for generating minor arcana.
New tool for #Stonetop: random tables for generating minor arcana.
Minor arcana are magic items, historical objects or places, tomes or lore, lost songs and stories, and other story-full treasure. A minor arcanum isn’t nearly as potent or consequential as the big, serious, costly artifacts that I’ve been posting before.
In case it’s not obvious, the structure here is largely inspired by Jason Lutes’s tables in The Perilous Wilds. The tables don’t generate specifics, but rather provide inspiration. It’s up to you (the GM) to determine the exact nature of any given result.
As always, questions and feedback welcome and appreciated. I’m particularly interested to hear what the results inspire if you roll up some arcana of your own.
https://drive.google.com/open?id=0B0lFq3ECDQDQRThYREVWZzJzYnM
Space Mead : A drug which places its users into a state of suspended animation.
Space Mead : A drug which places its users into a state of suspended animation. Used for interstellar flight on the backs of byakhee.
This particular recipe for Space Mead is particularly refined, primarily
created with the use of giant moth pheromones, gorgon eyes , and whatever else you might like to imagine. This produces a fine, pinkish powder. When a dose of about 500 mgs is mixed with alcohol, a “dose” is created. This recipe was developed alchemist who discovered the original recipe in Golden Goblin version of Nameless Cults, which he purchased expecting hobgoblin erotica.
Hand of Glory
Hand of Glory
The Hand of Glory is the dried and pickled hand of a man who has been hanged, often specified as being the left (Latin: sinister) hand, or, if the man were hanged for murder, the hand that “did the deed.”
Old European beliefs attribute great powers to a Hand of Glory combined with a candle made from fat from the corpse of the same malefactor who died on the gallows.
When the fingers of the Hand close around the proper candle (see above) and the candle is lit, the Hand has the following powers:
• Any normally locked door, gate, portal, safe, etc. in the candle light unlocks itself.
• When the wielder utters an incantation (usually given as “Let all those who should be asleep be asleep, and let those who should be awake be awake.”) the Hand will cast a Sleep spell as if it was a wizard of the wielder’s level. If the wielder’s wizard level would be too low then the power may not be used.
• The candle flares up blue in the presence of secret doors, buried treasure, etc. and its light reveals any invisible creature or item.
Hey ya’ll
Hey ya’ll
I was hoping for some help for the back story for this thing. Where it came from, who made it, who is looking for it mabye?
It was given to our paladin by a NPC the party helped out. The NPC received the item long ago and was told that one day it would be needed by someone greater than himself.
Golden feather of Comrades
When you use this feather to right the full name of someone you trust with your life, their sole is bound to yours. Rather than going through the gates of Death, they continue to live on through you. They experience everything you do and can communicate with you as if they were right there. They can also attempt to ASSIST you in any way they can. Treat your bond with them as +3. Be wary though, Death does not like it when his souls are taken.
A couple more #Stonetop artifacts for your enjoyment.
A couple more #Stonetop artifacts for your enjoyment.
The armor is a lot less sinister than the other artifacts, even compared to the last two (Storm Marks and Ineffable Words), but it can be pretty demanding.
The figurines are first artifacts I’ve done without consequences; the potential fallout of a failed Command Followers roll strike me as consequence enough.
As always, feedback and critique appreciated!
https://drive.google.com/open?id=0B0lFq3ECDQDQZ2VYYm9VVUZSWVE