I’ve been pondering the 16-hp dragon recently, and thinking about the “+messy” tag for monsters.  I ran Jason…

I’ve been pondering the 16-hp dragon recently, and thinking about the “+messy” tag for monsters.  I ran Jason…

I’ve been pondering the 16-hp dragon recently, and thinking about the “+messy” tag for monsters.  I ran Jason Morningstar’s Slave Pits adventure recently, and the PCs ran into the plant with the +messy tag.  The first player it hit, it shredded the clothes off their leg.  The second player it hit, it gashed and disabled their hand.

Any other thought about how to play the +messy tag when used against the PCs?  A range of +messy monster/situation ideas would be useful.

I made a random bonds generator for Dungeon World.

I made a random bonds generator for Dungeon World.

I made a random bonds generator for Dungeon World. Simply grab a few d20s (the sadly neglected die of Dungeon World) and roll away.  _Some assembly required_

http://takeonrules.com/2013/01/02/random-bonds-generator-for-dungeon-world/

http://takeonrules.com/2013/01/02/random-bonds-generator-for-dungeon-world/

As far as I can tell, it’s the 2nd of January everywhere in the world now!

As far as I can tell, it’s the 2nd of January everywhere in the world now!

As far as I can tell, it’s the 2nd of January everywhere in the world now! Submissions to the first ever Dungeon World zine are now closed.

What’s coming?

3 Base Classes

3 Compendium Classes

4 Races

7 Monsters

New rules for Companions, Templates and playing World of Dungeons at level 0

Plus a drug, an adventure, gaming advice, World of Dungeons material dredged up from the 80s and a way to generate thousands of monsters (and some other stuff that just squeaked in on time).

Thanks so much to everyone who submitted.

Can I still contribute?

You sure can:

You can give feedback on a few submissions.

You can illustrate one or more submissions. 

You can work on a submission for the next issue.

Email me (sanglorian@gmail.com) if any of these things takes your fancy.

What’s the plan?

By the 15th, everyone will have returned their feedback to me, and I’ll have passed it on to contributors. Contributors will tweak their contributions according to the feedback, and return their articles to me by the 20th.

On the 21st, I’ll send the zine to everyone who’s helped out in any way on the project – and they’ll be allowed to share it with whomever they like. On the 28th, I’ll release it to the public for free.

What’s it going to be called?

By popular demand, this will be the first issue of ‘Grim Portents’.

So I’m just about ready to lock in my Spellslinger class, but I’d love to get the opinions of the community before I…

So I’m just about ready to lock in my Spellslinger class, but I’d love to get the opinions of the community before I…

So I’m just about ready to lock in my Spellslinger class, but I’d love to get the opinions of the community before I finalize it. Spellslinger is a cross between a magic user and a Wild West gunslinger, think Harry Potter meets The Good, The Bad, and The Ugly.

https://docs.google.com/document/d/1dnbrTRUssVJDlUhlVYBrloo3nXTn17tN-odHdzcokac/edit

So, folks, what’s your take on levelling up in Dungeon World?

So, folks, what’s your take on levelling up in Dungeon World?

So, folks, what’s your take on levelling up in Dungeon World? Do characters become more and more awesome, capable of taking on dangers orders of magnitude greater, or do they become broader-skilled, more flexible and deeper? Is there a big increase in character power with level-ups, and how do people tailor opponents and adventures to cope with higher levels?

It looks like one of our party (the thief) will be levelling-up next session, and I’m keen to get a feel for what to expect.

Hi folks – just found the community, a week after discovering Dungeon World, which I’ve been having a blast with. :-)

Hi folks – just found the community, a week after discovering Dungeon World, which I’ve been having a blast with. 🙂

Hi folks – just found the community, a week after discovering Dungeon World, which I’ve been having a blast with. 🙂

Question for everyone: I’m thinking ahead for my City State / Wilderlands of High Fantasy DW game (session two just played), and trying to grok how to create NPC / monster spellcasters. I get Monster Moves, etc, but am wondering how much detail you guys put into your magic-using NPC / Monster opponents. Do you assign them a notional level, let them learn / cast the actual spells in the PC classes? Do you jot down a “Casts Fire Magic”-type move, then list a suite of approximate spells they can cast, and the rough power level? Or do you just have a vague move “Casts Lethal Magic” or some such, and hand-wave everything?

My reason for asking is simple pragmatics: when I’m GMing, I find I like to have the parameters of an NPC / Monster written down for ease of reference – I’m usually busy enough imagining and describing the events of the game, without also having to spontaneously come up with fully-formed and consistent critter capabilities off the top of my head (instant spell lists? argh!). So, I’d ideally like to have a “Monster Move Reference” which incorporated the sort of magic an NPC / Monster can use – without being unnecessarily arbitrary. The magic-using critters in the DW bestiary don’t have much detail on that front. Say the PCs are about to raid the Tower of the Ebon Sorcerer and confront him in his chamber of magic – how would you prep the Big Bad’s NPC “stats” for that?

I’m working on my submission for “Grim Portents” (the name in progress fanzine for Dungeon World).

I’m working on my submission for “Grim Portents” (the name in progress fanzine for Dungeon World).

I’m working on my submission for “Grim Portents” (the name in progress fanzine for Dungeon World). Unfortunately, I’m running out of time. This is what I have so far.

Questions

– What urgent errand brought you back to Daedmyre?

– How many villagers were dragged off that first night?

– Who was the first villager to notice the ice mummers?

– How many days has it been since the mountain pass was closed?

– When the moonlight pierced the cloudy night sky, what shape shown on the long frozen lake?

Impressions

– Wintery hush as wet snow falls

– Methodical crunching of bones

– Moonlit silhouettes of ice men

– A spray of blood on the fallen snow

– A cairn topped with a flat runic stone

– Crowded village great hall with once roaring fire and now roaring voices

– A mother with panicked desperation in her eyes

– Furniture being torn apart for firewood

– Hollow eyes with icy sheen

– Tracks of someone struggling as they were dragged off

– A massive spire of ice bursting from the frozen lake

– A man hastily fleeing the village

– Howls of wolves drawing closer

– Bells of the church ringing in warning

– Mountain pass choked off through heavy snowfall

– Icicles hanging from a wooden sign

– A murder of crows noisily taking flight

– Chittering rats munching on spring’s seeds

– Thump of snow falling from nearby trees

– Trees and bushes encased in thick layers of clear ice

(Family visiting for a week + Smallworld + Bohnanza + Bang! means no game writing for me)

I’m going for a Dungeon Starter, but may settle for something else. If this doesn’t work out, I’ve got a map and a random table to submit.

Hi folks!

Hi folks!

Originally shared by Sarah Newton

Hi folks! Hope you’re all having a great Christmas! I’ve posted part one of an actual play report of the very cool “Dungeon World” RPG – emulating that old school D&D vibe with modern RPG aesthetics – with some thoughts on the rules and the game’s target genre. Part two to follow! 🙂

http://sarahnewtonwriter.com/2012/12/30/dungeon-world-actual-play-part-1/