Hi folks – just found the community, a week after discovering Dungeon World, which I’ve been having a blast with. 🙂
Question for everyone: I’m thinking ahead for my City State / Wilderlands of High Fantasy DW game (session two just played), and trying to grok how to create NPC / monster spellcasters. I get Monster Moves, etc, but am wondering how much detail you guys put into your magic-using NPC / Monster opponents. Do you assign them a notional level, let them learn / cast the actual spells in the PC classes? Do you jot down a “Casts Fire Magic”-type move, then list a suite of approximate spells they can cast, and the rough power level? Or do you just have a vague move “Casts Lethal Magic” or some such, and hand-wave everything?
My reason for asking is simple pragmatics: when I’m GMing, I find I like to have the parameters of an NPC / Monster written down for ease of reference – I’m usually busy enough imagining and describing the events of the game, without also having to spontaneously come up with fully-formed and consistent critter capabilities off the top of my head (instant spell lists? argh!). So, I’d ideally like to have a “Monster Move Reference” which incorporated the sort of magic an NPC / Monster can use – without being unnecessarily arbitrary. The magic-using critters in the DW bestiary don’t have much detail on that front. Say the PCs are about to raid the Tower of the Ebon Sorcerer and confront him in his chamber of magic – how would you prep the Big Bad’s NPC “stats” for that?