How is Load and encumbrance handled in your games?

How is Load and encumbrance handled in your games?

How is Load and encumbrance handled in your games? Does it come up often enough that you actually think about it? Or do you usually handwaive it away, or ignore it entirely even?

I put a poll below, for unscientific purposes.

One of my players was possessed by a dark god in our latest session and is struggling with working out to go after…

One of my players was possessed by a dark god in our latest session and is struggling with working out to go after…

One of my players was possessed by a dark god in our latest session and is struggling with working out to go after levelling up.

Does anyone know of any compendium classes which trigger when you’ve been the host of something awful?

Does anyone know of any custom moves regarding charting/recording the map of a dungeon?

Does anyone know of any custom moves regarding charting/recording the map of a dungeon?

Does anyone know of any custom moves regarding charting/recording the map of a dungeon? Something like the navigator of the party documenting their crawl?

Ie

When you take a second with quill and parchment to record your journey, roll +wis:

#stonetop Jeremy Strandberg

#stonetop Jeremy Strandberg

#stonetop Jeremy Strandberg

Worked out the maths if anyone interested for the DW coins equivalent for each wealth level.

A handful of coppers = 5 coins

A purse of coppers = 15 coins

A handful of silvers = 45 coins

A purse of silvers = 135 coins

A handful of gold = 405 coins

A purse of gold = 1,215 coins

I just printed out the new version of the DW sheets…

I just printed out the new version of the DW sheets…

I just printed out the new version of the DW sheets (https://drive.google.com/file/d/0B8_Fz4m5hcoieW1GRVVaNnRfbnc/view), but some of the text (gray on gray) isn’t legible, and I’m gonna be playing with kids. Does a printer-friendly version of them exist?

Curious to get some feedback on a pretty drastic revision of how XP, Bonds, and Drives work.

Curious to get some feedback on a pretty drastic revision of how XP, Bonds, and Drives work.

Curious to get some feedback on a pretty drastic revision of how XP, Bonds, and Drives work.

This is a concept for the Worlds of Adventure hack (which I’ll link to in the comments), so keep in mind that drastic overhauls are the name of the game.

See the image for a description of how the new system would work. It replaces gaining XP from failed rolls, resolving Bonds, and meeting Drive/Alignment requirements (In fact, Quirks replace those entirely).

Objectives:

– Make XP a more active and interesting system, instead of the largely passive system it is now.

– Incorporate the various and disparate ways of gaining XP: Bonds, Drives, and failing rolls (introducing complications).

– Align storytelling, character motivations, moves, and bonds into a more cohesive system.

Hello! David LaFreniere and myself are back with a new episode of Discern Realities!

Hello! David LaFreniere and myself are back with a new episode of Discern Realities!

Hello! David LaFreniere and myself are back with a new episode of Discern Realities!

In this one, we announce a brand-new contest. Here are the details:

-Create a magic item, custom move, or monster inspired by one of the Keepers of the Gauntlet titles.

-Paste your entries as a comment here or send it to gauntletpodcast@gmail.com

-250 word limit per entry

-You can submit as many entries as you like.

-We’ll be reading select entries every episode until the contest is over.

-Deadline for contest submissions: March 1st, 2018 at 11:59 PM EDT.

-Prizes: One winner will receive $25 and be invited to co-host an episode of the show. Up to two runners-up will each receive $25.

Keeper titles can be found here: https://docs.google.com/spreadsheets/d/1fZ_JFA4_pxp_JEa20mZ0KidhKjbrwPrswOBoDZtB6PU/edit#gid=771622354

If you have any questions, let me know here.

http://www.gauntlet-rpg.com/discern-realities/episode-52