Curious to get some feedback on a pretty drastic revision of how XP, Bonds, and Drives work.
This is a concept for the Worlds of Adventure hack (which I’ll link to in the comments), so keep in mind that drastic overhauls are the name of the game.
See the image for a description of how the new system would work. It replaces gaining XP from failed rolls, resolving Bonds, and meeting Drive/Alignment requirements (In fact, Quirks replace those entirely).
– Make XP a more active and interesting system, instead of the largely passive system it is now.
– Incorporate the various and disparate ways of gaining XP: Bonds, Drives, and failing rolls (introducing complications).
– Align storytelling, character motivations, moves, and bonds into a more cohesive system.