Hi guys and gals, I’ve noticed that many of you are posting your monsters here in the tavern.

Hi guys and gals, I’ve noticed that many of you are posting your monsters here in the tavern.

Hi guys and gals, I’ve noticed that many of you are posting your monsters here in the tavern. I wonder what place you prefer to post your monsters in. The Dungeon World Tavern or the Codex (http://codex.dungeon-world.com/)?

Hi everyone, I was away for a while, I missed you all!

Hi everyone, I was away for a while, I missed you all!

Hi everyone, I was away for a while, I missed you all! I live now in a very small underdeveloped town in an island far from civilization in a third-world country. I think there are 5000 souls or less in the area and I need some ideas for finding new players. I am considering “making” new players like for instance, chatting to friendly people about the hobby of roleplaying and the DW game, etc. It is really frightening sinc there is a lot of religious old-fashioned cults and I am afraid I might be tagged with the “devilish” tag. Honestly I could use some ideas. Thanks!

On Discern Realities

On Discern Realities

On Discern Realities

Heya everyone, I’ve been having some thoughts about our resident Read a Scene move, and I’m looking for some insight.

Recently I’ve started thinking about how often I get to use it in my games and about the questions it offers – the first two in particular. Basically, they feel like they’re a little at-odds with how I naturally present scenes in my games, regardless of system.

Let’s use the example of a dingy tavern, full of scum and unpleasant folk. My players Discern Realities to look about the place and they ask “What happened here recently?”, so I tell ’em about how it looks like there’s just been a barfight – people are still picking up shards of broken bottle off the floor.

But isn’t that kind of information the sort I’d just tell the players anyhow? After all, I’m looking to Say What Honesty Demands (not a GM Principle in Dungeon World, but both implied and explicitly referred to) and heck, that seems like a perfect way to Reveal an Unwelcome truth (a GM move) and show the players just how unpleasant the tavern is. Even if the players are looking to investigate a mystery or suchlike, wouldn’t “What here is useful to me?” be a more appropriate question there? They already know what happened there – that’s how they know there’s something of import to Discern Realities in the first place!

“What is about to happen?” seems to run into that same issue. It seems like it fills the same role as “What should I be on the lookout for?”, just with a focus on the future rather than the present – but I’m not sure if I’ve ever had a situation in one of my games where that distinction was ever important. It’s also something that I feel like I’d generally cover with a GM move – maybe Revealing an Unwelcome Truth, maybe not.

Am I making sense, or have I gone mad? Help me, Dungeon World Tavern.

Welcome to the Adventure DB! (closed beta)

Welcome to the Adventure DB! (closed beta)

Welcome to the Adventure DB! (closed beta)

This is a very basic version of a database I want to create for people to keep their NPCs, monsters, adventure starters, magical items, treasures, random tables, etc… in order to keep all your objects in one place as well as draw inspiration from others. The plan is to keep it system-agnostic.

It is a very basic version at the moment but I will be building it as time goes on and I would love your input!

http://167.99.48.62/

Anyone knows how I can contact the writers of “Read and understand Dungeon World” (“Dungeon World Guide”)?

Anyone knows how I can contact the writers of “Read and understand Dungeon World” (“Dungeon World Guide”)?

Anyone knows how I can contact the writers of “Read and understand Dungeon World” (“Dungeon World Guide”)?

The one from here: http://apocalypse-world.com/forums/index.php?topic=4996.0

(I can’t write in the forums, as they don’t seem to send a confirmation mail to me…)

http://apocalypse-world.com/forums/index.php?topic=4996.0

The newest episode of Discern Realities is here!

The newest episode of Discern Realities is here!

The newest episode of Discern Realities is here! The conversations in this one are really fantastic, some of the best we have had to date. In the first segment, I share a bunch of wide-ranging thoughts on a new campaign, including the use of Johnstone Metzger’s Class Warfare. In the second segment, we talk about Oli Jeffery and Rob Bullen’s Alford Soultaker AP. The third segment is about creating a play culture that embraces adversity. In the fourth segment, we read another contest entry. In the final segment, we have a really fun, action-packed bit of play with St. Evelyn the White.

Enjoy!

http://www.gauntlet-rpg.com/discern-realities/episode-57

Would you guys use an online library where you can create, store, share, and refer to your custom NPCs, Moves,…

Would you guys use an online library where you can create, store, share, and refer to your custom NPCs, Moves,…

Would you guys use an online library where you can create, store, share, and refer to your custom NPCs, Moves, adventure modules, etc?

I have a really basic question that probably just has something to do with something real basic I’m missing, but I…

I have a really basic question that probably just has something to do with something real basic I’m missing, but I…

I have a really basic question that probably just has something to do with something real basic I’m missing, but I thought I’d go ahead and ask:

In general, how does power scaling and leveling up play out over the course of a campaign? There are obviously monsters that are more difficult, do more damage, have more hit points, etc. in the book, so you could imagine that much like similar fantasy RPGs, the party starts out fighting weak things and then works their way up to dragons and demigods and all that jazz. However, unlike something like D&D, there doesn’t appear to be any intrinsic bonuses to the players’ own corresponding “combat stats” that they gain when leveling up (other than increasing your attributes, which make you more likely to succeed without consequences, which I get is also a big deal.)

For a playbook like the Fighter, for example, you have to intentionally grab moves like “Merciless” when you advance, if you want to improve your damage. If you want to get to a particularly epic level of play where you’re slaying all sorts of great beasts, do these moves start to become “mandatory?” Is it possible to take a character all the way to max level without improving your damage and not be overwhelmed by higher difficulty monsters?

I know it’s generally not the mentality of PBtA games to encourage min-maxing or be particularly strict about builds or anything, since the focus is much more on narrative and expressive gameplay. This is easy enough in something like AW or The Sprawl where you might just have a gun and it does 3 harm and most people die to being shot once or twice and you’re never going to meet an enemy that’s gonna soak like 20 harm or whatever, cause it’s not that type of game. But I’m curious how this plays out in DW, since it introduces vaguely D&D style health and damage rolls for both players and NPCs.

Do you guys have any pointers on how to get the players to use the ”question moves” – I have three groups with…

Do you guys have any pointers on how to get the players to use the ”question moves” – I have three groups with…

Do you guys have any pointers on how to get the players to use the ”question moves” – I have three groups with different people in them and noone uses them. Even when I say ”remember that you get a plus one when acting on it” – they just go ”I run/throw/push it”.

What am I missing? What can I do?

EDIT: I think this is a meta thing and not a “hit them with a move”-thing. How do your players understand that they can ask “I’m a thief, what do I know of this guy?” or “Can I see a good way through?” – is there something I do as a GM in my descriptions of the situations that makes them just take the information I give them as the only information there is?

Hey Tavern, I had moved to a new city a while ago and finally found a good FLG to try running face-to-face games…

Hey Tavern, I had moved to a new city a while ago and finally found a good FLG to try running face-to-face games…

Hey Tavern, I had moved to a new city a while ago and finally found a good FLG to try running face-to-face games again. Since this is going to be a fresh start and I have no idea if I’ll have regular players or just a bunch of drop-ins, I wanted to plan for something very loose and episodic that would look into the stories of whatever characters happen to show up–something like the We Hunt the Keepers campaign on the Gauntlet.

Does anyone have any suggestions for this sort of game or running for random players at your FLG?