Just finished my first completely improvised session.

Just finished my first completely improvised session.

Just finished my first completely improvised session.

The printer broke at work so I couldn’t print the sheets for my Uncharted World one-shot.

I remembered that I had some Dungeon World sheets in my binder so I thought ”what the hell”.

40 minutes later A haughty High Elven legionnare, a Dwarven Cleric of ”The One Below, Hoarder of Secrets”, a regal Immolator and an old lady Ranger with a pet squirrel entered the massive cavern where ”The World Shapers” rest and guard the ”Breath of Life”. They fought Chtonian life-blueprints and had to avoid the acid moss-creatures at the scrying pool before session end. It was hilarious.

Completely made up on the spot by me and my players. These guys are amazing, and this game is amazing.

One of my players is playing his thief as a slap-sticky swindler without the grace and finesse of other thieves.

One of my players is playing his thief as a slap-sticky swindler without the grace and finesse of other thieves.

One of my players is playing his thief as a slap-sticky swindler without the grace and finesse of other thieves.

He’s very often drunk and so I’d like to give him a compendium class that’d give him a few benefits while intoxicated – has anybody come upon anything like that? 🙂

Do you guys have any pointers on how to get the players to use the ”question moves” – I have three groups with…

Do you guys have any pointers on how to get the players to use the ”question moves” – I have three groups with…

Do you guys have any pointers on how to get the players to use the ”question moves” – I have three groups with different people in them and noone uses them. Even when I say ”remember that you get a plus one when acting on it” – they just go ”I run/throw/push it”.

What am I missing? What can I do?

EDIT: I think this is a meta thing and not a “hit them with a move”-thing. How do your players understand that they can ask “I’m a thief, what do I know of this guy?” or “Can I see a good way through?” – is there something I do as a GM in my descriptions of the situations that makes them just take the information I give them as the only information there is?

Sorry if this has been asked before! :)

Sorry if this has been asked before! 🙂

Sorry if this has been asked before! 🙂

Just finished a Session 0-0,5 with a new group of (what seems to be) great players.

They started designing the space around them as a city of intrigue and politics that they seem really happy and excited to explore. As of now it seems as they will stay in the city and work up a revolution against a totalitarian priest caste.

All fine and great!

But it seems as many moves fall short when the adventure does not revolve around dungeons and questing adventures. Any pointers on where I can look for resources when running a cityscape Dungeon World campaign?