Hi everyone, I’ve launched a short DW campaign in which one of the players plays a gunslinger (Peter J version).

Hi everyone, I’ve launched a short DW campaign in which one of the players plays a gunslinger (Peter J version).

Hi everyone, I’ve launched a short DW campaign in which one of the players plays a gunslinger (Peter J version).

One of his bonds is “I once had Elsa (a female burglar) in my sights, but I let her live” and we don’t really know how to solve it. How could this change? Or stop being true? (apart from killing her…)

He’s also secretly in love with her, in the first session he tried to save her as she was dangling from a rope above a chasm but rolled a 6- and got knocked out (great scene 🙂 ).

Could anyone suggest a way to solve this bond? Thanks a lot!

so does anyone do anything special when the players roll doubles.

so does anyone do anything special when the players roll doubles.

so does anyone do anything special when the players roll doubles. I feel like there is an opportunity there to do something, just not sure what it would be? I like the lightness of DW, so I don’t want it to be overly complicated, but when I see double’s it just says now that’s 10 the hard way or even 8 the hard way. Snake eyes and box cars should be something, with the rarity, and those are the easy ones (super shucks moment maybe double XP, and super awesome). Its the double 2, 3,4,5 that trouble and beguile me.

Peace,

Any tips for incorporating many players into one campaign?

Any tips for incorporating many players into one campaign?

Any tips for incorporating many players into one campaign?

I have a group of 7+ people (all newbies) who are interested in learning to play. I know that some may drop out, but want to plan for the eventuality that everyone commits.

We’re all in grad school together. We all have the same VERY busy schedule, and a big part of the interest is the group bonding time, so it isn’t feasible or desirable for me to split up the group and run two separate games.

Any ideas about the best way to juggle all those players?

A pair of thought starters:

-Do I run a game for all of them at once? (Can’t imagine that working. I’ve always felt like 4 PCs is the highest you can go…)

-Do we just establish that there are only 4 players per session, so people will miss some weeks and make other weeks? In which case, any suggestions on how to run a coherent narrative-driven campaign if people miss a lot? (This group is going to want to focus on wacky characters and stories, not dungeon-diving and monster-slaying.)

Any better ideas?

Thanks so much!

Carrying on with my images to try and get the players motivated for Dungeon World, I thought I’d go through the…

Carrying on with my images to try and get the players motivated for Dungeon World, I thought I’d go through the…

Carrying on with my images to try and get the players motivated for Dungeon World, I thought I’d go through the character classes using the photo bash technique. The plan is to do a man and a woman, the only thing is I’m making it an all human setting, but the players can describe what happened to the other races. Here are the Clerics. Cheers peeps!

You are THE Wizard/Paladin/Ranger…

You are THE Wizard/Paladin/Ranger…

You are THE Wizard/Paladin/Ranger…

Ok, so I recently tried out a D&D game were you were supposed to write a background for you character. Now this is fun, but what was also fun was to write my half-elf ranger into an order that protected the elven forests of Aglarrond and think of their tactics, who they fought and of the internal politics…

Then I got to think of my Dungeon World games and how I’d love to tell about the rangers and the character when prodded in a DW Game. Quite often have the Wizard belonged to a college of wizards, the ranger belonged to a pack of protectors or the paladin of an order of similar individuals. I’ve even introduced Questing Knights to the setting as a GM.

How about you games? Is it ok if the players do it? Is it bad if GMs do it? What is the reasoning behind the strict instructions of the DW Book? (We have the same in Apocalyspe World, but there is no problem in introducing general gunluggers, or mindfuckers whom refer to themselves as brainers and hocuses. Hardholders are everywhere there’s a community.