i am a druid, i highly recommend having high dex.

i am a druid, i highly recommend having high dex.

i am a druid, i highly recommend having high dex. and i have a bow and a long sword that i got from lizard men and a village. i have a 6 foot tall wolf but i have low levels, how do i fail, but not fail badly?

Talk to me about how you use monster moves in your game.

Talk to me about how you use monster moves in your game.

Talk to me about how you use monster moves in your game.

Any defy dangers to avoid them?

When to choose them?

Do any just “deal damage”?

How do you determine the effects of them?

I think monster moves are one of the best parts of the game. Easy to whip up and not a complicated rules. However, for the same reasons I can imagine they also have a wide variety of how the actual play of them is implemented. I think it would be interesting to hear that?

For those working on their own hacks of the game? What have you done, if any, to change the RAW? Why or why not have you changed them?

Have you had players in your game get upset when you used them as not fair because they don’t require a dice roll? What did you do to resolve?

Peace,

Anyone replace the xp on a miss mechanic with something else?

Anyone replace the xp on a miss mechanic with something else?

Anyone replace the xp on a miss mechanic with something else?

I’d like the xp my players receive to be a bit more deliberate than triggering from rolls.

so i have 2 ideas for D&D characters and i want to know what one would yall try to make out of the 2 of my ideas

so i have 2 ideas for D&D characters and i want to know what one would yall try to make out of the 2 of my ideas

so i have 2 ideas for D&D characters and i want to know what one would yall try to make out of the 2 of my ideas

I was listening to an old Discern Realities podcast, and was thinking…

I was listening to an old Discern Realities podcast, and was thinking…

I was listening to an old Discern Realities podcast, and was thinking…

I find it very helpful to use the framing of a film or tv show (what does that look like ‘onscreen?’) buuut I also wonder if there’s been any substantial conversation about what it means to mentally yolk tabletop games to the form of visual media or whether people have been “theorizing” or whatever what it would mean to consciously develop tabletop description and action as it’s own form? Am I making any sense? I’m fairly new to the community, so if this is all well-covered territory, I’d be fascinated to hear/ read about it.

Hey, first time posting. Hi everyone!

Hey, first time posting. Hi everyone!

Hey, first time posting. Hi everyone!

I had a question: Has anyone ever tried to incorporate pre-created puzzles or traps into a game? I have an idea for a “Tomb of Horrors” inspired lich’s lair.

A Couple of Examples:

Deck of Cards Puzzle

The characters come upon a magically sealed portal. There’s a card deck on the table. The wall has this inscription:

Like a book of many pages or a tree of many leaves

This loom of fate with many strings; what fabric that it weaves!

To draw upon your destiny’s a game of random chance,

But what you draw will be a key if you wish to advance.

The characters can either draw from the deck (basically a Deck of Many Things) risking all sorts of horrors until they draw the “Key” card, or they can just pull out a piece of chalk and draw a key somewhere on the door…or wall…or anywhere, I’m not picky.

Coffin Puzzle

The characters kill the lich in his tomb. But there’s still the phylactery! Fortunately, when the defeated lich crumbles to dust, it leaves behind a scroll with this:

You think you’ve defeated me! You think you’ve saved the day!

You fools! I’ll just return and start again to your dismay!

That is, unless, you mimic me and lie down with dead friends,

Discover my true weakness, or you’ll meet your tragic end!

The idea is the characters need to lie down in the lich’s coffin and close the lid. Then they get teleported to the room where the phylactery is located. Probably a mimic too, since that word was in the rhyme.

I feel like these might buck against the improvisational spirit of the game, and might slow down play if the players don’t come up with a solution. But sometimes it feels like the crazy lich would leave a bunch of rhyming clues to tempt foolish mortals to their doom. Is this just a bad fit for Dungeon World, or has anyone had success doing something this?

Any advice or opinions? Or should I just save this sort of thing for a D&D game?

As requested, here is the second example situation analysed through the lens of #FantasyWorld’s mechanics.

As requested, here is the second example situation analysed through the lens of #FantasyWorld’s mechanics.

As requested, here is the second example situation analysed through the lens of #FantasyWorld’s mechanics.

Let me know in the poll and comments if you find this an interesting comparison, or if I should spend my time otherwise 😉

https://plus.google.com/u/0/+AlessandroPiroddi/posts/fsRbjb6oZCe