Hey, first time posting. Hi everyone!
I had a question: Has anyone ever tried to incorporate pre-created puzzles or traps into a game? I have an idea for a “Tomb of Horrors” inspired lich’s lair.
A Couple of Examples:
Deck of Cards Puzzle
The characters come upon a magically sealed portal. There’s a card deck on the table. The wall has this inscription:
Like a book of many pages or a tree of many leaves
This loom of fate with many strings; what fabric that it weaves!
To draw upon your destiny’s a game of random chance,
But what you draw will be a key if you wish to advance.
The characters can either draw from the deck (basically a Deck of Many Things) risking all sorts of horrors until they draw the “Key” card, or they can just pull out a piece of chalk and draw a key somewhere on the door…or wall…or anywhere, I’m not picky.
The characters kill the lich in his tomb. But there’s still the phylactery! Fortunately, when the defeated lich crumbles to dust, it leaves behind a scroll with this:
You think you’ve defeated me! You think you’ve saved the day!
You fools! I’ll just return and start again to your dismay!
That is, unless, you mimic me and lie down with dead friends,
Discover my true weakness, or you’ll meet your tragic end!
The idea is the characters need to lie down in the lich’s coffin and close the lid. Then they get teleported to the room where the phylactery is located. Probably a mimic too, since that word was in the rhyme.
I feel like these might buck against the improvisational spirit of the game, and might slow down play if the players don’t come up with a solution. But sometimes it feels like the crazy lich would leave a bunch of rhyming clues to tempt foolish mortals to their doom. Is this just a bad fit for Dungeon World, or has anyone had success doing something this?
Any advice or opinions? Or should I just save this sort of thing for a D&D game?