Hey Guys

Hey Guys

Hey Guys,

I just made Characters with some friends of mine for our new DW-Session. I only got two Players but they are really excited to play.

We Decided that both are elves and Siblings from an ancient Elven Race called the Lightelves which are the only real heroes in this world and are really really old (one Character is 800 Years the other 900 Years old) And are born through a ritual performed by other Lightelves from pure light for a specific purpose. One of them is a Fighter but want to Multiclass as Druid and Immolator later. His purpose is the Voice of the first Flame (an intelligent Relic which burns everyone but him who comes to close)

The other is a Bard whichs Purpose is to find old Songs and Storys and teach them to the Other Lightelves, she has a ancient Songbook as her instrument. She wants to multiclass as Thief and Wizard later.

They are living on a Forrest-plateau near an ancient Vulcan and find out that everywhere but in their home the World is pretty much frozen and Summer doesnt exist anymore.

So they are relatively inexperienced but potentially really powerful and i wanted to build some moves to reflect their heritage. Something they can use to “show off” maybe.

My first thought was something like an ability to call their intelligent horses. It would look something like this:

When you Sing the Song of the Winds under the Stars to call your Eldrani Horses Roll +CH

on a 10+ they arrive in an instant right where you need them.

on a 7-9 Choose one:

– It takes a while until they show up

– They need to be fed (loose two Rations)

– They provoke the local Spirits to come out

Its my first draft. What do you think? Would this be cool?

Do you need more Details? What would you make for Characters like this?

I would like your help with a move I’d like to use in a playbook of mine.

I would like your help with a move I’d like to use in a playbook of mine.

I would like your help with a move I’d like to use in a playbook of mine.

The idea is to have prescience, visions from the future, so that the PC can “warp” the dice by “having seen that hapen in his dreams”, choosing a result. Of course it would have to be limited, but every iteration of the move I’ve come up with is overly complicated.

It is because it cannot be implemented satisfactory or am I missing something? Any suggestions would be appreciated.

I’m resurrecting this idea that +Jeremy Strandberg had about wealth-as-abstraction.

I’m resurrecting this idea that +Jeremy Strandberg had about wealth-as-abstraction.

I’m resurrecting this idea that +Jeremy Strandberg had about wealth-as-abstraction. Rather than having wealth as a stat, wealth can be an expendable resource, so when you use it, you roll+wealth spent. That would give you a Supply move that looks like this: 

When you outfit yourself for adventure, choose three pieces of gear based on the steading’s Prosperity that you want to acquire, and roll+wealth spent. *On a 10+, you find it all, no problem. *On a 7-9, choose one:

You can’t find everything you need, you only get two pieces of gear.

It’s expensive, spend 1 more wealth.

Throwing around all that money draws some unwanted attention.

More Prosperous steadings have more and better stuff for sale, though there may need to be some counterbalance that makes wealth more valuable based on a number of factors. This is just a first draft.

I recall an off hand remark some time ago about an alternate Bard based around a Signature Instrument.

I recall an off hand remark some time ago about an alternate Bard based around a Signature Instrument.

I recall an off hand remark some time ago about an alternate Bard based around a Signature Instrument. Seemed like a cool idea, but I haven’t seen anything come of it, so here’s my first pass at the idea for your use and/or critiquing:

~~~~~~~~~~~~~~~

Alternate class feature: A Bard may replace either Bardic Lore or Charming and Open with the following move. The move they choose to replace is added to their list of 2-5 Advanced Moves.

Signature Instrument

You carry a unique instrument, unlike any other. Tell us what it is, and how it looks; regardless of form, it has a base of 1 Weight for you.

Tell us how you acquired it, and from who:

* A gift.

* An inheritance.

* You stole it.

* You won it.

*_____________

Finally, pick two features:

* Weaponized: Your instrument serves as a weapon, strong as any other. Select a single range tag; if your instrument requires ammo, you gain 3 ammo (1 Weight)

* Cantankerous: You may roll +CON rather than +CHA for Arcane Art when playing your instrument.

* Bane: One type of creature (your choice) cannot stand the sounds your instrument produces.

* Siren: One type of creature (your choice) finds your instrument’s sounds especially soothing or enticing.

* Enchanted: Select a single rote or cantrip, and add it to the list of effects you may produce with Arcane Art.

* Armored: While you wield your instrument, you have +1 Armor. Increase your instrument’s weight by 1.

* Collapsible: Reduce your instrument’s weight by 1, and with a few moments’ work you can fold or otherwise transform it into a single alternate form, which may or may not be an instrument; describe it.

* Pristine: No matter how badly it’s treated, your instrument sheds rust, rot, water and other nastiness, and may still be played.

Someone should write a custom Discern Realities that uses this thing.

Someone should write a custom Discern Realities that uses this thing.

Someone should write a custom Discern Realities that uses this thing.

Originally shared by Rob Cortigino

This is the best random dungeon generator I have ever seen. Ed Allen is doing a fantastic job! Perfect for a low-prep OD&D dungeon crawl. 

http://meta-studios.com/dg/dunmap.html

Regeneration

Regeneration

Regeneration

When you call upon your regenerative powers to regrow lost flesh, name what you want back and Roll 2d+Con.

On a 10+, your body part grows back in perfect condition and you heal d8 hp. On a 7-9, your body part comes back but it’s exhausting. Choose 1:

-Your flesh is tender, treat the next attack against you as if it had the  messy tag.

-A burdensome growth sprouts along with it. Lower your Load by 1 until it is shaved off.

Just some custom moves that came to my mind when i saw Adam Koebel s Moves for using Scrolls and chargable Magic…

Just some custom moves that came to my mind when i saw Adam Koebel s Moves for using Scrolls and chargable Magic…

Just some custom moves that came to my mind when i saw Adam Koebel s Moves for using Scrolls and chargable Magic items.

When you drink an unidentified Potion roll +Con. If you hit the Potion has a positive Effect on you. On a 7-9 as hit but also choose one:

– The Potion has some unforeseen Side-Effect on you.

– You throw up afterwards. Take the sickened condition.

– Healing Potions have no effect on you until you take camp.

When you read out loud the Runes of Protection engraved in this Place Roll +Wis.

On a hit Choose 2, on a 7-9 Choose 1:

– You are protected from heat or cold while you camp

– the Ancient Guardians of the Place stay asleep

– Everyone standing watch gets +1 Forward for doing so

– You are hidden from your Enemy’s as long as you stay inside

What do you guys think?

I am looking for a custom move I read about somewhere though I can´t for the life of me remember where.

I am looking for a custom move I read about somewhere though I can´t for the life of me remember where.

I am looking for a custom move I read about somewhere though I can´t for the life of me remember where.

The player is given a card after she touches a stone (or steps into a circle of runes etc) and hears a commanding voice in her head.

 On a 10+ she can ignore the voice and tear up the card.  On a 7 – 9 the player gets a couple of bad choices (take damage and tear up the card, do whatever is written on the back of the card, take -1 ongoing and give the card back etc).

Does this sound familiar to anyone and do you know where I might have read it?

Thanks in advance!