I’m playtesting the new Travel & Exploration move and Keep Company in a Westmarches-style established setting and…

I’m playtesting the new Travel & Exploration move and Keep Company in a Westmarches-style established setting and…

I’m playtesting the new Travel & Exploration move and Keep Company in a Westmarches-style established setting and could use a 4th player. Follow the link for more information and to sign up for session 2 and 3.

https://plus.google.com/u/0/+HorstWurst/posts/JqohvsNVKDq

The level 5 wizard in my party is evil and tries to overcome a rival spell caster.

The level 5 wizard in my party is evil and tries to overcome a rival spell caster.

The level 5 wizard in my party is evil and tries to overcome a rival spell caster. How would you handle a magic duel? I´m thinking about a custom move, something where the wizard gets holds to spend on deflecting spells or creating an advantage. Some kind of hold economy that gives the fight a strategic element like in the duels of Saruman v Gandalf or Voldemort v Dumbledore.

Thanks in advance!

I am looking for a custom move I read about somewhere though I can´t for the life of me remember where.

I am looking for a custom move I read about somewhere though I can´t for the life of me remember where.

I am looking for a custom move I read about somewhere though I can´t for the life of me remember where.

The player is given a card after she touches a stone (or steps into a circle of runes etc) and hears a commanding voice in her head.

 On a 10+ she can ignore the voice and tear up the card.  On a 7 – 9 the player gets a couple of bad choices (take damage and tear up the card, do whatever is written on the back of the card, take -1 ongoing and give the card back etc).

Does this sound familiar to anyone and do you know where I might have read it?

Thanks in advance!