Regeneration

Regeneration

Regeneration

When you call upon your regenerative powers to regrow lost flesh, name what you want back and Roll 2d+Con.

On a 10+, your body part grows back in perfect condition and you heal d8 hp. On a 7-9, your body part comes back but it’s exhausting. Choose 1:

-Your flesh is tender, treat the next attack against you as if it had the  messy tag.

-A burdensome growth sprouts along with it. Lower your Load by 1 until it is shaved off.

7 thoughts on “Regeneration”

  1. Damian Jankowski I guess I thought it would be balanced because because you would be guaranteed to get back what you wanted and you could regrow. But in retrospect probably just thought it would be funny to have players play wack’a’mole with their bodies.

    I’ll ditch the -1 forward and switch the second option with this. 

    -A burdensome growth sprouts along with it. Lower your load by 1 until it is shaved off.

  2. Terrible/Hilarious regeneration incidents that could occur on -6:

    -A blind, constantly screaming head sprouts instead of what you wanted.

    -Your physiology re-arranges in a way that places your heart in an obvious, vulnerable position.

    -The severed flesh grows into a creature of it’s own.

    -Your flesh won’t stop growing and continues to do so at an alarming rate. 

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