#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules.

#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules.

#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules. So I hacked this together instead of doing work. 

Werecreature – Compendium class

Cursed

When you’ve been severely wounded by a werecreature, you may take this move the next time you level up. You are now possessed by the spirit of the same creature that bit you, and branded a monster by the common folk, who somehow always manager to guess your true nature. 

Whenever one of the following turning condition happens, you must roll +WIS to resist the beast (roll only once a day for each condition) : 

ø It’s a full moon

ø You see blood spilled 

ø You’re alone in the wilderness

ø You’re in the presence of wild animals

On 10+, you resist the beast. Take +1 forward to roll again. 

On 7-9, you turn but retain control. Hold 2.

On 6-, you turn and the beast takes over.

When in beast form, you cannot talk, handle items or perform magic. You also lose your equipment, weapons and armour. However, you can make appropriate animal moves by spending 1. 

When you have zero left, the beast takes over. All humanoid intelligence and memory melts away into the animal’s consciousness. The GM can veto your actions if she thinks they aren’t instinctive enough. You will soon fall into a deep slumber from which you’ll rise in your original form. 

If you have Cursed the following moves count as class moves for you.

Self-control

A turning condition of your choice doesn’t trigger the Cursed move anymore. 

Greater self-control

Another turning condition of your choice doesn’t trigger the Cursed move anymore. 

Skinchanger

By sheer strength of will, you can attempt to turn into your beastly form. Roll +WIS

On 10+, you turn and retain control. Hold 3. 

On 7-9, you turn and retain control. Hold 1. 

On 6-, you turn but the beast takes over immediately.

Spend 1 to make an appropriate animal move. When you have zero left, the beast takes over as per Cursed. 

Senses of the wild

When you Discern Realities, you can ask the following questions :

ø What kind of creature is this?

ø Where did it go?

Impervious

Normal weapons can’t kill you anymore. When you reach 0 hp and none of the damage you’ve sustained came from silver weapons or magical sources (including enchanted weapons), you don’t make a Last Breath move. You will awake several hours later with 1 hp. 

On the other hand, silver and enchanted weapons always deal +1 damage to you. 

Regeneration 

Required: Impervious

You regain 1 hp every hour, provided the damage didn’t come from silver or magical weapons.

The Compendium Class for the Druid that doesn’t care about multiple forms or is just really into one specific form.

The Compendium Class for the Druid that doesn’t care about multiple forms or is just really into one specific form.

The Compendium Class for the Druid that doesn’t care about multiple forms or is just really into one specific form. Enough to make a pact with the ancestor off all the animals of this kind. 

#DruidWeek

Compendium Class: Drink Deeply

Compendium Class: Drink Deeply

Compendium Class: Drink Deeply

I originally posted this looking for feedback, but I never posted what I ended up with.  So here is “Drink Deeply,” a compendium class.

https://docs.google.com/document/d/1DfYkIseY6vb1RPjlg5YuRBq-JBT-vytpgY1fqK5uL_4/edit#

There is a lot left implied on the sheet, partially because it’s obvious in my campaign, and partially because there is supposed to be uncertainty and mystery.  The class is essentially for Maenads, the savage, drunken followers of Dionysus (most obvious in the Join/Lead the Party moves). The equivalent goddess in my game is Malini, and she also comes with a dash of the otherworldly; which is why Comprehend the Path.  Host the Party comes with a pile of campaign specific baggage.

Obviously, taking this class is a terrible idea.  Equally obviously, two of my PCs have taken it.  I love Dungeon World so much.

I will try to create a big list of all the compendium Classes out there.

I will try to create a big list of all the compendium Classes out there.

I will try to create a big list of all the compendium Classes out there. I started with all the ressources available over at 

nerdwerds.blogspot.com/2013/04/dungeon-world-resources.html 

but sadly a lot of the something awful forum stuff isn’t reachable anymore. I included all the trigger moves to give readers a preview of what the class is about. I won’t discuss all the moves or themes though. 

I will continue to work my way through the Compendium Classes section in this community and on Drivethru. If you have access to any Compendium Class i am missing or that is not so easy to find, drop me a message and i will include it. 

Here I’m providing a Compendium Class called The Hive Master.

Here I’m providing a Compendium Class called The Hive Master.

Here I’m providing a Compendium Class called The Hive Master. Generally a little homage to the Swarm Druids of 4E but then changed into something I’ve made. Enjoy and if you try it out, lemme know how it goes!

https://docs.google.com/document/d/1lOVs-8qXzNta5kNENq2P9Ly_djTAS7o7lG6aeb5ahYc/edit?usp=sharing

I created a new compendium class, this time about oaths.

I created a new compendium class, this time about oaths.

I created a new compendium class, this time about oaths. It is based around a conversation I had with a friend years ago, when we wanted to make an RPG.

It never took off though, we only had a rough outline of the setting, but it was never written down.

The compendium class can be found here: http://partialsuccess.wordpress.com/2013/06/08/words-of-power/

So, what do you think?