I made a compendium class about setting traps.

I made a compendium class about setting traps.

I made a compendium class about setting traps.

The Trapmaster

When you repel 3 invading parties with the help of traps you set or repel a single party with nothing but traps you set, you may take these two moves when you level up in place of an advance. 

Prepare Traps

When you spend a few hours preparing traps in an area, you set your hold to 3 and forget where any previous traps are. Don’t tell any players where these traps are yet: they could be anywhere. 

Reveal Trap

When you reveal someone has triggered a trap in the area you most recently prepared with traps, Roll 2d+Int. On a hit, the trap is activated. Describe the trap and pick the effect it has on who triggered it.

-Deals d6 damage to them.

-Separates them from the action.

-Holds them in place for a brief moment.

-Seals off an exit for them.

On a 7-9, you spend 1 hold from the Prepare Traps move. You can’t trigger this move if you have 0 hold. The GM may ask you at anytime how you set up this trap, tell them now.

When you have those two moves, you may pick one of these moves in place of an advance. 

Treacherous Traps

When you reveal a trap that deals damage, you may also give it the Forceful, Messy, or Piercing 2 tag.

The Big One

When you reveal a trap on a 10+, you may spend 1 hold to pick a second target for it’s effects.

Alarm Ears

When you hear an alarm go off, you may ask the GM “Have we encountered the creature who triggered the alarm before and if so, who is it?” and they will answer truthfully.

Acme Quality

When you roll a 7-9 while revealing a trap, you may choose to forgo spending hold. If you do, the trap unintentionally gives an advantage to an opponent or a disadvantage to you or an ally.

Notes: I sort of had “Number Appearing” style games in mind when I wrote this, considering you’d be spending a lot of time in the dungeon with frequent intruders. You could probably use it for any campaign that has a central base of operations you find yourself defending frequently.

A couple of compendium classes for Perilous Journeys.

A couple of compendium classes for Perilous Journeys.

A couple of compendium classes for Perilous Journeys. Feedback welcome. I’m also wondering if Class Warfare renders the inclusion of compendium classes irrelevant.

https://drive.google.com/file/d/0B254Gcq3LvXQTEoxZVJJbXdOSkE/view?usp=sharing

On CW p417, it says for humans: “When you restock, you also gain 1 Preparation.”

On CW p417, it says for humans: “When you restock, you also gain 1 Preparation.”

On CW p417, it says for humans: “When you restock, you also gain 1 Preparation.”

What is Preparation? I hope I’m not missing something obvious.

I’m rolling out a compendium class for my game tonight, I’d appreciate last-minute feedback.

I’m rolling out a compendium class for my game tonight, I’d appreciate last-minute feedback.

I’m rolling out a compendium class for my game tonight, I’d appreciate last-minute feedback.  The world consists of different elemental forests, and after having accidentally killed the emissary of the ice forest and turning its remains into magic weapons (including the shield Heart of Ice), the PCs have the option of having the emissary’s spirit fill them and take up the mantel themselves.

https://docs.google.com/document/d/1ZReh–7vmRjU3OtT59XJzW8yfGvF053W2Fz-nps0EI4/edit?usp=sharing

(Blatantly stolen from Class Warfare classes and spells)

Hey folks, trying track down a gypsy playbook for either Dungeon world or new Monsters of the week…any suggestions?

Hey folks, trying track down a gypsy playbook for either Dungeon world or new Monsters of the week…any suggestions?

Hey folks, trying track down a gypsy playbook for either Dungeon world or new Monsters of the week…any suggestions? Building a ravenloft one shot and something similar in a modrern setting for MoTW

Grim World character playbooks (Español)

Grim World character playbooks (Español)

Grim World character playbooks (Español)

I just made this spanish version of the playbooks from Grim World. They are meant to be used in Google Docs, to facilitate sharing the characters in online games. They are licensed as CC BY 3.0 and they are editable, so they can be easily translated to other languages. For convenience, there is also a zip file with the seven playbooks in pdf format.

Thanks to Trenton Kennedy for releasing Grim World under Creative Commons, and to Matt Smith for initiating me into Dungeon World.

https://drive.google.com/open?id=0B_lRufNs_TMRfll1MUVLaFdUclg3TjJIRDN3YTIzTmRKczFpUkdicDJrYnktYUktUHY0dUE&authuser=0

I made a compendium class designed to emulate characters touched by evil snake deities.  Feedback appreciated!

I made a compendium class designed to emulate characters touched by evil snake deities.  Feedback appreciated!

I made a compendium class designed to emulate characters touched by evil snake deities.  Feedback appreciated!

http://bit.ly/1BP4Lw3

How much extra work is  needed to go from a Compendium Class to a Class Warfare specialty?

How much extra work is  needed to go from a Compendium Class to a Class Warfare specialty?

How much extra work is  needed to go from a Compendium Class to a Class Warfare specialty? Also related, where is the sweet spot for the amount of moves in a CC? Doesn’t a Specialty need an amount of moves that could dilute a CC?

Sharing a doc that codifies how we play the “planetouched” races at our table.

Sharing a doc that codifies how we play the “planetouched” races at our table.

Sharing a doc that codifies how we play the “planetouched” races at our table.

This document covers two of the most iconic planetouched races: the aasimar and the tiefling. It provides class moves for each:

• Aasimar: Bard, Cleric, Fighter, Paladin or Wizard

• Tiefling: Bard, Cleric, Fighter, Ranger, Thief or Wizard

As well as a compendium class for each:

• Aasimar: Celestial Heritage

• Tiefling: It’s in My Blood

The Godling

The Godling

The Godling

Seen a couple of people ask about different versions of divine ascension as a class option recently, so here’s my take on it as a Class Warfare specialty. It’s an early draft, feedback appreciated. The basic miracle structure is heavily influenced by an Eberron hack I ran into a while back and the way it handled Dragonmarks as a heritage option. Everything else should have a pretty clear pedigree.

https://docs.google.com/document/d/1EWIYBJSeNzOXnMmrBznIV8JIfm6Rjzq1ZscaXZ33FV8/