The man in black fled across the desert, and the gunslinger followed…

The man in black fled across the desert, and the gunslinger followed…

The man in black fled across the desert, and the gunslinger followed…

Another version of the Dark Tower Gunslinger…

Found another Gunslinger base class posted on the internet for Dungeon World Dark Tower fans. No idea of author or author but kudos!

See what you think…

https://drive.google.com/file/d/0B7cav44145d9b3c4MTFTQUpVcnc/view?usp=sharing

The man in black fled across the desert, and the gunslinger followed…

The man in black fled across the desert, and the gunslinger followed…

The man in black fled across the desert, and the gunslinger followed…

I’ve been thinking how easy it would be to play a Stephen King inspired Dark Tower game in Dungeon World, now that the new film release approaches and looks promising. The casting at any rate seems excellent and making the film a sequel/reboot opens up a lot of space. The playbook I downloaded from the web long ago and with that and the Dungeon World rule book it could be enough to get you started…

https://drive.google.com/file/d/0B7cav44145d9VUZhQ2FBamI0Mlk/view?usp=sharing

Hi Everyone!

Hi Everyone!

Hi Everyone! I’d really like to let a player use the Wizard Hack playbook by Anthony Giovanetti, but I’m having trouble understanding/creating a distinction between the “Alter Reality” move and the “Ritual” move. Any suggestions? I’d be fine with homebrewing a distinction that’s not written on the sheet.

Here’s a link to the Wizard Hack (that I discovered in this community; thank you!): https://www.dropbox.com/sh/vdpv5x83v87lsza/AAA9EUnIU51g_jRzwJw9ec0oa?dl=0&preview=WizardHack.pdf

And while we’re at it, any suggestions on balancing our desire to give the wizard creative freedom in his spellcasting while preventing him from getting overpowered? I imagine it’s just making big moves on 6-s and 7-9s?

Some postscript thoughts:

– I imagine that in the original Wizard playbook, the purpose of the “Ritual” move is to enable the wizard to do magic beyond the limits of their spellbook?

– Why we’re not going with the original Wizard playbook: the spellbook mechanic is more limiting than either I or the player prefer. We’d both like him to be able to conjure up all sorts of surprising spells. Plus, he’s never played an RPG before, and the Wizard’s a lot to take in. I want to be able to launch the player into gameplay as quickly as possible. Show him that DW is about limitless possibility.

– Why not the Mage: My player basically just wants to be Gandalf. The Mage’s foci mechanic makes that difficult to pull off… (Suggestions welcome!)

-Why not the Witch: i loooove the witch but the elemental limitations won’t work for this character (as with the mage). Also the whole broomstick and potions thing isn’t quite the right genre of magic for this player.

https://www.dropbox.com/sh/vdpv5x83v87lsza/AAA9EUnIU51g_jRzwJw9ec0oa?dl=0&preview=WizardHack.pdf

The search feature of G+ seems to be devoid of utility when it comes to finding a specific post.

The search feature of G+ seems to be devoid of utility when it comes to finding a specific post.

The search feature of G+ seems to be devoid of utility when it comes to finding a specific post.

I recall that there was a playbook that was winter wizard based or very similar in nature.

It may have been an ice version of the immolater.

Does anyone know where I might find it?

I like the concept and want to peruse it and add it to my library.

Also, my daughter thought it sounded cool.

It’s not completely done, but I wanted to share what I had for the cardshark, a playbook I talked about here a while…

It’s not completely done, but I wanted to share what I had for the cardshark, a playbook I talked about here a while…

It’s not completely done, but I wanted to share what I had for the cardshark, a playbook I talked about here a while back. If anyone has any ideas or advice, that would be amazing. Disclaimer: This is my first attempt at making a playbook and I am a DW novice.

https://docs.google.com/document/d/10oXXVDD9WdR3dbmCW4dd_Fh8gu1S_ZGkyt0ZpasCvL0/edit?usp=sharing

So someone brought up Suddenly Ogres, and I sparked on an idea to create a character using Class Warfare’s…

So someone brought up Suddenly Ogres, and I sparked on an idea to create a character using Class Warfare’s…

So someone brought up Suddenly Ogres, and I sparked on an idea to create a character using Class Warfare’s Destroyer, Slayer and Strongarm to create an Ogre. Problem is, all the racial benefits are… racial. Someone somewhere reskinned racial starting moves as backgrounds, but I can’t for the life of me remember who it was or where I might find something like that… any ideas?

I’ve been working on a cardshark playbook for a few days that’s based around unconventionally using playing and…

I’ve been working on a cardshark playbook for a few days that’s based around unconventionally using playing and…

I’ve been working on a cardshark playbook for a few days that’s based around unconventionally using playing and tarot cards and I’m wondering if anyone here thinks that it’s a good idea. Think like this: tvtropes.org/pmwiki/pmwiki.php/main/thegambler in terms of inspiration. I’m going to post my WIP version here once I finish the 6+ moves.

http://tvtropes.org/pmwiki/pmwiki.php/main/thegambler

It’s been a while since I’ve put together anything for DW, but I was inspired by a new campaign that’s in the works.

It’s been a while since I’ve put together anything for DW, but I was inspired by a new campaign that’s in the works.

It’s been a while since I’ve put together anything for DW, but I was inspired by a new campaign that’s in the works. I wanted to see played an imp that was once a familiar to a great but evil wizard. Here is “The Familiar” base class. It’s like a mash-up of the Wizard and Druid, with a little more magical flexibility than a Vancian playbook. I also suspect it would only work in slightly silly campaigns.

https://drive.google.com/file/d/0Bw6SrgW-L3kDRllMN0d3eHFWVXM/view?usp=sharing

https://drive.google.com/file/d/0Bw6SrgW-L3kDRllMN0d3eHFWVXM/view?usp=sharing

So here is my reworking of my WOD Elf class.

So here is my reworking of my WOD Elf class.

So here is my reworking of my WOD Elf class. I overhauled Fey and perilous Wrath the most. I think it works even as a Dungeon World race/class move. Biggest change is ability 3.

Elves get wood lore as their skill. Choose two special abilities:. 1 Free spirit (you are immune to all enchantments, aging magic, natural, disease, and magic affecting those with souls.). 2 Sleepspell(with music or song, you may put all in near range who hear into light slumber.) 3 Fay and Perilous Wrath (When roused, you take on a terrifying appearance [increased height, fiery eyes, radiate light or heat, speak in thunderous roar or serpentine hiss] Enemies will flee, flinch, or be compromised) 4 Faery song (as long as you sing this song (2 minutes max) and both of you are undisturbed, you or another creature turn into a mist form of yourself, allowing you to pass through keyholes or under doors, and hold light objects gently, [you have no strength in this form for work or violence]