I’m in the process of adapting DW to the Witcher universe.

I’m in the process of adapting DW to the Witcher universe.

I’m in the process of adapting DW to the Witcher universe. I decided to start by making some new classes. Here is the first class. I decided to try out adding extra move choices for each class to help customization mechanically. Some of the moves are taken from other custom classes i saw on here. The downside, however is that it may be to restrictive on the fiction standpoint. This is the Mercenary, a fighter replacement and my first class. This is not intended to act as a witcher but just a regular sword-for-hire, usually working for and against humans, dwarves and elves. What do you guys think?

https://www.dropbox.com/s/3z03t6pxwci86qg/Mercenary.docx

hey.

hey.

hey.  the last time i played dungeon world it struck me how perfect it was as a system to represent an adventure time type setting. light on rules and lots of fredom.  anyway i felt creatinve and started makeing a compendium class with an adventure time theme but decided there was probubly enough to make a whole class.  this is my frst stab.   (i need to simplify it) 

https://drive.google.com/file/d/0B1jzGZXV-azBaUtaNkg2YjhIQVU/edit?usp=sharing

Druid Shapeshifting Question

Druid Shapeshifting Question

Druid Shapeshifting Question

Sorry if this is an old question, but I can’t figure out how to search communities.

What is the drawback that you guys go with when druids fail their shapeshifting roll? It says they still get to hold one, and then the DM decides something. 

Like it seems that aside from the quandary of what to decide, we have the issue of what is to keep the druid from transforming into the same animal multiple times and effectively getting infinite holds? Maybe it doesn’t matter, but out druid wanted to keep turning into a bat to explore a dangerous cave without a light. Maybe I should just make DM moves and introduce new threats and that should keep the player from rolling until they get the dice to cooperate with them?

Have I answered my own question?

In the weeks between Tim Franzke ‘s excellent class weeks for the core DW classes, I’ve volunteered to run class…

In the weeks between Tim Franzke ‘s excellent class weeks for the core DW classes, I’ve volunteered to run class…

In the weeks between Tim Franzke ‘s excellent class weeks for the core DW classes, I’ve volunteered to run class weeks for third party playbooks, starting with the ones I’ve created, and then moving to other popular and widely available 3PPs.

My question to the community: which 3PP do you want to have a week of discussion and new content about first? Check out the freely available Google Docs below, and vote for either one class or order the classes in preference in a reply!

The Fae:

https://docs.google.com/document/d/1-VDkU1HKJNy9u5SslZm_s3RIbYAFk89JKqw30n9yb8o/edit?usp=sharing

The Fool:

https://docs.google.com/document/d/10fX11qzjeRJp39LiVBAOFkHUnBpnVoObWUfEtsNcM6g/edit?usp=sharing

The Giant:

https://docs.google.com/document/d/1JVx1pl0H2WIVAHTSSPyqiX-b7ETsV5mf13p1RV3-KFI/edit?usp=sharing

The Sorcerer

https://docs.google.com/document/d/1Z_AGe0v6WCybfcQ-nIlZcu5-rieYVUqoI1sjlHB_lP8/edit?usp=sharing

The Spellslinger

https://docs.google.com/document/d/1dnbrTRUssVJDlUhlVYBrloo3nXTn17tN-odHdzcokac/edit?usp=sharing

#classweek   #3PP  

So, a while ago I switched a game I was running from Pathfinder to Dungeon World.  One of the players was an…

So, a while ago I switched a game I was running from Pathfinder to Dungeon World.  One of the players was an…

So, a while ago I switched a game I was running from Pathfinder to Dungeon World.  One of the players was an Inquisitor – I stumbled upon an excellent writeup for the class, but unfortunately I can’t find the link to give the author credit!  I switched it over from a text file to a print-and-fill PDF in the style of the default classes…

https://www.dropbox.com/s/n6h369xf332kymc/Inquisitor.pdf

If anyone knows who originated this, please post so below.

https://www.dropbox.com/s/n6h369xf332kymc/Inquisitor.pdf

The Ranger Character Sheet from http://www.dungeonworldsrd.com/character-creation/character-sheets seems broken;…

The Ranger Character Sheet from http://www.dungeonworldsrd.com/character-creation/character-sheets seems broken;…

The Ranger Character Sheet from http://www.dungeonworldsrd.com/character-creation/character-sheets seems broken; multiple calculations fail are there are multiple fields with #NAME? in them. Is this a problem specific to Excel 2010?

http://www.dungeonworldsrd.com/character-creation/character-sheets

Tinker Alchemist, extraordinaire!

Tinker Alchemist, extraordinaire!

Tinker Alchemist, extraordinaire!

Or at least, that’s what I’m hoping I’ll be, assuming that I survive this week’s adventure where I am currently separated from my party, pinned against a dying elf by an arrow that shot us both (by our ranger) and at one HP in the middle of the night, a few hours run from a Wild Elf settlement in the trees.

Here’s my question.  What sort of Alchemy poisons have you all concocted?

As far as I can tell, poisons are meant to be debuffs that affect an enemy/NPC, rather than potions that the party drinks.

Oil of Tagit ~= Sleep spell

Bloodweed = Damage/Time

Goldenroot = Charm (anything, includes beast & monsters!)

Serpent’s Tears = best of (dX roll)

On reddit, a poster suggested using tags for inspiration.  Here’s my own take on that idea.

“messy” = Datura’s Sludge (applied) induces vomiting and expulsion of all other bodily fluids

“slow/awkward/clumsy” = Poppysap (touch) completely numbs the target of all tactile sensation, giving all objects they carry the slow, awkward or clumsy tag, your choice

“dangerous” = Devilshroom (touch) alters the targets perception so they cannot distinguish safety from danger and all objects they use have the dangerous tag i.e. grab the wrong end of their own sword, they choke while drinking from a wineskin, etc.

Other ideas, but seem bland :

similar to Poppysap above, but removing another sense (sight, smell, hearing) instead

similar to Devilshroom above, but adds hallucinatory stimuli, fear, paranoia

similar to Goldenroot: Belladonna’s Bloom (applied) +1 ongoing to all Parley rolls with target

Misc ideas I thought of, but rejected:

-Iocaine powder for instadeath (nice shoutout, but envenom lets you bypass the ingested restriction.)

-Serpent’s blood allows for damage rerolls, what about poisons that allow HacknSlash or Defy Danger rerolls?  (i.e. rolling 3d6 and taking the best two)… may be too overpowered.

-tacking on debilities doesn’t translate as well towards NPC/enemies.

-any poison that feels good and then makes you addicted (maybe for another styled game that’s not loosely based on medieval fantasy)

-any poison that causes arrhythmia, coma or seizures (congrats, you removed them from the fight…yawn)