Hey, so, since you guys were so good with helping me get a template for making a class that one time, I’d figure I’d…

Hey, so, since you guys were so good with helping me get a template for making a class that one time, I’d figure I’d…

Hey, so, since you guys were so good with helping me get a template for making a class that one time, I’d figure I’d ask you for help with making the class itself!

Here’s what I’m looking at:

– The class is called “The Wrestler”. It’s a class based on professional wrestling and all of the crazy things that come with it. The class is based around engaging one foe in a battle of strength and showing off as much as possible.

– Race options are Human, Dwarf and Robot. Robot race choice inspired by things like Real Steel, Pacific Rim and Gurren Lagann. The Human racial move makes it so you take +1 if you Parley with the promise to display a wrestling move as leverage. More on the Dwarf and Robot later.

– Alignments (AKA Drives) are “Fame” (make a fan out of a person you helped), “Glory” (hinder yourself or your party in some way in order to look cool) and “Destruction” (pick a fight or cause general chaos for no reason).

– Primary stats are STR and CON, with CHA as a secondary. You don’t needs brains as a Wrestler, only brawns! And a charming personality.

– Starting move list looks as follows:

 – move where you create an elaborate and difficult-to-pull-off signature technique. It currently adds +3 damage to your damage roll if you pull it off; looking for feedback on that.

 – move where when you wrestle with someone, you roll +STR and then get hold. The hold options are; create an opportunity to use your signature move or grapple (more on that later), deal damage equal to half of your level, rounded up, deal damage as if you rolled 7-9 on Hack and Slash, and expose the enemy to your “tag-team partner”, giving them +1 against that enemy. You hold 3 on 10+, 1 on 7-9. Dwarf’s thing is that they get 1 hold even on a 6. This is the one I’m most “eh” on.

 – move where you grapple with your opponent. It’s +CON, and on a 10+, you get a successful grapple off. On a 7-9, it doesn’t last very long and you may be put into a compromising position. A little iffy about this one, but I don’t think it needs to be entirely reworked, just adjusted a little.

 – move where if you encounter someone who’s a fan of yours, they’ll be much more willing to listen to you than your party members and they’ll do most of what you say. What they’ll do without asking for compensation or not doing it outright depends on A) how much they like you and B) how powerful they are. That’s to be discussed with the GM.

– The Robot’s racial move is something I’m really iffy on. Right now, it just allows you reroll any wrestling-related roll once per fight, but I’d like something less generic than that, y’know?

– Haven’t got much down in terms of advanced moves besides “Face” and “Heel”. You can pick one but then you can’t pick the other. Faces can give +1 to their allies twice per battle while Heels take 1 less damage from everything that doesn’t completely ignore armor.

That’s about everything. Looking for suggestions and advice.

I wrote this a while ago for someone who wanted to play a witch for one of our games.

I wrote this a while ago for someone who wanted to play a witch for one of our games.

I wrote this a while ago for someone who wanted to play a witch for one of our games. That never panned out, so this hasn’t been playtested. Still, here’s an early Halloween treat: the Pagan. Brew potions, curse people, and ride a broom. Let me know if you have a chance to try it out or have any feedback.

https://drive.google.com/file/d/0Bw6SrgW-L3kDUUtubERfZ3MyVFU/view?usp=sharing

I’m brainstorming a technomancer playbook.

I’m brainstorming a technomancer playbook.

I’m brainstorming a technomancer playbook. He is purely magical but his substrate is technology. Think of him as a tech bender. As an avatar bender bends the elements, the technomancer bends technology. Also one of the Transformer movies. Theres this magical cube macguffin thing. You touch a toaster with it, the toaster reassembles into a sentient robot.

So thats the high concept.

Any cool ideas for moves?

Cube changes Nokia-Transformers: http://youtu.be/cmNf47Ms5tQ

http://youtu.be/cmNf47Ms5tQ

I have created a new playbook: Planewalker v1.1

I have created a new playbook: Planewalker v1.1

I have created a new playbook: Planewalker v1.1 ! The planewalker is a low powered assisting class at first, but can get much stronger. Limited power over time and space, a type of psychic/psionic.

If a few of you are willing to playtest and are interested, email me at hessians79@gmail.com

Recently been re-reading a few old detective novels I had lying around.

Recently been re-reading a few old detective novels I had lying around.

Recently been re-reading a few old detective novels I had lying around. Figured it might be fun to write-up my take on an investigator. I threw in a lot of Sherlock, but there is also some Noir, some Columbo, and a dash of Terry Pratchet thrown in.

Very much a work in progress… 

https://drive.google.com/file/d/0BzuG4my2HZ_fbWxFZGVsa3ZVU28/view?usp=sharing

I am still looking for more people to take a look at my new DW class, The Living Star.

I am still looking for more people to take a look at my new DW class, The Living Star.

I am still looking for more people to take a look at my new DW class, The Living Star. Please let me know if you are interested. 😀

Hello fellow tavernites.

Hello fellow tavernites.

Hello fellow tavernites. So I am wanting to convert my dnd mashup to dungeon world. The boy is playing a spy and the girl is playing a knight. Are there any good playbooks that capture that out there, or am best in going with thief and fighter? Or two fighters? As the boy is a fighting man right now (my mashup only has the two original classes).

Peace and thanks in advance

#landofzog

I have a new class, The Living Star, that could use some feedback and suggestions.

I have a new class, The Living Star, that could use some feedback and suggestions.

I have a new class, The Living Star, that could use some feedback and suggestions. Please let me know if you are interested in taking a look. 🙂

Here is my Skald Version 3.

Here is my Skald Version 3.

Here is my Skald Version 3. Only a few changes here. Someone mentioned that having debilities that work differently from normal debilities is annoying, so I’ve removed all of those. What this means is I’ve replaced one Raging Song effect (the new power is sort of like the Superstitious rage power from PF), and all the drinks for the Brewer move. I also Changed the dwarf racial because it was sort of related to the things I removed.

Heres an idea for a new Starting Move for the Thief.

Heres an idea for a new Starting Move for the Thief.

Heres an idea for a new Starting Move for the Thief.

Eavesdropper

When you secretly try to gain Information, roll +dex on your discern realety roll instead of +wis.

…coz it would be strange if the one with the highest Wis score would do such a thing, just because most of the time this would be the cleric. no ?