Update on the Master Blacksmith, of the upcoming Master Artist series. Critiques and ideas welcome.

Update on the Master Blacksmith, of the upcoming Master Artist series. Critiques and ideas welcome.

Update on the Master Blacksmith, of the upcoming Master Artist series. Critiques and ideas welcome.

https://drive.google.com/file/d/0B99hPl0o50Y8M25XRXpnNnhkTTA/view?usp=sharing

www.semidarkarts.com

https://drive.google.com/file/d/0B99hPl0o50Y8M25XRXpnNnhkTTA/view?usp=sharing

So in rereading one of my favourite series of books, The Night Angel Trilogy.

So in rereading one of my favourite series of books, The Night Angel Trilogy.

So in rereading one of my favourite series of books, The Night Angel Trilogy.

Does anyone know of any classes similar to a Wetboy ( Basically a magically empowered assassin . they can make themselves blend into darkness… Empower their bodies using magic. )

If not I’ll probably try and hash one together. Move ideas would be much appreciated.

This is veeeeery nice class.

This is veeeeery nice class.

This is veeeeery nice class.

I love the “magic swordsman” archetype.

Originally shared by Jacob Randolph

http://www.drivethrurpg.com/product/151251/The-Spellsword–A-Dungeon-World-Playbook

I’ve published a new Dungeon World playbook again, for the first time in a while! Go check it out. There is a free preview in the product description, so you can see most of it before you buy.

http://www.drivethrurpg.com/product/151251/The-Spellsword–A-Dungeon-World-Playbook

As part of my series of upcoming playbooks, The Master Artists, I present a peek into the Master Minstrel.

As part of my series of upcoming playbooks, The Master Artists, I present a peek into the Master Minstrel.

As part of my series of upcoming playbooks, The Master Artists, I present a peek into the Master Minstrel.

https://drive.google.com/file/d/0B99hPl0o50Y8LXNpNWU4Qy1lZ28/view?usp=sharing

https://drive.google.com/file/d/0B99hPl0o50Y8LXNpNWU4Qy1lZ28/view?usp=sharing

Hello Everybody.

Hello Everybody.

Hello Everybody. I’m new here but really love DW. I’m fairly new to dungeon world but am currently running two campaigns and decided to try my hand at making a class. It’s currently in it’s very early stages, but I wanted some feedback on what I have so far. Thanks. I’ve pasted the information below.

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They say wars are won by soldiers, but they have what that really means. They say it, but they don’t understand. But you do. 

No matter what colors you wear, you’re a soldier. You’ve seen the clash of armies and smelled the rank stench of death. You’ve seen friends and foe alike hewn down. You’ve sacrificed more than they can possibly understand, for reasons they can’t possibly comprehend. You are the line between your foes and everything you hold dear. While many have broken, you are still strong, be it for your country, for honor, or for glory. War has changed you for good or for ill, but now, you are the master of it. You are the Soldier. 

Need a better Description etc

Starting Moves

Steely Determination v1

Discipline v1

Your war stories may be known fair and wide or by a privileged few, but you’re known for your expertise and hardiness on the field of battle as well as your unique . Choose a battlefield discipline from the ones provided. 

(Combat specializations here?)

Discipline of the Blade

When you deal damage with a bladed weapon after a hack and slash, roll d8+1 instead of a 2d4.

Discipline of the Shield 

When you successfully mitigate an attack with your armor or shield, you gain +2 ongoing against that enemy or threat. 

Discipline of the Arrow

When you volley, your damage ignores armor. 

OR

(Combat specializations here?)

 Discipline of the Warrior

When your hit points reach 0, you call upon reserves of strength beyond any normal man. Regain 4 hit points. May be used only once per day. 

Or

When calculating your maximum health, you gain 10+constitution instead of 8+constitution. 

Discipline of the Leader

When you engage in a combat situation similar to past experiences you may choose to roll hack and slash or defy danger with +WIS, but you must tell the GM about the original experience that gives you this knowledge in as much detail as they would like.

Discipline of the Marksman

Your battle experience allows you to dodge projectiles with ease. When defying danger against projectiles, add your DEX and your WIS to the roll. 

Or

When you study an opponent for a moment, even in the heat of battle, your next volley against that target automatically hits. 

*split these two into disciplines and specializations? (i.e Specialization of the Archer, the Defender, the Swordsman)

Discipline and Combat Specialization v1

Your war stories may be known fair and wide or by a privileged few, but you’re known for your expertise and hardiness on the field of battle as well as your unique fighting style. Choose a battlefield discipline and a Combat Specialization from the ones provided. 

Advanced Moves:

Multiclass Move: Uncommon Strength

You may take the fighter’s Bend Bars, Lift Gates advanced move on level up instead of a Soldier advanced move.

Bend Bars, Lift Gats

When you use pure strength to destroy an inanimate obstacle, roll+Str. ✴On a 10+, choose

3. ✴On a 7-9 choose 2.

• It doesn’t take a very long time

• Nothing of value is damaged

• It doesn’t make an inordinate amount of noise

• You can fix the thing again without a lot of effort

Multiclass Move: Outnumbered, but not Outmatched

You may take the thief‘s Underdog  advanced move on level up instead of a Soldier advanced move.

Underdog

When you’re outnumbered, you have +1 armor.

Multiclass Move: Soldier of the Wilds

Your years of campaigning have made you adept at tracking. You may take the ranger’s Hunt and Track starting move instead of a Soldier advanced move.

Hunt and Track (Wis)

When you follow a trail of clues left behind by passing creatures, roll+WIS. ✴On a 7+, you

follow the creature’s trail until there’s a significant change in its direction or mode of travel.

✴On a 10+, you also choose 1:

• Gain a useful bit of information about your quarry, the GM will tell you what

• Determine what caused the trail to end

Seen it All v1

You have seen it all, haven’t you? You are immune to all forms of fear and social manipulation.   

Quarter Master v1

When you spend several hours to use your cooking kit to cook from scratch, you never use up rations and use this alternate penalty list. 

• Barren landscape

• Unclean water

• Distractions

Cooking Kit: 

This handy kit contains whatever a skilled chef might need to satisfy the tastes and hunger of a diverse adventuring party. When you spend several hours preparing a meal with your cooking kit for your company, roll+WIS. On a 10+, you use one ration to feed your entire party for a day and everyone gains 1 preperation. On a 7-9, you feed your entire party with one ration.  On a miss, the food spoils or becomes otherwise inedible, everyone marks off a ration. For every tricky situation that applies, subtract 1 from your roll result. 

• Impending danger

• Wet Weather

• Distractions

Strategist v1

When you have a moment to study an impending combat situation, roll+WIS. On a 10+ you gain 3 preparation to be used throughout the battle on one roll or in any configuration. On a 7-9, you gain 1. On a miss, you take -1 on your next roll.

That’s it, I did it.

That’s it, I did it.

Originally shared by Damian “LFGM” Jankowski

That’s it, I did it.

I didn’t want to but it’s done!

There’s no going back now.

So the Master Artist playbook was, what I have finally admitted to myself, a culmination of a lot of ideas mashed into one. I wanted a lot of different artistic styles to be able to be played through this but have decided to reroute… I will instead be splitting it into specific playbooks to be very specific to a certain art style.

I hope to put out a few of these classes as a series, called The Master Artists. This is very preliminary at the moment but my first will be the Master Blacksmith. I won’t announce the others until I have the basics down.

Here is the concept of the Blacksmith as it stands from my initial designs tonight. Ignore the paint icon.

https://drive.google.com/file/d/0B99hPl0o50Y8M25XRXpnNnhkTTA/view?usp=sharing

https://drive.google.com/file/d/0B99hPl0o50Y8M25XRXpnNnhkTTA/view?usp=sharing

Quite a while ago, I shared a draft of an ‘Investigator’ playbook I styled after the detective-trope.

Quite a while ago, I shared a draft of an ‘Investigator’ playbook I styled after the detective-trope.

Quite a while ago, I shared a draft of an ‘Investigator’ playbook I styled after the detective-trope. After some play-testing, I made a few changes which hopefully make the entire thing a bit less wonky. Sharing it here for those interested. 

Feedback is, of course, appreciated. And if anyone ever gives it a spin, I’d love to hear if it works out!

https://drive.google.com/open?id=0BzuG4my2HZ_fWjlkZUgxUUlKUlE

https://drive.google.com/file/d/0BzuG4my2HZ_fT0VuNlpKbjlIamJJQkFiRTVTbEczRURDaXhJ/view?usp=sharing

I saw a discussion of this once upon a time, and now I can’t find it again. Maybe it was on Reddit?

I saw a discussion of this once upon a time, and now I can’t find it again. Maybe it was on Reddit?

I saw a discussion of this once upon a time, and now I can’t find it again. Maybe it was on Reddit?

The Barbarian die rolling thing seems a bit awkward to me, particularly in online play. I saw a proposal somewhere to change the Barbarian back to 2d6+stat, with a +1 ongoing whenever following a passion. Whenever the player rolls doubles, the Barbs passions overwhelm him.

Anybody remember where this is from? Anybody ever tried it? The difference between the two rolling techniques is less than 5% – any other drawbacks to this change? Something I’m missing?

So I feel I am misunderstanding the Barbarian class? I can’t see a reason I’d want to play one aside from flavour.

So I feel I am misunderstanding the Barbarian class? I can’t see a reason I’d want to play one aside from flavour.

So I feel I am misunderstanding the Barbarian class? I can’t see a reason I’d want to play one aside from flavour.

In my mind a barbarian is a damage dealer and a causer of chaos.

Am I looking at the class from the wrong angle. I hope I am because I really like the flavour and especially the fact they can be whatever race they want ( I like orcs. Sue me)