As part of my series of upcoming playbooks, The Master Artists, I present a peek into the Master Minstrel.

As part of my series of upcoming playbooks, The Master Artists, I present a peek into the Master Minstrel.

As part of my series of upcoming playbooks, The Master Artists, I present a peek into the Master Minstrel.

https://drive.google.com/file/d/0B99hPl0o50Y8LXNpNWU4Qy1lZ28/view?usp=sharing

https://drive.google.com/file/d/0B99hPl0o50Y8LXNpNWU4Qy1lZ28/view?usp=sharing

5 thoughts on “As part of my series of upcoming playbooks, The Master Artists, I present a peek into the Master Minstrel.”

  1. Things I would change:

    Damage d6;

    “One Voice”: ▶ Distract an opponent and provide +1 forward to an ally next to it.

    “Hit the Right Note”: […] roll+CHA. On 10+ […] All options… (Consider using conditions first and descriptions after, it shouldn’t affect the dynamic, just the aesthetic structure)

    “The Lute” and “Minstrel Charms” can be shortened both mechanically and its description. Focus on what the moves does, not how it works (except by its trigger).

  2. Gabriel Abreu Lugão  Good point in regards to Hit the Right Note. I’ll like generalize them to edged weapon, blunt, etc. 

    What do you mean to shorten the moves mechanically? The mechanics of the Lute provides truth from the audience in the form of song, as if unknowingly. I’m not sure how much simpler you would imagine that being presented. Description I could probably shorten a bit, but I don’t know if it would be significantly enough to really make a difference.

    How would you word it?

  3. “The Lute” and “Minstrel Charms” are too restrictive, try with less mechanics and see how diferent players can interpretate your move. Try something like:

    1. (flavor text if you want). When you sing questions to your audience roll+CHA. On 10+ they sing along and truthfully answer 2 questions. On 7-9 they answer just 1 question.

    2. (Flavor text if you want). When you attempt to suggest someone under the guise of your words, roll+CHA. On a 10+, he acts accordingly. On a 7-9, they will notice your influence after doing what was asked.

    In my recent tests, I’ve learned the longer the move, less engaging it sounds like for players, and they tend to no use it.

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