So continuing on my world of Dungeons kick, here are three races as classes for W.O.D.
So continuing on my world of Dungeons kick, here are three races as classes for W.O.D. (they are the classic three cause the theme of the hack is old school). Personally I think trying to only roleplay the differences is an awesome and simple idea, but for those whom specific classes help, here they are…
Dwarves get stone lore as skill. Choose two of the following as special abilities: 1 Hale and Hearty (once a day may reroll a roll to resist poison or the elements). 2 Night vision (can see in the dark up to Near range without aid from lights.).3 Stubborn (you are immune to spells/manipulation/mind control that forcefully change your beliefs, desires, or will). 4 Dwarvish passion (increase one stat by 1 and decrease another stat by 2 for as long as your are in a frenzy of any emotion.).
Elves get wood lore as their skill. Choose two special abilities:. 1 Free spirit (you are immune to all enchantments, aging magic, charms, and magic affecting those with souls.). 2 Enchanting (your appearance and demeanor draws the attention of all those attracted to beauty and you can persuade one sentient creature a day to do you a favor if you do a lesser one in return.). 3 Fay and Perilous (you can transform into a Fay and Fiercely terrifying form, making even mighty enemies feel a little fear or doubt, whenever you please, but each time you do, give all players in sight -2 forward.). 4 Faery song (as long as you sing this song (3 minutes max) and both of you are undetected, you or another creature turn into a mist form of yourself, allowing you to pass through keyholes or under doors, and hold light objects gently, [you have no strength in this form for work or violence]
Hobbits get persevering as their skill. Choose two special abilities:. 1Foodcraft (when In livable regions, hobbits can craft at least makeshift food provided adequate supplies and time are on hand). 2 Resistant (once a day, roll a 1d6 and subtract that much from a damage roll.). 3Hard to find (If yet unseen, hobbits can quickly hide themselves most anywhere and be hard to detect if they remain still and silent.) 4 Forgettable (With big distraction, hobbits can flee away from captors or enemy if not bound or held and will be ignored or overlooked unless they are valuable.)