How do people feel that the “Dangerous” tag created by the Immolator’s Burning Brand works?

How do people feel that the “Dangerous” tag created by the Immolator’s Burning Brand works?

How do people feel that the “Dangerous” tag created by the Immolator’s Burning Brand works? I realize that it means the weapon is dangerous to its wielder (as all weapons are Dangerous to the target), but how do people see that manifesting in the fiction? Especially with Salamander Immolators – since they’re immune to fire, how could their firey weapon endanger them? What are some situations people have shown the downside of this tag in?

8 thoughts on “How do people feel that the “Dangerous” tag created by the Immolator’s Burning Brand works?”

  1. The burning brand is dangerous to the wielder, the opponent, the immediate environment, the bystanders and anything else which might feasibly be near the Immolator.

    On a miss, the ancient moth-worn tapestries of the tomb may catch alight. The Fighter coming in to Aid the Immolator should be warned that they risk being caught alight by the dancing flames of the Brand.

  2. I have an Salamander Immolator in the DW play-by-post game I run. If he doesn’t remove the dangerous tag on his Burning Brand, I gladly accept the golden opportunity to set massive chaotic fires to anything around him in the event of 6- roll, including his companions, his/their gear. Even a 7-9 roll may have unintended consequences. On the flip-side, on 10+ rolls or situations in fiction that don’t demand a roll, the dangerous tag can be used very effectively against his enemies or to affect his environment is ways that are being a fan of the player.

  3. I’ve yet to see a game with an Immolator that didn’t set fire to everything. That’s pretty dangerous right there.

    Protip: Make it rain once in a while or take the story out to sea if you’d like a session sans-flambe for a change.

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