Grom’s Undoing for Dungeon World!

Grom’s Undoing for Dungeon World!

Grom’s Undoing for Dungeon World!

Conversion Notes for Dungeon World by Mark Tygart

https://drive.google.com/open?id=1sxu199V7NlvIgbP7mPDtKwIIyRhcu98l

Of The Ruination of Tenamen (a classic one page dungeon by Simon Bull)

https://campaignwiki.org/1pdc/2010/Simon%20Bull%20%e2%80%93%20The%20Ruination%20Of%20Tenamen.pdf

https://drive.google.com/open?id=1sxu199V7NlvIgbP7mPDtKwIIyRhcu98l

cross-posted for visibility

cross-posted for visibility

cross-posted for visibility

I was listening to the Fear of a Black Dragon episode for DCC’s #67 Sailors on the Starless Sea and planned on running it as a Funnel World one-shot this week. Then I thought, I wonder if I could skin SSS with Ray Otus’ Sinister Solstice? Some hours later, I made an adventure starter for this hybrid idea.

Some assumptions and changes I made to the original sources:

– This adventure starter assumes the GM is familiar with DCC Sailors on the Starless Sea funnel adventure, YMMV.

– I jump start the villagers to be already sneaking into Kringle’s Keep via a collapsed wall, rather than give them the option of how to enter the keep. This is a time saving measure.

– The beastmen have been re-skinned as ice elves, slaving away under the direction of the Clockwork Knight (replacing the Champion ambush).

– I kept the Well of Souls and gave it a custom move since it seemed to fit for both sources.

– The Tar Ooze almost became a Christmas Pudding, but since this is for a one-shot I decided not to include this side room to help w/ pacing.

– The goodies normally found in the Courtyard and Chapel should be left out in the Courtyard as part of many long tables where ice elves are making things.

– However the villagers make it past the Clockwork Knight, once underground they find a Hall of Wreaths, where the pool of water w/ floating skulls is replaced with a trough of iridescent coals, which will function the same as the skulls did.

– The golden censor w/ incense can be found in the Hall of Wreaths also, to help keep things more obvious for pacing to the end of the story.

– The Dragon Ship is skinned as a mystical wooden sleigh, and the Leviathan lives in an eerily creaking icy sea.

– The island becomes a Temple of Krampus, with Lord Kringle (an ice elf shaman) performing the ritual sacrifice of the villagers. Villagers should be pushed off a ledge into an icy water pit to be drowned one by one.

– If Lord Kringle throws the effigy into the water then the Krampus appears to torture, tease, and drown everyone.

I will run this on Thursday, so any comments/suggestions for a one-shot run of this are welcome.

Despite my annual flu shot I’m down with a nasty bug presently.

Despite my annual flu shot I’m down with a nasty bug presently.

Despite my annual flu shot I’m down with a nasty bug presently.

I should be working on the cool new project my Sword breaker friends have agreed to publish but I can barely manage daytime TV and essential eldercare for Mom.

I did manage to go through a few files for a grand reorganization of my website next year sometime and I did find something like the latest Tower of Zenopus conversion I recently posted that might be of interest to Dungeon World fans.

This is my latest conversion of the Stellarium of Vinteralf in which I changed the Vinteralf (seal men) to “Snow Elves” and which I quite like. Sort of a arctic Hobbit with a Lonely Mountain Observatory quest!. Anyway, change the snow elves back to seal people if you prefer, but I did think of a few minor conversion tweaks which I hope helped play….

https://drive.google.com/open?id=1NJFIVH6dd-Uloz7E7TgRUyMntP_df0Az

Looking for some inspiration!

Looking for some inspiration!

Looking for some inspiration!

I’ve got a small group of 2-3 (depending on who shows up) players who are really new to tabletop RPGs in general, but seem to love Dungeon World. I am certain at least the paladin and ranger will attend, the 3rd player will be new if she shows up.

I did a first session where they infiltrated a castle where a party was in progress, stole a coveted weapon and barely escaped with their lives. They loved that session.

The second session was more typical “hack and slash” encounters while they made their way home with that treasure, and while they felt OK (especially the ranger who rolled absolutly exception on all his rolls) they told me afterwards they felt it was less fun than the first session.

For the third session, they found they need to go find an ancient artefact.

What i’m looking for is interesting situations that one could find themselves in, trying to find a hidden and/or protected treasure, that don’t (neccesarily) involve combat. These guys really seem to like puzzeling / strategizing, more so than just murdering everything they see.

Thoughts?

Be very interested in the Tavern’s Feedback! The Sword breaker Crew were a joy to work with….

Be very interested in the Tavern’s Feedback! The Sword breaker Crew were a joy to work with….

Be very interested in the Tavern’s Feedback! The Sword breaker Crew were a joy to work with….

https://www.drivethrurpg.com/product/257447/Sword-Breaker-Presents-Castle-in-the-Mist?manufacturers_id=11205