Hi, guys.

Hi, guys.

Hi, guys. I’m trying to put together a Dungeon World PbP game on Snail’s Pace about being undead. Hop in: http://snailspace.forgreatjustice.net/comments.php?DiscussionID=926&page=1

Alternatively, persuade me to do it in Hangouts instead maybe? I don’t know exactly how hangouts work (not big into social media), so I make no promises that I’ll be able to do it at all, but it can’t help to suggest.

http://snailspace.forgreatjustice.net/comments.php?DiscussionID=926&page=1#Item_2

The evil fighter, the neutral wizard and the good paladin had a total fight last session and they actually split up…

The evil fighter, the neutral wizard and the good paladin had a total fight last session and they actually split up…

The evil fighter, the neutral wizard and the good paladin had a total fight last session and they actually split up in three different directions, distrusting each other!!! After having prevented a war between the Submerged Kingdom and the surface populations, the wizard was attacked by a triton assassin paid by an evil noble triton who actually wanted the war to happen. The paladin and the fighter came in time to save him, but the wizard demanded to let the assassin live to force him to testify against the evil noble; the paladin (who had to honor his Valor vow) hesitated because he wanted the triton to pay for his crimes and didn’t trust the submerged kingdom to believe them, you know, them being despised surface people against their own nobility. That’s when the evil fighter ended all arguments by slaying the assassin uncaring of the other characters. It’s the first time it happens something so extreme since when I’m playing DW, it was tense but I’m super excited. Next time, I had ideas to continue the game where it ended, with all three pursuing different goals (the paladin investigating for whoever killed the triton king’s daughter, enraging him and almost causing a war; the wizard looking for ingredients for a ritual; and the fighter looking for magical weapons to melt in his signature weapon), however mixing and matching so that everyone finds what another is searching, and going hard with the moves to let the characters (not the players, they already know it!) realize that they are lost without their allies.

Do you have similar stories to share? Did your party ever actually split up?

Had a pretty good game of DW last night.

Had a pretty good game of DW last night.

Had a pretty good game of DW last night. Fully intended it to be a one-shot, but the players asked me if we could keep it going for later.

We chose playbooks based on what we had never played before. We had:

Titanius the Paladin, who is a lawful human on a quest to find the meaning of his fancy holy symbol. Supposedly it arrived and he doesn’t know by who or why. 

Steve the bard, a chaotic human with bardic lore focusing on the undead. He travels with Titanius to find out information on the undead.

During bonds we were able to discover that Titanius has a secret.. his family is over-run by demonic blood, and if he doesn’t follow strict adherence to his lawful paladin ways it will overcome him. We also discovered that Steve is a wanted man, as he played a prank on the Fighter’s guild in King Osric’s capital, and they are after him.

So we start the game as far from the capital as civilised land stretches. The town of Hanfield is a small village next to a large mountain and a decent sized lake. The trade with the nearby village of nook’s crossing, and their main supply is a small quantity of adamantium, mined from the mountain.

Steve enters the town, and finds a wanted poster with a poorly drawn picture on it and his name. “Steve, wanted dead or alive for 20 coins”. He decides to scribble on it, trying to make it look like someone else, but a nearby watchman discovers him and lets out a shout.

Steve tries to claim that in fact this doesn’t look like the criminal at all, he introduces himself as William and says he was trying to improve the drawing. The watchman asks Titanius if this is true, but alas, Titanius is under a vow to always speak the truth. He tries to deflect the question, ordering the watchman to take them to his captain. He obeys and they are introduced to Marco.

Marco is a gruff man who gets straight to the point. The undead have started surfacing in the area. He has sent a few men to try and find the source, but none have come back. Steve manages to convince him to offer an adamantium reward if they find it out, and he agrees. At this point, another watchman comes forth and says that more undead have arrived, and its more than they’ve ever seen. Marco gets Flynn and Evans to summon the militia, and Titanius and Steve go to help out.

The combat takes up most of the rest of the session. There are about 40 zombies coming out of the lake, and more still coming. A good chunk of the villagers die, and eventually an abomination comes out, terrifying the rest into fleeing. Titanius is able to finish it off by setting a barn on fire with the abomination inside, but not before Steve nearly dies trying to sing a song to it while its charging at him. (Nearly as in, we spent about 10 minutes assuming he had died, only to find out he had calculated his maximum health wrong at the start of the game).

At the end, a palantir-style orb falls out of the charred remains of the abomination, and Steve touches it to temporarily meld minds with the Lich controlling the undead. The lich sees Titanius’ holy symbol and recognises it with disgust, the first hint of its origins seen yet.

A small moment that amused me:

A small moment that amused me:

A small moment that amused me:

So the dwarven cleric failed his Last Breath roll, and given that it was the very first session, I decided to have a bit of mercy and decided to have him come back, only his heart wasn’t beating, he wasn’t breathing, and he was cold to the touch. Y’know, obviously some form of undead.

A bit later they were fighting some skeletons, and one PC was like “Use healing magic! It will hurt them!” There was a bit of questioning whether it actually worked that way in DW, like it does in D&D 3.5, so I turned to the cleric, and asked “I don’t know, DOES healing magic hurt the undead?”

His reply: “Yeah sur…. wait. No. No it doesn’t.”

So, tell me your stories when the paladin in your group gained possession of Argo-Thaan, Holy Avenger.

So, tell me your stories when the paladin in your group gained possession of Argo-Thaan, Holy Avenger.

So, tell me your stories when the paladin in your group gained possession of Argo-Thaan, Holy Avenger.

What is the most bat sh*t crazy thing that ever happened in a session you participated in?

What is the most bat sh*t crazy thing that ever happened in a session you participated in?

What is the most bat sh*t crazy thing that ever happened in a session you participated in?

Dungeon World has a thing for making player come up with crazy solutions to straight out insane situations, and they either come out battered and half broken, or they’re barely sweating. You know, the Strong Hit to Miss ratio and all that…

If I must name one thing, then it was the time the Wizard turned two of his friends into Purple Worms, by rolling 12+ while casting Polymorph and having the Greater Empowered Magic move.

Basically, they had just slaughtered the kobolds guarding the dungeon. As they had traveled the entire day, they decided to make camp. Of course, since the remaining kobolds weren’t dead yet, they launched a search party for whoever did it, and the party spots them way before they find their camp. The Wizard then casts polymorph on the Barbarian and rolls a 12+ and decided to transmute the Fighter as well. The Fighter then digs (read “eats”) his own path into the mountain, while the the Barbarian swallows the kobold search party.

I’m curious about other peoples stories.

I had lots of fun tonight! So sad that Damian Jankowski had to leave early ;(

I had lots of fun tonight! So sad that Damian Jankowski had to leave early ;(

I had lots of fun tonight! So sad that Damian Jankowski had to leave early ;(

Originally shared by Kasper Brohus Allerslev

Tim Franzke, Wynand Louw, Damian Jankowski and I just played through this Dungeon I made yesterday.

This was excellent.

#dungeonworld   #oneshot   #roleplaying  

Ended a short campaign yesterday.

Ended a short campaign yesterday.

Ended a short campaign yesterday. Made it interesting by giving them nearly unlimited power, but punishing them immensely for any fails. They rolled surprisingly well.

The wizard channeled a ritual to ascend the necromancer to godliness, but ended up going mad before his escape.

The necromancer sacrificed his power to destroy the dark plane that threatened their native world, earning a royal position in the underworld.

The paladin stood atop the corpse of a fallen nightmare lord as the plane collapsed around him, content that he’d done his duty.

The reclusive ranger was the only one who made it out without permanent harm, but would anyone believe him anyway?

Fun stuff.

Thank you  Jonathan Henry Crystal Taylor Lloyd Gyan and Aaron Redican for playing in tonight’s impromptu Dungeon…

Thank you  Jonathan Henry Crystal Taylor Lloyd Gyan and Aaron Redican for playing in tonight’s impromptu Dungeon…

Thank you  Jonathan Henry Crystal Taylor Lloyd Gyan and Aaron Redican for playing in tonight’s impromptu Dungeon World one-shot!

Gralnar the Giant, halfling Barbarian with Herculean Appetites for Riches & Property and Fame & Glory, Aeris, halfling Druid with constant fur, Boromin the dwarf Artificer with a mechanical, steam-powered mobile suit and assortment of gadgets, and Gregor the Pious, human Cleric of the Azula, God of Suffering all began on the summit of a mountain where a set of steps led up to the Temple of Azula, where a magical artifact of healing was buried underneath the tomb of twelve monks.

Aeris led the way – the towering mountains being her homeland – and the party discovered a bloody trail leading up past six, lion statues made of a partially metallic-like stone. Two of the six were missing.

The other four sprang to life and attacked the PCs. Aeris summoned a pack of mountain lions that chased the last of the lion gargoyles into the round temple, devouring it.

Boromin used the steam-powered jetpack from his mobile suit to quickly fly into the temple and up through an oculus, abandoning the party.

(At this point, Lloyd Gyan needed to go to bed, so Boromin simply abandoned the adventure.)

From that point on, the PCs were left facing eight Draugr – two of which bit the Barbarian and Druid (their wounds freezing over like a sickness).

Several stories down a spiraling staircase, in a crypt lined with twelve sarcophagi, the PCs encountered a vampire devouring the last monk.

With the Cleric’s god repeatedly failing him, the Druid accidentally transforming into a huge, furry, purple worm at one point, the Barbarian having a good portion of his blood drained by the vampire, and the Artificer who simply flew away and vanished, this has turned into one of the best one-shot sessions I’ve ran yet!

Underneath the crypt, the PCs discovered a prison cell that housed the vampire. The twelve monks buried in the crypt were actually twelve warriors meant to protect the monk (adding this part in now so it makes more sense) who was there to watch over the vampire prisoner and draw samples of its blood.

The monk learned the vampire was quite abnormal in that its bite turned humans and halflings into Draugr; however, it’s blood reversed the effect and had extraordinary healing properties on top of that.

A shattered, glass bottle with dried blood featuring a blue tint reacted with the Barbarian: coagulating and entering his body, reversing his sickness and healing him entirely. The same happened to the Druid and Cleric when they encountered drops of blood, and the PCs drew a portion of the vampire’s blood (in addition to looting its stash of gold and magic items), and called it a successful adventure – with everyone leveling up!

So for everyone who played, what was your favorite moment (or moments)?