Part four of our first romp is up, along with some discussion about the idea of “failing forward” and “the Fiction.”
Part four of our first romp is up, along with some discussion about the idea of “failing forward” and “the Fiction.”
Note: I had a file corruption issue with the original sound file for the role-playing session, but wanted to post the resolution to the story. Bear with me, as some of the edits made to keep it as clear as possible are pretty rough-shod.
Some folks were asking to see how we use different colored move sheets – here’s us, playing out a big battle using…
Some folks were asking to see how we use different colored move sheets – here’s us, playing out a big battle using the playtest mass combat rules, and you can see … different colored move sheets. This started as a happy accident but is actually a very helpful usability tip.
Okay! First combat of the campaign was interesting. The party of four arrive in an antechamber and are looking at the doors to the tomb. I used the Fire Beetle stats for Kruthiks, just removing the flame gout.
They attacked the party from four holes in the walls, emerging one at a time to a total of 12, only one or two attacking anyone at a time. Half the party nearly died. They made their first camp outside the doors of the dungeon in order to heal enough to enter it.
Episode 3 is up. The Blink dogs are dead or gone, the demon-maggot is… something else now… and the unicorn is stable. On toward Goblintown! Also, we chat about the math of DW a little bit.
Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost.
Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost. One of my players is about to use Contact Spirits to summon the king’s ghost. I think this will lead to initiating the boss fight somewhat early…
Well, my youngest son wanted the EXACT SAME party for his birthday so I once again gathered my stamina and braced myself against the onslaught of seven kids aged 8-10 and ran them through a grueling four hour session which led to the annihilation of the demonic frog status that came to life thanks to a few too many of the kids thinking they were being clever by drawing unwanted attention to themselves. A few new faces that have never gamed before and were fretting the character sheets but naturally fell into play and were excitedly pushing goblins off cliffs and feeling the hot breath of ogres arriving from the foul depths of the evil temple. The kids had a blast and we ended the party the next day with the Dr. Who Miniatures Game and kids went home happy with imaginations fired up. One kids did comment, “If my dad were like you I’d have a totally different perspective on the world and adults.” Damn high praise I think.
Story Cubes are a fantastic tool for your DW games!
Story Cubes are a fantastic tool for your DW games! I saw them in a local drugstore and bought them on a lark. Used them for the first time last night.
The group walked into a tavern in the KOTB and I said there was a local guy telling tales. Having no good idea for what he was saying, I rolled the story cubes (the photo shows what I rolled) in front of the players and then invited everyone to help create the story. They loved it!
I asked if this was a current event, recent, or a legend, and they decided legend. Then everyone brainstormed what the icons represented, arranged the cubes in various groupings, and suggested narratives. After about 10 minutes it we settled on the following legend:
The keep [house] was built to protect the border, but it has a dark legend: 200 years ago a great evil [alien] arose and threatened to overrun the land – a devil or fiend of some sort. The keep was at the nexus of the conflict, and the evil was defeated by heroes and forgotten… but there is also a prophecy that it would return! 15 years ago a comet [star] appeared in the heavens signifying that it will be soon. That was also the very night the party Wizard was born [smiley face] in the keep-town and her destiny may be linked to it. The forest has grown dark and twisted; animals are mutating into monsters such as a fire-breathing turtle, giant killer bees, and fish men. When the evil returns it will triumph, the keep will be destroyed, and the land laid waste. The rainbow is the key to defeating it, although there are conflicting opinions as to just what that means. What is known, or at least rumored, is that this is a conflict between demons and angels and involves abominations of the natural order.
Boom. Instant campaign front, lots of questions to answer, new dangers, and an epic quest. The best part is that the PCs are woven into it and the players are invested, since they created it.