How do your players typically handle their bonds?
My group of 5 players filled out every bond during the first session, averaging 4 bonds per character and usually with 1 bond to each other character. This lead to a lot of great backstory and world-building. However, since that time they’ve been very hesitant to finish bonds, and they often tiptoe around them instead of really pushing on them when they come up in play.
For example:
* Player A is afraid that Player B might discover A’s terrible secret. However, when B read his mind and A got to choose a secret to divulge, he tossed out something minor and unrelated.
* Player C thinks player D is weak. Over 6 sessions, C has watched D and generally said, “Yes, this is good evidence to support changing my mind… but I need a little more.”
Early on, the players expressed worry that resolving their bonds would dry up the reasons they have for adventuring together, or that making new bonds beyond the initial world-building session would be awkward. I assume neither of those facts are true, but we still haven’t bumped into it.
So I’m looking for feedback on how others (both GMs and players) deal with bonds on a session-to-session basis, and maybe even some ways to help show my players how resolving their bonds more often can be a good thing.