A couple weeks ago Sam wrote a cool article on how to incorporate a MacGuffin into your RPG plot [here].

A couple weeks ago Sam wrote a cool article on how to incorporate a MacGuffin into your RPG plot [here].

A couple weeks ago Sam wrote a cool article on how to incorporate a MacGuffin into your RPG plot [here]. We received feedback from readers asking for more specific examples, not of existing MacGuffins but of ones that could be used effectively in an RPG…

http://www.rpgalchemy.com/macguffin-ideas/

First of all, a quick apology to those fans and RPG Alchemy that have wondered where I’ve been.

First of all, a quick apology to those fans and RPG Alchemy that have wondered where I’ve been.

First of all, a quick apology to those fans and RPG Alchemy that have wondered where I’ve been. Suffice to say a series of circumstances and events really hindered my article output. Good news though, the light at the end of the tunnel isn’t a train but a…

http://www.rpgalchemy.com/running-the-con-game/

One of our readers commented on an article the other day [Dungeon World: Adventure Builder] and said he had some…

One of our readers commented on an article the other day [Dungeon World: Adventure Builder] and said he had some…

One of our readers commented on an article the other day [Dungeon World: Adventure Builder] and said he had some difficulty putting together an exciting “boss encounter” without any real prep work. He asked for some advice on how to whip up an interesting…

http://www.rpgalchemy.com/dungeon-world-foes-on-the-fly/

Recently in the Dungeon World Tavern I saw a posting by a gamer wanting some insight into running a…

Recently in the Dungeon World Tavern I saw a posting by a gamer wanting some insight into running a…

Recently in the Dungeon World Tavern I saw a posting by a gamer wanting some insight into running a who-done-it style game in Dungeon World. While the conventional wisdom for this kind of scenario revolves around the GM making detailed notes and a…

http://www.rpgalchemy.com/dungeon-world-running-a-mystery/

Gamemasters new to Dungeon World often ask about scripted adventures and how they should prep for running the game.

Gamemasters new to Dungeon World often ask about scripted adventures and how they should prep for running the game.

Gamemasters new to Dungeon World often ask about scripted adventures and how they should prep for running the game. Those of us that enjoy the powered by the apocalypse games have discovered that they play well without the need for pre-designed adventures…

http://www.rpgalchemy.com/dungeon-world-forget-the-script/

I attend a number of gaming conventions every year and usually run at least two or three RPG sessions.

I attend a number of gaming conventions every year and usually run at least two or three RPG sessions.

I attend a number of gaming conventions every year and usually run at least two or three RPG sessions. My favorite game for conventions is Dungeon World because it’s very easy for new players to pick up, has great self-contained character sheets featuring…

http://www.rpgalchemy.com/dungeon-world-adventure-builder/

Just put up a new GM article focused on some advice on how to wrap up a campaign in an exciting and meaningful way.

Just put up a new GM article focused on some advice on how to wrap up a campaign in an exciting and meaningful way.

Just put up a new GM article focused on some advice on how to wrap up a campaign in an exciting and meaningful way.

http://www.rpgalchemy.com/gamemastering-the-endgame/

Hello again and welcome back to RPG Alchemy’s ongoing series of articles focused on hard moves and GM intrusions for…

Hello again and welcome back to RPG Alchemy’s ongoing series of articles focused on hard moves and GM intrusions for…

Hello again and welcome back to RPG Alchemy’s ongoing series of articles focused on hard moves and GM intrusions for games such as Dungeon World, Monster of the Week, Numenera and The Strange. Over the past four articles I’ve looked at combat encounters,…

http://www.rpgalchemy.com/hard-moves-gm-intrusions-part-5-unforgiving-environments/

Welcome back to our continuing series of Hard Moves (for Powered by the Apocalypse games like Dungeon World) and GM…

Welcome back to our continuing series of Hard Moves (for Powered by the Apocalypse games like Dungeon World) and GM…

Welcome back to our continuing series of Hard Moves (for Powered by the Apocalypse games like Dungeon World) and GM Intrusions (for Cypher System games like Numenera). This week we’re looking at all the ways things can go sideways when your players…

http://www.rpgalchemy.com/hard-moves-gm-intrusions-part-4-botched-skills/