I have been running my first DW campaign since late August that ended today.

I have been running my first DW campaign since late August that ended today.

I have been running my first DW campaign since late August that ended today.  Here is the final sentence from the player’s log:

Jaek forms an empire using the demon gorilla army that spreads peace, love & happiness throughout the land… except for witches.

Hello everyone, tomorrow I am running a game for new players at a mini-convention at a popular plaza in town, lots…

Hello everyone, tomorrow I am running a game for new players at a mini-convention at a popular plaza in town, lots…

Hello everyone, tomorrow I am running a game for new players at a mini-convention at a popular plaza in town, lots of fans are coming. This is the GM version of the poster map I made. I draw it myself. I am used to drawing in graph paper but that was for grid maps for combat/movement rules. I am using the map following the suggestion of this community to help everybody know their relative position in the map, as such it is not intended to be a accurate nor perfect measurement of things. Any suggestions for  future maps/handouts for DW? Thanks guys/girls!

What do you do when poor dice rolling spoils the fun?

What do you do when poor dice rolling spoils the fun?

What do you do when poor dice rolling spoils the fun?

Case: the pcs face the final evil in a balcony at castle x, a magical tornado is destroying the castle at the same time very close to them. The player activates hack and slash rolls 2, his axe Falls to the floor next to the monster, he tries to retrieve it but it’s dangerous rolls a 6, the monster reaches for it first and throws it, the axe is sucked into the tornado, he then jumps to the tornado trying to catch his signature weapon spin with the tornado and come back to smash the meanie, he tries to navigate the tornado avoid all kind of harmful objects to reach his now flying weapon and rolls 3, the weapon is out of sight and possibly lost, his only hope now is reaching the floor to safety rolls 5 and dies from the fall (he was at 4hp) then rolls again for a last stinky breath of 4. See what I mean? 

Sharing time!

Sharing time!

Sharing time!

So, one of my players chose the wrong door out of the land of the dead, deciding to go where the object of his selfish desire (a sword) was unattended, rather than the path of the selfless hero.

I am about to drop him in the room, with moments to grab it before anyone comes back for it…until his hand goes straight through it.

=====

You are a Ghost.

You are a ghost in the waking world, kept in existence either to serve or amuse Death. You retain your stats, but zero HP, no gear, and no corporeal form. You are unseen and unheard.

To wreak violence, roll+STR. Your damage may only be d4, but it is forceful and ignores armour.

To move an object, roll+DEX.

To remember your life, roll+INT.

To impose your will, roll+WIS. This can be used to possess an unconscious body who then becomes a volatile Ghoul or Vampire. This undead host starts with 1d6 hold, and must consume flesh or blood to gain hold (2d6 per murdered adult humanoid) to spend per move. When the hold reaches zero, it falls apart.

To become momentarily visible, roll+CHA.

You may spend your Charisma, one point per roll, to promote a failed roll to a partial success, or a partial success to a full success.

When your Charisma is spent, your spectre fades to nothing at all.

http://d-infinity.net/article/last-days-anglekite-prologue-dungeon-world-story

http://d-infinity.net/article/last-days-anglekite-prologue-dungeon-world-story

http://d-infinity.net/article/last-days-anglekite-prologue-dungeon-world-story

Here’s my session report for the character creation and setting establishment portion of our Dungeon World​ game, using Mark Diaz Truman’s Chaos World setting The Last Days of Anglekite. It’s told as an in-universe epic, the end of which is yet to be known.

http://d-infinity.net/article/last-days-anglekite-prologue-dungeon-world-story

When you give your players two weeks to choose between three portals to escape the land of the dead (based on the…

When you give your players two weeks to choose between three portals to escape the land of the dead (based on the…

When you give your players two weeks to choose between three portals to escape the land of the dead (based on the Mountain episode of Adventure Time), two players take under a minute to choose correctly, then the third takes the whole fortnight to choose the selfish option.

I am tasting some SERIOUS schadenfreude right now. I will spend the weekend planning his horrible fate.

Just published my fifth #blog  post of 2015.

Just published my fifth #blog  post of 2015.

Just published my fifth #blog  post of 2015. Of course, it’s about running more Dungeon World. Can be found here: https://thechrisfong.wordpress.com/2015/04/08/the-fifth-blog-of-2015-dungeon-world-gaiden-part-2/   #DungeonWorld  

https://thechrisfong.wordpress.com/2015/04/08/the-fifth-blog-of-2015-dungeon-world-gaiden-part-2

This past Saturday I ran my nephew (Ross Meadors) through an impromptu Dungeon World game.

This past Saturday I ran my nephew (Ross Meadors) through an impromptu Dungeon World game.

This past Saturday I ran my nephew (Ross Meadors) through an impromptu Dungeon World game. When I first introduced him to DW he had a 4e warforged character he wanted to replicate. We don’t get a chance to play very often, but when we do he uses Ssor the Warforged Fighter. Most of the time we start with him waking up somewhere with no memory of how he got there.

Ssor woke up in a glass-fronted cell, amongst other identical sleeping warforged. He quickly broke out, discovered all the warforged had the same maker (the wizard Solomon), defeated a robot by bashing its head off (got stabbed by a piston spear twice in the process), found and freed a dwarf named Ozruk (did not free the other non-dwarfs, on Ozruk’s recommendation), encountered and defeated a wizard at a magical elevator (almost losing his signature axe), hid from the horde of awakened warforged (distracting them by freeing a goblin and chucking it down the hall in front of them), decided not to brave a boat across a room of acid (to Ozruk’s derision), found a room full of weapons and gear (taking the Infernal Bore, healing potions, and armor), healed and interrogated the previously defeated wizard (also healed Ozruk, who had suffered a crushed hand, and commented when he saw the enemy being healed), got attacked by a grindylow (eel-man) before convincing the wizard to take them up the elevator, fought more grindylow before opening a door onto a sunlit forest (then realizing the forest was real but the bounding mountains and sky were the walls and ceiling of a gigantic chamber). We ended with the group making camp in the forest (and Ssor leveling up to level 4).

Help Wanted! Ranger & Wizard seek 2 adventurers to join them in Dungeon World play-by-Tweet campaign. Apply here!

Help Wanted! Ranger & Wizard seek 2 adventurers to join them in Dungeon World play-by-Tweet campaign. Apply here!

Help Wanted! Ranger & Wizard seek 2 adventurers to join them in Dungeon World play-by-Tweet campaign. Apply here!

https://twitter.com/TweetsfromDW