I don’t see many Total Party Kill stories here in the tavern (that’s good actually) but I do have one, and I hope…

I don’t see many Total Party Kill stories here in the tavern (that’s good actually) but I do have one, and I hope…

I don’t see many Total Party Kill stories here in the tavern (that’s good actually) but I do have one, and I hope some of you will enjoy it.

Prologue to The Braveland Saga

My First TPK

I introduced Dungeon World a while back to my friend, Trevor, who afterwards found D&D 5th edition as well as becoming an avid fan of Dungeon World. Like me and many people here in the tavern, he realized how much he likes an RPG that does not focus on Builds or progression to epic levels with a million feats and countless pages of equations to say, accurately create a tree. I then learned that his brother, Andrew, played in those D&D games with him, I asked if his brother tried Dungeon World. Not Yet he hadn’t.

Me and Trevor schedule a date for me to come over and give a play session for just Him and Andrew. Andrew had all the different habits of a Munchkin including stealing from shopkeepers, playing Chaotic Evil, Barbarian with 18 STR and 3 Int, sounds just like someone I imagined would struggle to enjoy a non-powergaming system. Character Creation goes really well with Trevor, Andrew makes a good Ranger, except he’s struggling on a name. I try to help him with some suggestions, point to the examples on the sheet, but then he decides Bill Clinton. It’s obvious at this point he’s trying to “win my favor” and despite the silliness I decide that he can be Bill Clinton with a Bald Eagle Animal Companion and Longbow.

Cast

GM: Arkein

Elf Druid Hythus: Trevor

Elf? Ranger Bill Clinton: Andrew

Session 1 starts in the mountain crater town of Burrowell, an urban sprawl complete with an overhead infrastructure of pipes networked to deliver water and even oil to every building. Watermill machinery bustling and rustic streets can be seen everywhere. It doesn’t take long for our heroes to fall literally into trouble as they follow a shady mysterious figure in the night, only to fall victim to a trap door to a garbage pile, in the stomach of the mountain. Looking for way back to the surface they discover a cavern with a endless carved staircase across of chasm of Green Glowing Liquid. Before the heroes can even comprehend where they are, they are assaulted by a patrolling group of Litros, Iron Masked Humanoids with perfectly Square feet (almost like a hoof) and creepy grey flesh. 

An exciting battle ensues over the chasm as Hythus shapeshifts to a bear to easily knock Litros off into the endless pit. Bill Clinton comes to realize that these Litros are armed not only with polearms, but also crude tasers. Bill Clinton begins to plummet down the stairs as his legs become paralyzed. The worst luck seems to be happening to Clinton as while he falls a litros manages to disarm him of his sword. Trevor turns and tide and wins the battle for both him and poor  Clinton. Proceeding down the stairs they find a long forgotten underground castle where the Veridian Green liquid attracts. Unfortunately they realize that this castle houses a battalion of Litros, the battle results in many taser stuns, bad luck, and capture.

Our heroes discover the consequences having engaged in conflict with the Litros. The authorities of Burrowell are in an agreement with the Litros, as they supply them the plans for city expansion and maintain the infrastructure with Veridian Technology. Bill Clinton they decide would be excusable as a stranger in a unfortunate misunderstanding, But Hythus being a Druid, they decide an execution would create good PR for the citizens and the Litros. Bill Clinton, the heroic leader he is, springs into action and frees Hythus from his captors. Bill Clinton leveled up and chose the advanced move: animal speak and  persuaded the guard guards to give up. After slipping into the alley and resting to recover, a mysterious old man approaches them…

Session 2 The old man turns out to the be the mysterious figure they followed prior to their escapade. The old man takes the two outlaws into his home and explains his dilemma with his kidnapped son and the plan the litros have to baptize him in Veridian, mutating him into a Litros. He supplies them with crossbows and gear and agrees to get them out of Burrowell if they succeed. His dog then leads them to the best route to the underground castle.

After a small journey through the castle, they come across towers with Gigantic Veridian Crystals. The crystals are networked to amplify smaller raw energy veridian, that Bill Clinton decides to keep for later. Into the main keep they engage in a large fight with a squad of Litros. Many good rolls later, one Litros remaining flees into the inner hall, dusty and dank with junk piled in the corners under tarps. In the room is also a small child caged, it’s the old man’s son. as our heroes stumble into the room the Litros breaks off the lock of the cage and tosses the rock at a large pile in the back, making a small clang. With one shot Bill Clinton downs the last Litros and all is well…

But interrupting the brief peace, the tarp begins to rise, from the back a single red light is visible from the tarp, followed by a vicious huge falchion enough to knock down a stone wall. Emerging from the heap, an Attack Bot painted Blue built for warfare marches out with four stout legs, a sword meant to siege walls in one hand, and a heavy crossbow in the other.

Attack Bot type Construct

HP: 5 Armor 5: Damage B2D10 (best out of 2 rolls) tags: Range: near reach forceful messy

Instinct to Hunt and Kill without abandon

Utilize Siege Weaponry and power

Lock on to a single target

Follow up all attacks with close pursuit

So just a quick note, like several large or epic monsters In Dungeon World, They do not possess impossible amounts of HP or are flat out invincible with no stats to limit them, with that said, this attack bot has 5 HP. Ok moving on.

The Mechanized Hunter takes action and lets loose a powerful bolt, then charges with it’s mighty sword. Hythus and Bill Clinton realize that even if they could fight it in the tight quarters, the child might end up as a casualty. Out into the courtyard they flee, the wall beside the door cracks as a heavy 20 ft blade crashes through the aged stone. Our heroes attempt to cut off the Attack Bot by using the castle gate, unfortunately bad luck catches Hythus as the robot cuts him off forcing him to flee inside the castle walls.

Cornered with the ceiling coming down, Hythus shapeshifts into his mighty bear form to wrestle and lock the robot into a grappling match, taking his full attention. Bill Clinton takes the opportunity to discover a weak spot between the neck and collar of the machine. But in a turn I still don’t truly understand, he pulls the raw Veridian Crystal from before and jams it into the inner workings.  If it wasn’t clear before ill state it again, all the machines are powered by Veridian. The surge of energy passes into the attack bot ending it into an overdrive of frenzy, spinning wildly and straight up flinging chucks of the castle into rubble.

The Beast finally prevents a critical malfunction by restarting itself, leaving it utterly lifeless. Bill Clinton charges forth before Hythus can even suggest getting out of here with their lives. Bill Clinton brings his sword into the glass protecting the eye of the machine, and rolls below 6, only being to put a great crack before the red eye of death flickers on, and the machine whirs to a sudden start, with Bill in the Kill Zone…

GM: “The Attack Bot stares down and is readying his sword to end you! What do you do?”

Andrew: “I tuck and tumble trying to get back to Hythus!”

GM: “Defy Danger with Dex!”

rolls below 6

GM: “Oh man, you guys are the having the worst luck at the wrong time. You run only to place yourself into the path of his blade!”

rolls damage

GM: “8 damage, how much health you got left?”

Andrew: silence “I’m Dead!!”

GM: “…oh. uh… oh yeah wait um… you still have to defy death, to not die possibly.”

rolls below 6 sealing his fate

Everyone: “OH MY … WHAT *uproarious noises”

Bill Clinton got what I can say in fiction and in game terms, a fatality. As the Blade travels with unrelenting force, Bill Clinton’s upper body launches from his waist as his lower legs stumble and crash to the ground, we lost a great man that day. Hythus decides that now would be the best time to gun it and escape with the kid. The gate being closed still, he decides to draw upon mighty animal strength and pushes it open. But one problem remains, the child is being targeted by the Attack Bot…

GM: “The Attack Bot readies his crossbow as he menacingly marches towards the small helpless child! What do you do Hythus?”

Trevor: “Can I use my wolf form to attempt to pull down his leg?”

GM: “You can try. Defy Danger with Strength!”

rolls 7-9

GM: “Ok so as you pull the the robot he loses his footing and stumbles and loses balance, unfortunately his weight crushes on top of you.”

rolls damage

GM: “6 damage as his massive bulky frame crushes your canine form. Ignore armor and what’s your health?”

Trevor: “I’m Dead.”

Everyone: nearly screams in shock and looks to each other

GM: “…Defy Death? please?”

reluctantly rolls … … … … … … a 3

Silence, Dead Silence

GM: “Can I uh, can I, … Can I just state I didn’t expect this?”

And with the crack of a poor druid’s neck, the Player Characters were wiped out, by a robot with 5 HP, did not do any damage, roll more failures than even good characters could withstand, at the wrong time. The silver lining in this story is that the child did escape with the heroic sacrifice of Hythus and Bill Clinton.

And that is the first time I had to deal with a TPK. Hope you enjoyed this story.

BY Samuel “Arkein” Bogumill

I can’t find this particular “rule” but I feel like I read about it at one point if someone can refresh my memory.

I can’t find this particular “rule” but I feel like I read about it at one point if someone can refresh my memory.

I can’t find this particular “rule” but I feel like I read about it at one point if someone can refresh my memory. Is there gameplay mechanic where players accrue some time of points that they spend later when they make really good rolls?

I’m in an amazing forum-based rolepaly that I’m loving.

I’m in an amazing forum-based rolepaly that I’m loving.

I’m in an amazing forum-based rolepaly that I’m loving. This is how my character used down-time before the seige. Should be great! 😀

OR: it’s the third post down in this link.

http://www.gotexp.com/d20/viewtopic.php?f=547&t=3190

Scarecrow 3/8 load 11/18 hp 

lv.1, 6/8 exp

Str: 9(0)

Dex: 16(+2)

Con:12(0) Sick (-1)

Int: 15 (+1)

Wis:8(-1)

Cha: 13(+1)

I followed this group of ragtag adventurers fairly easily. Even among the elves, I received word. And rumors tend to spread truth, and lies, quicker than anything else. My time as a streetlord in the southern metropolis of Seadell(C-dull) has made my adept at spinning half-truths into rumors. (added to the map. More details can be found there) I just had to follow the whispering townfolk. 

Additionally, a woodsman owed me a favor and helped me track them to the elves. 

From there, I was captured by a scouting party, but was able to convince the leader of the elves (as I did the rest of the party) that I am a bumbling fool. However, I was able to offer them ‘goods’ for trade from the city of Seadell upon my return, and whether I plan to follow up on that promise, it helped speed my travel.

I myself had heard of this group opposing the Empire’s control. I care little about Gods, and believed in none of them until today, however hopefully I can profit from this situation. 

I briefly talked with each of the members of this group of ragtag adventures, and tried to scope them out. They responded differently to charm, to stupidity, to grim seriousness, and to anger and at this point they most likely think I am addled. Just the way I like it. I prefer to be underestimated by my opponents if it ever comes to that.

They are more than they appear, and their true power, even if they don’t know it, is in swaying the minds of the people. I can use that.  😈 

We spoke of their situation. (I would love it if all of you players wrote down what you told me as we spoke. I will write down what I spoke to you about, and roll my ‘con-artist’ move to see if you are a potential victim for my schemes).

1. Haw. I treat you with respect and ask you reverently and solemnly about the Old Gods. You seem like a man I can’t afford to cross just yet. But, maybe I’ll get something from you yet…

 SCARECROW ROLLS SOME DICE

The questions you must answer are:

*How could I engage you in conversation?

*What are your current intentions?

*What do you value?

(check out the con artist move on my character sheet if you’re confused)

2. I treat the strange tattooed barbarian in the way he expects me too. I play the fool, and look closely to see if he will let down his guard.

 SCARECROW ROLLS SOME DICE

You must answer:

*What do you value?

3. Talia, gauntlet-wielding warrior of Aramoor, is more than a match in a fight. However, my wit may surpass hers…

 SCARECROW ROLLS SOME DICE

You must also answer the question:

*What are your current intentions?

4. Elric the Ranger is someone I can’t quite get a finger on… I will treat him with anger to see how he reacts. I will also try to find out all I can about him.

 SCARECROW ROLLS SOME DICE

Okay, I guess I don’t find much about him and something goes terribly wrong.

 SCARECROW ROLLS SOME DICE

Also, Elric get’s VERY suspicious when I start snooping around and I think I may not be the only one who is angry in this situation.

5. Glim is a very perceptive fellow. I met him as I walked through, and was one of the minstrels who saw me barter my way through the elven realm. He is not convinced by my acting, and I respect him: he himself knows the power of the spoken( or sung) word can have. I treat him as a friend, and try to improve my relations with him through wit and charm. I not only attempt to scope him out as a possible mark, but I attempt my own performance at the small glade he frequents in the forest, and bring with me gifts of fine ale and halfling pipeleaf, purchased with a few coins I pinched from the loot as it was divied up. Coin seems to come and go for me as quickly as I aquire it, so I make sure that Glim and his friends are well set up with ale, pipeleaf, and music.

 SCARECROW ATTEMPTS TO GATHER STUFF FOR GLIM FOR HIS FESTIVITIES

If I have the money, I will add a carouse roll. Whatever money I receive will go straight to this. I’m a blow it all kinda guy, and I want to make my friend Glim very comfortable. 

[roll=Scarecrow Gets this party Started?]

Scarecrow rolls: 2d6+1

[2d6:6 + 3] + 1 => 10

Notes: Corouse

Roll ID: 55e0d0779ba08

[/roll]

I’m a big spender: so whatever money I get will go straight towards this carouse roll.

As I do all this, I look Glim up and down and try to figure out if he will ever be a good mark for me in the future. 

 SCARECROW ROLLS SOME DICE

Questions: 

*How much are you worth?

*What do you value?

*What are your current intentions?

Finally, I try to befriend this strange elf. He could be an important ally in the days to come. 

 SCARECROW ROLLS SOME DICE

————————————————————————————-

I am anxious to be off. Several of my street contacts have promised to meet up with me to give me important news of the south and discuss some possible business opportunities. but it seems unwise to leave this area at such a critical time for me. The army of elves, and this group will shape the events to come, I just know it. Additionally, I covet the valuable item inside the Fortress of Greymire. It would be most fortuitous if I was in a position to control this item that both sides so highly value. I will continue with these adventurers, and this army of centaurs, orcs and elves against the evil of the Empire. For the old Gods! (and erm, of course, me.)

———————

Who is Owen Grabert? Why should I trust him?

May I remove the sick debility and regain full HP after resting one of our nights? (I spend one night partying with Glim if I can) (I was only sick from fear, correct?)

Feel free to veto some of my stuff, and of course I don’t want my character to step on any other player’s feet, but I do want to play him as the conniving devil he is  😀  😆 

As for the fortress itself…

I want this to be epic and challenging. So my two imposing defenses are:

A moat with some sort of youngling beast just under the surface.

Boiling oil to be poured down from the walltop upon invaders.

One of the things I like to do in the games I’m mastering is the following:

One of the things I like to do in the games I’m mastering is the following:

One of the things I like to do in the games I’m mastering is the following:

Me: “you arrive at the house you’ve been looking for. What do you do?”

Player: “I’m going to try to open the door using locksmithing!”

Me: “Ok, seems like that’s a check + DEX, roll it 🙂

Player: “Ok, I succeeded in the check, what does the door do?”

Me: “It’s locked”

Players: “But he/I just made the check.”

Me: ” True, but you never tried to see if the door was unlocked before.”

Now they know they just need to check the door first 😛 Which makes it easier to put traps on them ‘w’

Now my question is, does this make me kind of an asshole? Or do you have similar things in your game?

Kind of a cool thing I made for my current DW roll20 campaign featuring the title I used to garner attention for it.

Kind of a cool thing I made for my current DW roll20 campaign featuring the title I used to garner attention for it.

Kind of a cool thing I made for my current DW roll20 campaign featuring the title I used to garner attention for it. 

I guess I was proud enough of it to share it with strangers on the internet 😛

How would you suggest running an ‘aura of hopelessness’ on a monster?

How would you suggest running an ‘aura of hopelessness’ on a monster?

How would you suggest running an ‘aura of hopelessness’ on a monster? I have a good idea of what I’m going to do when it comes up, but I am interested in seeing how other people would approach it.

Hello everyone I’m brand new to DW and the community.

Hello everyone I’m brand new to DW and the community.

Hello everyone I’m brand new to DW and the community.  I’m currently in the process of creating my first game.  My fiance and brother will be PC’s.  If anyone has some tips for me or them I would love to hear anything and everything.  

I’ve also been reading premade games to get good ideas of how my game creation process is, obviously its not 100% sound at this point but once we get a few adventures under our belt I’ll be that much better.

So i’m glad to be here and if anyone has tips or comments that will be helpful don’t hold back.  Thanks in advance and I’m happy to be here.

Fun with Hack n’ Slash.

Fun with Hack n’ Slash.

Fun with Hack n’ Slash.

The more my players trigger the H&S move, the move comfortable we have become with moving away from the traditional move/action/attack format used by other, more traditional rpgs.

When we first started experimenting with Dungeon World, naturally, we stuck with what we were used to. Our combat scenes were still being played out on almost a turn-by-turn basis. A hack and slash move typically consisted of a single blow by the player couneterd by a single blow by the enemy.

Then some wonky stuff started happening.

Sometimes, especially on a 7-9, the results of the roll didn’t quite jive with the fiction. How could the player land a blow that killed the enemy and yet the enemy still managed to hit and deal damage back, when the fiction would seem to indicate that the player hit first?

Clearly, we were all still thinking in terms of “turns, rounds, and actions” within the rigid boundaries of an entirely different system.

Then we finally came to realization that the Hack & Slash move could be used to resolve the outcome of a “scene” as opposed to an “single action”. In other words, Hack & Slash got us past the whole I-GO-U-GO way of thinking and encouraged us to let the result of the roll guide us in how the battle should be narrated.

No longer did an attack consist of just a swing and a hit or miss, followed up by a counter attack.

Now, an attack might consist of several thrusts, parries, dodges and repositionings, some screaming, maybe a tumble between the legs or a flip over a swing.

It was liberating.

And when everyone at my game-table finally understood and bought into it, Dungeon World became a real game-changer.

Thanks to the minds behind it!

What are some of your favorite ways that one-shots or campaigns have jumped off?

What are some of your favorite ways that one-shots or campaigns have jumped off?

What are some of your favorite ways that one-shots or campaigns have jumped off?

Including games that I did not GM myself, one of the most memorable campaigns that I remember included our party starting on a spire, with the information that one of our party members holding the knife that was just thrust deep into someone’s chest. That’s where the questions started. It turned out that the body was a sister of one of the other characters. I can’t quite remember why it happened, but it had to do with some portal or dark magic that was connected to her life.

Yesterday, Michael, an old friend from junior high and high school, came by with his oldest son to visit and game…

Yesterday, Michael, an old friend from junior high and high school, came by with his oldest son to visit and game…

Yesterday, Michael, an old friend from junior high and high school, came by with his oldest son to visit and game with me and my son. Mike and I probably haven’t gamed together since the early 80s. We had a rollicking good time with me GMing a dwarf cleric, a human thief, and a human fighter through an improv-game session using Michael Prescott’s A Litany of Scratches. Huzzah.

http://blog.trilemma.com/2014/12/a-litany-of-scratches.html