The Dungeon World community needs the B-Baller again!

The Dungeon World community needs the B-Baller again!

The Dungeon World community needs the B-Baller again!

https://drive.google.com/open?id=0B_TgymOFRNrVakl2dmNVeldlOHc

If you can’t slam with the best, then jam with the rest!

https://drive.google.com/open?id=0B_TgymOFRNrVakl2dmNVeldlOHc

So I would like to hear what you guys think…

So I would like to hear what you guys think…

So I would like to hear what you guys think…

I would like a run a dungeon world game in a third-person omniscient style, taking a story for example of one of the character’s “child/beloved/sworn escort” being kidnapped and marched off to be “sold as slaves/sacrificed in a ritual/married against their will” in a distant land.

I want to keep the pace and tension of the story effective by switching back and forth from the Big Bad’s travel group including the hostage and the valiant band of heroes engaging on a journey to catch up and rescue the hostage.

I have ideas such as…

“1 session focus of questing party then 1 session focus on baddies/hostages” But I don’t know if that would be too much.

Other issues involve…

“should the players switch and play hostages in a survival against the elements and hardships of unjust treatment?*” or…

“Important named bad guys in the band of baddies who must survive the journey and the cruel nature of their leader”

I would like to know how you guys think best to…

Play a third-person omniscient campaign

How the players should play the 2nd group

I been thinking about it, we as GMs need to be discerning about magic

I been thinking about it, we as GMs need to be discerning about magic

I been thinking about it, we as GMs need to be discerning about magic

The very first rule I personally fall onto as GM

“Look at your party. The kind of characters they play will ultimately shape the game world”

If a Wizard is in play, Magical and Arcane elements Will come into play

But magic is really affected on the tone and style of the game almost as much as settings and monsters

So I say if you want magic to not break your game, ask some of these questions…

-How tolerated is magic by the population?

-How in depth should the study and process of magic be?

-How difficult is it to use magic?

-What new spells outside the book can they discover?

-Who or What is perfectly attuned to magic if anyone?

-What behaviors make magic unique? (ex. formed from fairy spirits) 

-What opposition focuses on magic?

If nothing else, look towards a literature or media source, and encourage the style wether Magic is tough but high reward or Magic is as simple as a snap of a finger… make it fit the tone and tyle of your game just like anything else. And Create new spells that fit in

I gut a great new move, for people who want to  role play better

I gut a great new move, for people who want to  role play better

I gut a great new move, for people who want to  role play better

When you Take a job that’s way past what your character can endure Roll + CON

on a 10+ you make it all the way through the job receiving praise from a peer.

on a 7-9 the job gets done but with 1 of these costs

-Your character loathes his work and will find it difficult to hide his anger from anyone.

-The job got done because you took a shortcut (describe it) the GM will introduce a complication that will cause trouble for you if discovered

-You hurt yourself by pushing yourself more than you should. if your carry weight = 1/2 your load,  treat yourself as encumbered

on a 6- You either collapse exhausted or unleash your frustration, either way you failed to do the job and take the consequences for it.

I was hoping to land a black and white art style akin to Dungeon World or the old school AD&D art.

I was hoping to land a black and white art style akin to Dungeon World or the old school AD&D art.

I was hoping to land a black and white art style akin to Dungeon World or the old school AD&D art.

Does anyone have good advice to help achieve this?

Originally shared by Arkein

Here’s a treat for everyone.

I started using inkscape and I redid my old drawing.

Tell me what you think.

I started writing and collecting my best campaign “The Braveland Saga” on my profile.

I started writing and collecting my best campaign “The Braveland Saga” on my profile.

I started writing and collecting my best campaign “The Braveland Saga” on my profile. The players are the same ones as my TPK story “although sadly Bill Clinton will not return”

https://plus.google.com/collection/Q9cD3

GMs, what is the most common mistake you make in a Dungeon World game?

GMs, what is the most common mistake you make in a Dungeon World game?

GMs, what is the most common mistake you make in a Dungeon World game?

For me I always struggle with not accounting animal companions, You could say that the animal companion is the player’s responsibility, but I feel the need (especially for new players) to prompt what their animal companion does during conflict or in trainings.

In my one shot it was really bad. All the players were prisoners and likewise had their gear taken away, including the ranger’s cougar, but guess who forgot to mark where and how to get the cougar back.

So imagine that, becuase of me, the ranger had no animal companion.

I don’t see many Total Party Kill stories here in the tavern (that’s good actually) but I do have one, and I hope…

I don’t see many Total Party Kill stories here in the tavern (that’s good actually) but I do have one, and I hope…

I don’t see many Total Party Kill stories here in the tavern (that’s good actually) but I do have one, and I hope some of you will enjoy it.

Prologue to The Braveland Saga

My First TPK

I introduced Dungeon World a while back to my friend, Trevor, who afterwards found D&D 5th edition as well as becoming an avid fan of Dungeon World. Like me and many people here in the tavern, he realized how much he likes an RPG that does not focus on Builds or progression to epic levels with a million feats and countless pages of equations to say, accurately create a tree. I then learned that his brother, Andrew, played in those D&D games with him, I asked if his brother tried Dungeon World. Not Yet he hadn’t.

Me and Trevor schedule a date for me to come over and give a play session for just Him and Andrew. Andrew had all the different habits of a Munchkin including stealing from shopkeepers, playing Chaotic Evil, Barbarian with 18 STR and 3 Int, sounds just like someone I imagined would struggle to enjoy a non-powergaming system. Character Creation goes really well with Trevor, Andrew makes a good Ranger, except he’s struggling on a name. I try to help him with some suggestions, point to the examples on the sheet, but then he decides Bill Clinton. It’s obvious at this point he’s trying to “win my favor” and despite the silliness I decide that he can be Bill Clinton with a Bald Eagle Animal Companion and Longbow.

Cast

GM: Arkein

Elf Druid Hythus: Trevor

Elf? Ranger Bill Clinton: Andrew

Session 1 starts in the mountain crater town of Burrowell, an urban sprawl complete with an overhead infrastructure of pipes networked to deliver water and even oil to every building. Watermill machinery bustling and rustic streets can be seen everywhere. It doesn’t take long for our heroes to fall literally into trouble as they follow a shady mysterious figure in the night, only to fall victim to a trap door to a garbage pile, in the stomach of the mountain. Looking for way back to the surface they discover a cavern with a endless carved staircase across of chasm of Green Glowing Liquid. Before the heroes can even comprehend where they are, they are assaulted by a patrolling group of Litros, Iron Masked Humanoids with perfectly Square feet (almost like a hoof) and creepy grey flesh. 

An exciting battle ensues over the chasm as Hythus shapeshifts to a bear to easily knock Litros off into the endless pit. Bill Clinton comes to realize that these Litros are armed not only with polearms, but also crude tasers. Bill Clinton begins to plummet down the stairs as his legs become paralyzed. The worst luck seems to be happening to Clinton as while he falls a litros manages to disarm him of his sword. Trevor turns and tide and wins the battle for both him and poor  Clinton. Proceeding down the stairs they find a long forgotten underground castle where the Veridian Green liquid attracts. Unfortunately they realize that this castle houses a battalion of Litros, the battle results in many taser stuns, bad luck, and capture.

Our heroes discover the consequences having engaged in conflict with the Litros. The authorities of Burrowell are in an agreement with the Litros, as they supply them the plans for city expansion and maintain the infrastructure with Veridian Technology. Bill Clinton they decide would be excusable as a stranger in a unfortunate misunderstanding, But Hythus being a Druid, they decide an execution would create good PR for the citizens and the Litros. Bill Clinton, the heroic leader he is, springs into action and frees Hythus from his captors. Bill Clinton leveled up and chose the advanced move: animal speak and  persuaded the guard guards to give up. After slipping into the alley and resting to recover, a mysterious old man approaches them…

Session 2 The old man turns out to the be the mysterious figure they followed prior to their escapade. The old man takes the two outlaws into his home and explains his dilemma with his kidnapped son and the plan the litros have to baptize him in Veridian, mutating him into a Litros. He supplies them with crossbows and gear and agrees to get them out of Burrowell if they succeed. His dog then leads them to the best route to the underground castle.

After a small journey through the castle, they come across towers with Gigantic Veridian Crystals. The crystals are networked to amplify smaller raw energy veridian, that Bill Clinton decides to keep for later. Into the main keep they engage in a large fight with a squad of Litros. Many good rolls later, one Litros remaining flees into the inner hall, dusty and dank with junk piled in the corners under tarps. In the room is also a small child caged, it’s the old man’s son. as our heroes stumble into the room the Litros breaks off the lock of the cage and tosses the rock at a large pile in the back, making a small clang. With one shot Bill Clinton downs the last Litros and all is well…

But interrupting the brief peace, the tarp begins to rise, from the back a single red light is visible from the tarp, followed by a vicious huge falchion enough to knock down a stone wall. Emerging from the heap, an Attack Bot painted Blue built for warfare marches out with four stout legs, a sword meant to siege walls in one hand, and a heavy crossbow in the other.

Attack Bot type Construct

HP: 5 Armor 5: Damage B2D10 (best out of 2 rolls) tags: Range: near reach forceful messy

Instinct to Hunt and Kill without abandon

Utilize Siege Weaponry and power

Lock on to a single target

Follow up all attacks with close pursuit

So just a quick note, like several large or epic monsters In Dungeon World, They do not possess impossible amounts of HP or are flat out invincible with no stats to limit them, with that said, this attack bot has 5 HP. Ok moving on.

The Mechanized Hunter takes action and lets loose a powerful bolt, then charges with it’s mighty sword. Hythus and Bill Clinton realize that even if they could fight it in the tight quarters, the child might end up as a casualty. Out into the courtyard they flee, the wall beside the door cracks as a heavy 20 ft blade crashes through the aged stone. Our heroes attempt to cut off the Attack Bot by using the castle gate, unfortunately bad luck catches Hythus as the robot cuts him off forcing him to flee inside the castle walls.

Cornered with the ceiling coming down, Hythus shapeshifts into his mighty bear form to wrestle and lock the robot into a grappling match, taking his full attention. Bill Clinton takes the opportunity to discover a weak spot between the neck and collar of the machine. But in a turn I still don’t truly understand, he pulls the raw Veridian Crystal from before and jams it into the inner workings.  If it wasn’t clear before ill state it again, all the machines are powered by Veridian. The surge of energy passes into the attack bot ending it into an overdrive of frenzy, spinning wildly and straight up flinging chucks of the castle into rubble.

The Beast finally prevents a critical malfunction by restarting itself, leaving it utterly lifeless. Bill Clinton charges forth before Hythus can even suggest getting out of here with their lives. Bill Clinton brings his sword into the glass protecting the eye of the machine, and rolls below 6, only being to put a great crack before the red eye of death flickers on, and the machine whirs to a sudden start, with Bill in the Kill Zone…

GM: “The Attack Bot stares down and is readying his sword to end you! What do you do?”

Andrew: “I tuck and tumble trying to get back to Hythus!”

GM: “Defy Danger with Dex!”

rolls below 6

GM: “Oh man, you guys are the having the worst luck at the wrong time. You run only to place yourself into the path of his blade!”

rolls damage

GM: “8 damage, how much health you got left?”

Andrew: silence “I’m Dead!!”

GM: “…oh. uh… oh yeah wait um… you still have to defy death, to not die possibly.”

rolls below 6 sealing his fate

Everyone: “OH MY … WHAT *uproarious noises”

Bill Clinton got what I can say in fiction and in game terms, a fatality. As the Blade travels with unrelenting force, Bill Clinton’s upper body launches from his waist as his lower legs stumble and crash to the ground, we lost a great man that day. Hythus decides that now would be the best time to gun it and escape with the kid. The gate being closed still, he decides to draw upon mighty animal strength and pushes it open. But one problem remains, the child is being targeted by the Attack Bot…

GM: “The Attack Bot readies his crossbow as he menacingly marches towards the small helpless child! What do you do Hythus?”

Trevor: “Can I use my wolf form to attempt to pull down his leg?”

GM: “You can try. Defy Danger with Strength!”

rolls 7-9

GM: “Ok so as you pull the the robot he loses his footing and stumbles and loses balance, unfortunately his weight crushes on top of you.”

rolls damage

GM: “6 damage as his massive bulky frame crushes your canine form. Ignore armor and what’s your health?”

Trevor: “I’m Dead.”

Everyone: nearly screams in shock and looks to each other

GM: “…Defy Death? please?”

reluctantly rolls … … … … … … a 3

Silence, Dead Silence

GM: “Can I uh, can I, … Can I just state I didn’t expect this?”

And with the crack of a poor druid’s neck, the Player Characters were wiped out, by a robot with 5 HP, did not do any damage, roll more failures than even good characters could withstand, at the wrong time. The silver lining in this story is that the child did escape with the heroic sacrifice of Hythus and Bill Clinton.

And that is the first time I had to deal with a TPK. Hope you enjoyed this story.

BY Samuel “Arkein” Bogumill