So for my one shot session yesterday in dungeon world I kind of wanted something structured, something that would last the 4 hours have a satisfying session and a big bad guy at the end. So I decided to experiment with using the 5 node mystery design that Justin Alexander made : http://thealexandrian.net/wordpress/37903/roleplaying-games/5-node-mystery.
It went pretty well, I had basically 4 locations which each had various clues that pointed towards each other and each had a little mini “encounter”. The good thing about Dungeon World is.that its front loaded the players can roll spout lore and you can directly tell them it points to this place. This leaves the clues being very open to inspiration and changing them depending what tge players do. The nodes also.weren’t designed throughally, I just had cool ideas that would fit in the particular setting and went with it.
I.will have to see if it works for more canpaign, as I.said its a lot more structured, I didn’t have any fronts and basically kind of pushed each location and cut to it. But for a one shot I recommend it.
http://thealexandrian.net/wordpress/37903/roleplaying-games/5-node-mystery