After-action report: Played my first tabletop session today in Dungeon World. As a bard, I played some inspiring…
After-action report: Played my first tabletop session today in Dungeon World. As a bard, I played some inspiring tunes, stayed behind to find a solution to a problem while my party chased a fight & wrote a rhyming ballad to enforce a bond with a female PC that my character is trying to bang. As it turns out, the music was the only thing that went right as I ended up pissing off (and subsequently losing said horse). After that, I re-joined the party and was stabbed by a Goblin and found out the awkward way about #unrequitedaffection from said female party member. We breaked just as the party returns from the cavernous encounter to see the caravan we were escorting is now horseless and me scolding our NPC stage coach driver for not properly tethering the beast of burden. All-in-all, not a bad way to spend a Saturday! #tabletopcherrypop
So, I have 2 games lined up this weekend (my first 2) of Dungeon World.
So, I have 2 games lined up this weekend (my first 2) of Dungeon World. For one, I chose the Bard. Since I’m not going to sing/play an instrument constantly during play, any clever takes on the Bard? As far as their fit within the party, I’m unsure how to progress them. I chose a dueling rapier and thought about modeling him after Will Scarlet. Lastly, this seems like a good pick to dabble as a Multi-class. Any recommendations?
I’m looking to loosely model “The Mage” class after Quan Chi from Mortal Kombat.
I’m looking to loosely model “The Mage” class after Quan Chi from Mortal Kombat. I have yet to play my first game, but I thought it would be cool to play as a mage who could open up 2 portals (an “in” and an “out”). A party member could then use this to “teleport” to a spot and attack an enemy from a different angle
OR once I leveled to 3 (and I choose offensive magic capabilities) I could shoot a projectile through the portals to attack an enemy. My concern is that other might find the ambiguity of the the Mage broken and therefore, overpowered. Thinking about it though, I feel it is self-governing. Specifically, casting a spell requires that you choose 2 (negative) aspects and I believe the most common would be a 1 ongoing while the portals were up & “doesn’t last long”. Also, potentially, the portal “out” may not be where you think it is (especially if a 6 is rolled. Lastly, I could see limbs being taken when the portals fail from a DM hard move. I guess my question is: If anyone thinks this would be too powerful? If so, is there another configuration that might be more “balanced”?