Compendium Class – welcoming feedback/ideas
In campaign I’m running (based in a non-canonical Forgotten Realms) my players just participated in a ritual that resulted in the death of Mystra, the good goddess of magic. One of the players was responsible for dealing the final blow, and I wanted to allow for some lasting effects from such a significant choice. I worked up the following compendium class with that in mind. Would love thoughts/feedback/ideas for additional moves if anyone cares to share!
STARTING MOVE
When you kill Mystra, the goddess of magic, you are forever marked with a cursed rune. Anyone who sees this rune will instantly recognize it as the result of some terrible, evil deed you perpetrated. Someone with knowledge of the gods will recognize it for what it is. When you display your cursed rune, you can use your past misdeed as leverage in a parley. Additionally, when you killed Mystra, your mind glimpsed the makeup of all magic and a few runewords were burned into your memory. You may take the following moves when you level up:
Arcane Runes
When you have a safe place and spare time (a day or so) you can inscribe runes onto items or equipment, giving them additional abilities. Treat this as the GADGET BELT move from the Artificer playbook.
Rune of Empowerment
When you inscribe a rune onto a magical item to increase its power, roll +INT:
On a 10+, the item’s power is momentarily increased. Choose 1:
The increase in power is very dangerous.
The item will be destroyed after use (cannot be taken for consumable items).
It draws on your life force, take 1d6 damage ignoring armor.
On a 7-9, choose 1 and the GM will choose 1.
Rune of Protection
You empower your cursed rune with protection. As long as your cursed rune is visible and unhidden, you gain 2 armor against magical damage.
Runes of God-Slaying (Requires level 6+)
When you use your blood to carve the runes of god-slaying onto a melee weapon, lose 2 constitution permanently. This weapon can now harm immortal beings. Empowering a weapon in this way is almost certain to draw the ire of such beings.