So about two weeks ago, in game time, my party was at a city called Whitestone, where the town guard asked them to…

So about two weeks ago, in game time, my party was at a city called Whitestone, where the town guard asked them to…

So about two weeks ago, in game time, my party was at a city called Whitestone, where the town guard asked them to help scout on a group of brigands causing trouble in the area. The party rejected the job since they had a dangerous McGaffin they wanted to return to its rightful owners.

Fast forward to the present, the “brigands front” have advanced, and Whitestone has fallen! The party got a message telling them to meet what remains of the city guard in another town.

In today session we got to the town, met the survives and learned what happens to the city (apparently the brigands worship some dark and crazy new god!). Next session there going to be the assault on Whitestone, in hopes of taking the city back and stopping the brigands from sacrificing a lot of people.

What I want to do is give each party member an opportunity to influence this assault. We have a Paladin – with a Quest to find the brigands leader and defeat their dark god(ess); Shaman (Grim World); Druid; Cleric; and a Bard.

The druid already suggested using Eyes of the Tiger to spy on the enemy in the city.

Thoughts?

The level up move requires “downtime (hours or days)”.

The level up move requires “downtime (hours or days)”.

The level up move requires “downtime (hours or days)”. My players have been in a dungeon for two sessions, and will probably be there for the next one as well. It’s on a timer(stopping a blood ritual) , so no rest or downtime. They’ve been in there for maybe an hour or two, but acquired a lot of XP. Next session is going to be a major showdown, however.

Would you allow them to level before this showdown? What fictional justification would you require? There’s little time to reflect on your experience, after all. But perhaps some flashback showing how they’ve practised their new move before?

we’re gonna have a player playing as the skeleton (awful good games) and there is a stat called BONE,the playbook…

we’re gonna have a player playing as the skeleton (awful good games) and there is a stat called BONE,the playbook…

we’re gonna have a player playing as the skeleton (awful good games) and there is a stat called BONE,the playbook says that it’s a combination of soul and well, bones. Thing is , if the player decides to create a weapon and narrates that he takes his leg’s bone and makes a kind of mace, do I give him a debility that goes away when he spends BONE to grow his leg again, or do i let him grow his leg back for free? I’d personnaly go with the first one, but i’m not sure wether it’d be fair or not? Note: you spend BONE to create a weapon.

I cooked up some Keys For Dungeon World, as seen in Lady Blackbird and The Shadow of Yesterday.

I cooked up some Keys For Dungeon World, as seen in Lady Blackbird and The Shadow of Yesterday.

I cooked up some Keys For Dungeon World, as seen in Lady Blackbird and The Shadow of Yesterday.

Keys are goals, ties, beliefs, or vows a character has.

They are meant to replace Alignment or Drives completely.

Keys have two aspects: A Hit, and a Buyoff.

You Hit the Key when you do something appropriate to it; you hit the Buyoff when you forsake your Key and replace it with another.

I’d love some feedback! This was initially planned for Worlds of Adventure but I think they work just fine in Dungeon World as well. As you can probably tell, I cribbed a lot of the structure and style from existing sources (mostly from Jeremy Strandberg and Tam H).

Changes as of 2/10/2018:

Removed flavor text (sorry)

Combined 1XP/2XP keys into one single line, they are now 1XP each

Removed “elevating keys” (basically keys that get more intense) in lieu of divergent ways to hit a Key

Tried to make the Buyoff a bigger deal

Wrote instructions for how to use

Changed font size to have more Key groups per table (fewer pages)

I think I saw a post on here last year with a document that was a listing of all the different types of encounters…

I think I saw a post on here last year with a document that was a listing of all the different types of encounters…

I think I saw a post on here last year with a document that was a listing of all the different types of encounters frameworks for RPG’s. Does anyone know of such a document?

It was like:

Sneak into ________ to obtain ______

Protect ________ long enough for _____

Don’t let ________ destroy _____

Be the first to _____ before ______

I’ve made this move few weeks ago because I’m running a kinda-hex-crawlish campaign so that I can still have random…

I’ve made this move few weeks ago because I’m running a kinda-hex-crawlish campaign so that I can still have random…

I’ve made this move few weeks ago because I’m running a kinda-hex-crawlish campaign so that I can still have random encounters but not necessarily play the fight scene everytime. Just realized this would work great when you start to notice a fight scene drags on and you don’t want to play to find out how the PCs massacre the remaining 8 goblins.

NARRATE A FIGHT

When everyone agrees to resolve a combat scene in a single roll, say on which tactic you rely and roll…the GM wants to resolve a combat scene with a single roll*, say on which tactic you rely and roll…

■ … + STR if you fight in melee

■ … + DEX if you use ranged attacks

■ … + CON if you rely on the Balboa tactic

■ … + INT if you cast INT-based spells

■ … + WIS if you cast WIS-based spells

■ … + CHA if you bolster your allies

On a 10+, Choose 1.

On a 7-9, Choose 2.

■ Take damage, ask the GM which dice to roll.

■ Take a debility and describe how you got it.

■ Lose something important to you (ammo, spell, follower, weapon, etc)

New Dungeon World Adventure Conversion: Will Doyle’s Shambling Throne of the Death Cult King

New Dungeon World Adventure Conversion: Will Doyle’s Shambling Throne of the Death Cult King

New Dungeon World Adventure Conversion: Will Doyle’s Shambling Throne of the Death Cult King

My Dungeon World Conversion: https://drive.google.com/open?id=1evg6DA2MVYxIuDliYCav2Bm3uGoQk7cz

Feedback Welcome!

https://drive.google.com/open?id=1W-4IrcB8Elb_xUsDYO3U2x1J6GJoDnmG

So, has anyone else watched the Netflix special Bright?

So, has anyone else watched the Netflix special Bright?

So, has anyone else watched the Netflix special Bright?

I really enjoyed it. Get me thinking about settings and what not.

For those who don’t know what it is, is a movie staring Will Smith and its what DnD would be like in todays world. Magic is lost to only a few who can weild rare Wands and the races are a depiction of todays social/economic classes (get it, class haha)

I’m going to be playing a bard in an upcoming game.

I’m going to be playing a bard in an upcoming game.

I’m going to be playing a bard in an upcoming game. I want to focus on storytelling as my art, with some simple ballads and chanting, maybe a bodhran drum or war horn, spurring my allies to action with stolen orcish war chants or inspirational dwarven stories of past triumph. I like the traditional image of the bard in the tavern, telling stories and learning local colour, but with a bit more grit, and less magic.

I could play with the standard bard, to make it a bit less magicky, or do the Awful Good one, or the Skald that I’ve seen on here, though that one seems a bit more directly combat oriented than the others… My question I suppose, is what are you favourite bards, and have you encountered a playbook that might be suited to what I’m describing above?