I need ideas for power for a magical sword the group just got.

I need ideas for power for a magical sword the group just got.

I need ideas for power for a magical sword the group just got. It has a significance for the story, being an “anchor” for the boundaries between the physical and spiritual world, but will also be used by our Paladin in combat.

So far the only thing they know about it is that special property and the fact that it’s lighter than a normal sword (1 weight instead of 2). I don’t want its power to be damage related since the paladin already does a lot of damage from all of their moves.

One idea I had is giving it a sort of “dancing blade” power to act by itself.

Thoughts?

So about two weeks ago, in game time, my party was at a city called Whitestone, where the town guard asked them to…

So about two weeks ago, in game time, my party was at a city called Whitestone, where the town guard asked them to…

So about two weeks ago, in game time, my party was at a city called Whitestone, where the town guard asked them to help scout on a group of brigands causing trouble in the area. The party rejected the job since they had a dangerous McGaffin they wanted to return to its rightful owners.

Fast forward to the present, the “brigands front” have advanced, and Whitestone has fallen! The party got a message telling them to meet what remains of the city guard in another town.

In today session we got to the town, met the survives and learned what happens to the city (apparently the brigands worship some dark and crazy new god!). Next session there going to be the assault on Whitestone, in hopes of taking the city back and stopping the brigands from sacrificing a lot of people.

What I want to do is give each party member an opportunity to influence this assault. We have a Paladin – with a Quest to find the brigands leader and defeat their dark god(ess); Shaman (Grim World); Druid; Cleric; and a Bard.

The druid already suggested using Eyes of the Tiger to spy on the enemy in the city.

Thoughts?

Heya folks!

Heya folks!

Heya folks!

One of my players play the Shaman from Grim World, and the last session he acquired a “spirit of growth and decay” after the party fought a corrupted version of the spirit.

I’m looking for ideas for the effect the spirit’s release from their totem will have. I imagine it should play on the dual nature of the spirit, life and death, having something grow and flourish or become decaying and dying.

Thoughts?

I need inspiration…

I need inspiration…

I need inspiration…

Sometime ago in my campaign, the Thief was almost killed but succeeded on their Last Breath roll – with a price. They saw a vision of an avatar of their god, instructing them on a mission to repay the debt. This quest is going to end in the next couple of sessions.

The Thief is also in the possession of a intelligent, somewhat cursed crown, a key item for the current adventure. After the events of this adventure are concluded – at which point the Thief’s divine mission will also be completed – I want to give them a useful magical item. As we treated the crown as a treasure already, and I think it is appropriate for the Thief to get something after having to leave the crown.

So as the Thief worship the god of humans, a god of fire and war, and the campaign had a strong fiery theme surrounding this god’s followers, I thought about giving the Thief an Ember Heart – which may literally replace their heart. It is also a symbol of the second life the character got from their deity.

Problem is, I have no idea what power or unique move to give this magical gift…

Your help will be appreciated.

Idea for fame and infamy setting rules for a new campaign.

Idea for fame and infamy setting rules for a new campaign.

Idea for fame and infamy setting rules for a new campaign.

Every XP the players mark during the End of Session move will count toward, or against, factions involved in the session.

Those relationship will level up the same way characters do, i.e. 7+level XP for the next level, in either fame or infamy for that faction.

Each level beyond the first, the group/setting gets a costume move related to that faction and the party’s relationship with it. Fame will usually let the party call it some favors, while infamy gets invoked at unfavorable times.

Alternatively,  the party may only get the faction moves if they create a bond with it, which plays and resolves as normal.

Thoughts?

[11/11/14: File updated with the all classes + gear + dark side]

[11/11/14: File updated with the all classes + gear + dark side]

[11/11/14: File updated with the all classes + gear + dark side]

Hello kind people.

After going back to playing Star Wars: the Old Republic, I wanted to create DW classes for SW. I looked over some of the online resources but they weren’t for my liking 🙂

So I took the new Class Warfare and started working. Currently, only the Jedi Knight is completed, and I wanted to share to work.

Most of the material is based on SWTOR stuff, buy I tried to remove time period specifics, so it can be played in several SW time frames.

Planned classes include The Agent, The Bounty Hunter, The Jedi Consular, The Smuggler and The Trooper. Some form of dark side compendium class will also be featured.

I thinks that’s all for now.

Enjoy.

https://www.dropbox.com/s/klqi2qxmgc04wss/Galactic%20Worlds%20-%20English%20Preview.pdf?dl=0

I had an idea for a onshot/con game I’d like to share.

I had an idea for a onshot/con game I’d like to share.

I had an idea for a onshot/con game I’d like to share.

The players get a specialized playbook which are not classes but legendary magical weapons. I’d take moves from many different classes to construct each weapon by a theme, e.g. the Blood Sword will have fighter moves, a holy sword with cleric and paladin moves, and so on.

Each time a players mark xp, he get to choose a new move right away at the table, symboling his character getting more power from the weapon.

I’d also replace alignment with drive moves are let them mark xp for them during play. Those drives will be the weapon’s, not the player.

What’d you think?