Chupacabra

Chupacabra

Chupacabra

Group, Organized

Drains Blood (d8 damage 1 piercing) 6 HP , 0 armor

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The chupacabra or chupacabras (Spanish pronunciation: [tʃupaˈkaβɾas], literally “goat-sucker”; from chupar, “to suck”, and cabra, “goat”) is a legendary creature in the folklore of parts of the Americas.The name comes from the animal’s reported habit of attacking and drinking the blood of livestock, especially goats.The most common description of the chupacabra is that of a reptile-like creature, said to have leathery or scaly greenish-gray skin and sharp spines or quills running down its back. It is said to be approximately 3 to 4 feet (0.9 to 1.2 m) high, and stands and hops in a fashion similar to that of a kangaroo.

Instinct: Drains blood

Hunt

Call the pack

Ambush prey

Hello!

Hello!

Hello! The Gauntlet has recently launched a brand-new Dungeon World actual play podcast called We Hunt the Keepers! The first adventure in the campaign is called Song of the Milk-White Putrescence. You can check out the first six episodes at the link below, plus a special Episode 00 that gives an overview of the series.

Shout-out to Fraser Simons, who produces this podcast. And shout-out to the other players: Lowell Francis David LaFreniere (my co-host on Discern Realities) and Gerrit Reininghaus.

Enjoy! And please re-share!

http://www.gauntlet-rpg.com/we-hunt-the-keepers

All the reworked bonds and new races and alignments from my Playkit Plus are now in a 1-page table reference.

All the reworked bonds and new races and alignments from my Playkit Plus are now in a 1-page table reference.

All the reworked bonds and new races and alignments from my Playkit Plus are now in a 1-page table reference. People kept trying to access the old draft (I got so many emails, seriously), which is still linked on dieheart. Anyway, I figured since there are so many designs for the core playbooks I would update the draft (I finally had the time) so you all can use whichever playbook design you like best and along with the new stuff I wrote.

Just picked up the Dungeon World Rule Book a few days ago… and I am in love with it!

Just picked up the Dungeon World Rule Book a few days ago… and I am in love with it!

Just picked up the Dungeon World Rule Book a few days ago… and I am in love with it!

Just wondering though, for the Infinity minis game we used 1″ round flat glass beads as tokens with images glued to the bottom of them.

Anyone use something like these to pass on all the +1 forwards, or -2, etc?

Think it might be cool to pass them out to help remind Players of all their mods and such.

Is it worth it? And what kind of tokens would be useful to have on hand as a GM?

Another resource for Sci-Fi Dungeon World.

Another resource for Sci-Fi Dungeon World.

Another resource for Sci-Fi Dungeon World.

I love and have found quite useful the lazy DM cheat sheet from slyflourish.com so I spent the weekend crafting A sci-fi, slightly modified version for my Dungeon World game.

The concept is to create an improv swiss army knife. A one-stop, one-page resource containing super quick NPC and faction generators, adventure hooks, locations, dangers, monsters, loot, and powerful artifacts.

Check it out and let me know what you think. All feedback appreciated.

Also, if you’re feeling creative, I’d love to add some community suggestions in the lists. Loot, artifacts, locations, more popular sci-fi content for the “movie-inspired adventures” section; whatever tickles your sci-fi fancy. Thanks, everybody!

My home group and I are trying three different things for our next campaign starting tomorrow night (5 or 6…

My home group and I are trying three different things for our next campaign starting tomorrow night (5 or 6…

My home group and I are trying three different things for our next campaign starting tomorrow night (5 or 6 sessions). I’ll report back on all of them after they’ve played it a while:

1) Getting rid of the Ability Scores: There was some chatter quite a while ago about getting rid of ability scores and just using the mods like AW, and I’ve been thinking about it ever since. What we’re going to try is when they level up they get to choose to either take a new move OR increase one of your mods.

2) Replacing alignment AND bonds with Traits: I’m taking the Trait list straight out of Freebooters on the Frontier (page 9). They can roll or choose 2 traits. Then at end of session they check if they’ve role played both of their traits (instead of alignment) for XP, and if they caused any ally to role play one or both of their own traits (like flags) for another XP. We’ve been playing Aid or Interfere as fictional description giving +1 or -2 for a long time now, so we don’t really use bonds anymore. We lose a little of the initial fiction associated with bonds, but I think I’ll use a “_Character 1_, tell us about that time Character 2 was Trait” format to make up for that.

3) Randomizing initial Stat mods: One of my players decided she wanted to randomize her stat mods after choosing her playbook. Then the other two players wanted to try it too. I made six cards (-1, 0,0,+1, +1, +2) and they’ll shuffle them and deal them out left to right. It may be interesting.

We’ll see how it goes. All three players are on board with these modifications. I want to give them a good try instead of just hypothesising about them lol.

I’ve been prepping some DW one-shots lately, and so blogged about techniques here – might be useful…

I’ve been prepping some DW one-shots lately, and so blogged about techniques here – might be useful…

I’ve been prepping some DW one-shots lately, and so blogged about techniques here – might be useful https://burnafterrunningrpg.com/2018/02/13/dungeon-world-one-shots/

https://burnafterrunningrpg.com/2018/02/13/dungeon-world-one-shots/

I need ideas for power for a magical sword the group just got.

I need ideas for power for a magical sword the group just got.

I need ideas for power for a magical sword the group just got. It has a significance for the story, being an “anchor” for the boundaries between the physical and spiritual world, but will also be used by our Paladin in combat.

So far the only thing they know about it is that special property and the fact that it’s lighter than a normal sword (1 weight instead of 2). I don’t want its power to be damage related since the paladin already does a lot of damage from all of their moves.

One idea I had is giving it a sort of “dancing blade” power to act by itself.

Thoughts?