Nothing kills the momentum of a session like trying to create a Hireling or Follower on the fly. This may help …

Nothing kills the momentum of a session like trying to create a Hireling or Follower on the fly. This may help …

Nothing kills the momentum of a session like trying to create a Hireling or Follower on the fly. This may help …

https://www.dmmuse.com/Main/DWHirelings

Honest question, why do you think DW lacks a 13+ result entry whereas some other pbta games use it to represent…

Honest question, why do you think DW lacks a 13+ result entry whereas some other pbta games use it to represent…

Honest question, why do you think DW lacks a 13+ result entry whereas some other pbta games use it to represent extraordinary results.

Are 10+ results in DW supposed to represent exceptional success or just normal success without complication?

A Slime Eternal

A Slime Eternal

A Slime Eternal

A classic one page dungeon by Duamn Figueroa Rassol

https://drive.google.com/file/d/1KXhJuc4mnx6RkZWE1LC8SezU5WYDuCN1/view?usp=sharing

Conversion Notes for play with the tabletop RPG Dungeon World by Mark Tygart

https://drive.google.com/open?id=1DqxXVi4-FL1UJWTZRfJxxYbRHfSoB_D-

Background

Something has happened in Lady Bellerose’s Abode! The sorceress has disappeared and a strange ooze is seeping through the river…

A flunked summoning spell invoked forth THE SLIME GOD from beyond space-time. Now THE SLIME GOD will consume everything around it unless someone stops its influence from inside the magical abode.

Will the adventurers turn into the unknown saviors of mankind?

https://drive.google.com/file/d/1KXhJuc4mnx6RkZWE1LC8SezU5WYDuCN1/view?usp=sharing

Dungeon World – Adventures on Dungeon Planet

Dungeon World – Adventures on Dungeon Planet

Dungeon World – Adventures on Dungeon Planet

I have three Sessions of Adventures on Dungeon Planet on the calendar for Sunday afternoons in February. If you’re not familiar with the game, it’s Johnstone Metzger’s science-fantasy supplement for Dungeon World.

Games will run from 3:00 – 6:30 Central Time.

Session 1 – Feb. 03

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LVU1ETMn8zzBh50Dl63

Session 2 – Feb. 10

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LVU1PVJaQBisHi0GoxO

Session 3 – Feb. 17

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LVU1gSrAeIOwS1AN3D4

This has probably been covered in the past, but in case it hasn’t, I just had the notion of yet another way to…

This has probably been covered in the past, but in case it hasn’t, I just had the notion of yet another way to…

This has probably been covered in the past, but in case it hasn’t, I just had the notion of yet another way to improve bonds, very simply.

Rewrite them as move triggers.

________ does not understand me, or my culture. I will explain myself to them, no matter how long it takes.

becomes something like…

When ______ misunderstands me or my culture, I will explain myself to them, no matter how long it takes.

The difference is subtle and easy to write off, but I think it increases the chance of players interacting with them, since they are already primed to look for similar triggers.

Hello, tavern! I have a DMing advice question for you!

Hello, tavern! I have a DMing advice question for you!

Hello, tavern! I have a DMing advice question for you!

A while ago, my players came across a magic item (a spear) that has some specific properties when it interacts with a particular named monster (a campaign villain).

However, they never actually bothered to identify the item (they don’t have any wizards/similar, so they didn’t even try). But they used some inference and deduction to know that it could be used against the villain.

I remember one of the players suggesting that maybe the spear did X, which was untrue. But this was speculation; they knew that they didn’t know its actual properties. I think the plan was to talk to a wizardly ally when they got the chance.

But they never followed up, and over time they’ve all decided that the spear does X when actually it does Y. I’ve tried to remind them that they never got it actually identified but they always conveniently forget that I told them that.

Last session, they heard a story about some magical legendary spear that did Y and their response was like “oh, that sounds like our spear except it must be another version because ours does X, not Y.” So they are now, apparently, 100% certain that the spear does X even though they have no reason to be so certain.

Part of the issue is that its usage is limited – only against the campaign villain, and they’re not quite there yet, but they’re planning for the ultimate showdown, in which this spear will come into play.

What they think it does is summons the villain (if you plunge it into the ground or something like that) but what it actually does is immobilizes the villain (if you stick him with it). So as you can see, the actual usage is quite different. They are planning around using the spear to summon the villain when that would have no effect.

My question for you, oh Dungeon World Tavern, is what should I do about the spear? What would you do? Should I let their plan work? Should I let their plan fail? Should I have a wizard tell them what the spear does?

Thanks!

Dear Jeremy Strandberg, I’m so impressed by your awesome Homebrew World that I decided to translate it with some…

Dear Jeremy Strandberg, I’m so impressed by your awesome Homebrew World that I decided to translate it with some…

Dear Jeremy Strandberg, I’m so impressed by your awesome Homebrew World that I decided to translate it with some volunteers for the brazilian community (we did the same effort before, to bring DW Guide to brazilian portuguese). Do you agree?

Besides that, I’m planning to expand your material for long campaigns, and I’ll problably write a chapter talking about ficcional positioning and how this is so important when you play Dungeon World.

By the way, I’m following your posts on your blog, it’s the most updated source, right?

https://spoutinglore.blogspot.com/2018/07/homebrew-world.html

DW Tavern

DW Tavern

DW Tavern,

How would you go about shanghaiing the party to become part of the crew of a ship for a nautical adventure? A move seems like too much room for chance, even if crafted in such a way that the shanghai is inevitable. Alternately, knocking a whole party out with little they can do about it seems a hard sell. In my thoughts if narrating the event, I would isolate members, then knock out, minimizing the hard feelings. As a move, I could offer holds for high rolls, like retaining equipment or something, though ultimately the shanghai would happen. Thoughts and thanks.