How would you go about shanghaiing the party to become part of the crew of a ship for a nautical adventure? A move seems like too much room for chance, even if crafted in such a way that the shanghai is inevitable. Alternately, knocking a whole party out with little they can do about it seems a hard sell. In my thoughts if narrating the event, I would isolate members, then knock out, minimizing the hard feelings. As a move, I could offer holds for high rolls, like retaining equipment or something, though ultimately the shanghai would happen. Thoughts and thanks.