April Fools, Tavern patrons…
https://www.digitaltrends.com/mobile/best-april-fools-day-jokes-2018/
April Fools, Tavern patrons…
April Fools, Tavern patrons…
https://www.digitaltrends.com/mobile/best-april-fools-day-jokes-2018/
I’m not especially happy with certain aspects of spellcasting, or the limited discourse on what happens when a spell…
I’m not especially happy with certain aspects of spellcasting, or the limited discourse on what happens when a spell goes sour. I expanded upon that. I’m open to additional ideas.
Wrote this because my campaign has a nation called Hellfire Imperium, and its capital city is Dis.
Wrote this because my campaign has a nation called Hellfire Imperium, and its capital city is Dis. At present he only rules the circle of Hell that’s on the surface of the world, but seeks to rule all of them. He’s a faithful representation of a 3.0 “Duke of Hell”. They called them something different back then. The conversion chart at the back of DW says he needs 41 HP, and probably 3-4 armor, but I made him with all the checkboxes and am not dissatisfied.
Just some campaign musings…
Just some campaign musings…
I read a lot of RPG material to generate ideas. In my one-on-one campaign my player established a red dragon named Kurdan Flamespitter, so I was reading through the D&D 3.5 Dragons of Eberron for inspiration and found a section about the different roles of dragons. I settled on “guardian” because I like the idea that Barbie (my player) THINKS Kurdan is just an evil red dragon, but in truth Kurdan Flamespitter is guarding something in the Fire Mountains (so named because of lots of volcanoes). I didn’t know what yet, but probably some MacGuffin.
Then, I was prepping Death Frost Doom (again) and realized that THAT is what Kurdan is guarding – the Duvan’Ku shrine high on the Frozen Peaks of Fire Mountain so that no-one can unleash the evil therein! I will have to change very little in DFD to make this work, so I’m super excited! The MacGuffin will be in a room in the shrine (probably 22, per the suggestion in DFD).
I don’t know if Barbie’s characters, Josephina, will even go there, but prepping that chunk of the game has helped me create several pieces of plot-point information for SL or DR rolls. She’s entering a library tonight and, while she’s looking for a specific piece of information about an abandoned village, I hope to be able to weave some of this in. If not, I still have it in my back pocket for later 🙂
I’m trying to figure out a front I’m working on for my current DW game.
I’m trying to figure out a front I’m working on for my current DW game. The concept is a plague, without getting into too much detail with the background on it, how would you create a disease vector as a front?
Further info: the disease is called The Hex Plague and it was created from a bit of magic-eating monster. When infected folks change, distort, and become twisted versions of themselves, tending to attack those nearby to spread the disease.
I can see the infected being a sort-of Horde as their own danger, spreading the disease, but what about the plague itself? How would I classify it?
Thank you for any forthcoming help.
Today we launched our Dungeon World Basics series on the Discern Realities podcast.
Today we launched our Dungeon World Basics series on the Discern Realities podcast. If you know anyone who is DW-curious (or if you yourself are), this should be a really great resource. It includes roughly 20 minutes of topic discussion and 20 minutes of (very good) actual play.
Check it out and let us know what you think!
Version 1.4 of my #FourthWorld “drift” of Dungeon World to the Earthdawn setting uses different subsystems for:…
Version 1.4 of my #FourthWorld “drift” of Dungeon World to the Earthdawn setting uses different subsystems for: hirelings, mounts, animal companions, and summoned spirits/creatures. In the next version, all these subsystems will be unified, reduced down to using (mostly) the followers rules from Perilous Wilds. Among a lot of other work, one of the things this means is that I need to define Instincts for a bunch of mounts (at least those defined in Mounted Combat and those in version 1.4).
I could use some help with this.
Please give me Instincts for typical mounts/companion animals and such. Anything that that might get ridden by humans, orcs, trolls, fairies, etc.
The Burden
The Burden
Reach, +2 damage, two-handed, forceful,
weight 10
This massively oversized Great Sword can only be wielded by the mightiest of Paladins who show dedication to their cause above and beyond the call.
When carrying The Burden and using the Quest move a Paladin may pick one extra boon but must pick one extra vow if they do so.
Some thoughts about Session Zero 06.
Some thoughts about Session Zero 06.
Originally shared by Sophia Brandt
#rpgtax #readingreview
Session Zero Issue 6 – The Eternal is a 36-pages zine for Dungeon World. USD $2.99.
[^1] (affiliate links)
> The Eternal – which uses a deck of playing cards to randomize setup – is a mystery adventure akin to the old “Against the Cult of the Reptile God” module. You come to a village, see some strange
stuff, discover why strange stuff is happening, and deal with it.
In true DW fashion, the adventure offers prompts to come up with a shared background and hooks.
I like the idea of using cards to create the adventure. The cards influence the Big Bad, The Eternal, some other players, and the village. That makes the adventure re-usable – in theory. In practice, the idea behind the adventure is the same. So you’ll know the secret behind the strange happenings of the Dwarven village. And that will limit its appeal to play it again.
The author did a fabulous job of using the Countdown Die mechanism from ICRPG [^2] with tailored GM Moves to drive the action and provide clues to the mystery.
Locations and background information offer enough material for several sessions. Obviously, the author put some work into coming up with custom moves, items and stats for The Eternal, and adventure locations.
You can also link it with other adventures from the Session Zero line. (See [^3].)
Layout and typesetting do a good job of not getting in the way. I glimpsed some decent black and white images. Overall, look and feel strike me as functional but nothing to write home.
No digital bookmarks but that’s not necessary with 36 pages.
I’m itching to convert The Eternal to an old-school leaning RPG like The Black Hack. [^4]
I liked SZ06 a lot and it sounds like it will be fun to play.
I encourage you to take a look at Brian Holland’s patreon campaign for the Session Zero zine. [^5]
[^1]: http://www.drivethrurpg.com/product/235188/Session-Zero-Issue-6–The-Eternal?affiliate_id=330920
[^2]: http://www.drivethrurpg.com/product/212262/INDEX-CARD-RPG-Core-Set?affiliate_id=330920
[^4]: http://www.drivethrurpg.com/product/178359/The-Black-Hack?affiliate_id=330920
[^5]: https://www.patreon.com/BrianHolland
http://www.drivethrurpg.com/product/235188/Session-Zero-Issue-6–The-Eternal?affiliate_id=330920
So I’m planning a one shot for a small local con of sorts in a few months.
So I’m planning a one shot for a small local con of sorts in a few months. I’ve settled on the players being an envoy of undead being sent into human lands from a faction of undead who’ve regained their sentience after the BBEG Necromancer that raised them was defeated. Now the people of a ruined kingdom have taken up resistance in their old homes and want to re-establish ties to the other Human kingdoms they were allied with in life. (It’s all very much like Warcraft Forsaken… In fact it’s the direct inspiration)
The party will be Bard, Cleric, Fighter, Ranger, Thief, Wizard.