Getting ready to start a new game of Dungeon World with my group.

Getting ready to start a new game of Dungeon World with my group.

Getting ready to start a new game of Dungeon World with my group. And I’m taking the Paladin class going along the lines of Tank with heals. Anyone know of any good compendium classes out there that can expand on healing abilities?

I have created a hack of Dungeon World, built specifically for One Shots and short campaigns.

I have created a hack of Dungeon World, built specifically for One Shots and short campaigns.

I have created a hack of Dungeon World, built specifically for One Shots and short campaigns.

Here it is, currently in Alpha:

https://drive.google.com/open?id=1Dzc_zjLdCCXfI3ylrIB3X4MFQToUBIle

The entire game is the One Shot World Core Rules, the Playbooks folder, and the Playkit. There are also two booklet files for printing purposes in the Extras folder.

I’d love feedback of any kind.

https://drive.google.com/open?id=1Dzc_zjLdCCXfI3ylrIB3X4MFQToUBIle

I’ve often had problems using the Parley move in Dungeon World (and the Seduce & Manipulate move in Apocalypse…

I’ve often had problems using the Parley move in Dungeon World (and the Seduce & Manipulate move in Apocalypse…

I’ve often had problems using the Parley move in Dungeon World (and the Seduce & Manipulate move in Apocalypse World) but until now I never tried to express them in a communicable form.

In the linked post I try to explain my gripes, and to offer a possible alternative solution. One that is now part of my personal DW reimagining, jokingly called #AdvancedDungeonWorldNext2 (or just #ADWN2 for short) (just a funny placeholder name for the project).

Am I the only one experiencing those problems?

What are YOUR problems with that move?

How do you like my alternative move?

https://plus.google.com/+AlessandroPiroddi/posts/CB6PvBs4bny

The idea: an hexcrawl setting with a good amount of blank space, but with some Points of Interest that can be used…

The idea: an hexcrawl setting with a good amount of blank space, but with some Points of Interest that can be used…

The idea: an hexcrawl setting with a good amount of blank space, but with some Points of Interest that can be used easily by the GM.

This is one of the entries. Feedback is highly appreciated.

One of my players is playing his thief as a slap-sticky swindler without the grace and finesse of other thieves.

One of my players is playing his thief as a slap-sticky swindler without the grace and finesse of other thieves.

One of my players is playing his thief as a slap-sticky swindler without the grace and finesse of other thieves.

He’s very often drunk and so I’d like to give him a compendium class that’d give him a few benefits while intoxicated – has anybody come upon anything like that? 🙂

Every second Thursday I send out the Dungeon World Newsletter: http://www.dungeonworldnewsletter.com

Every second Thursday I send out the Dungeon World Newsletter: http://www.dungeonworldnewsletter.com

Every second Thursday I send out the Dungeon World Newsletter: http://www.dungeonworldnewsletter.com

If you have anything you’d like to suggest, leave a comment!

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Soulbox: http://moves.vindexus.net/move/soulbox

by Colin “Vindexus” Kierans: http://vindexus.net

This foe has placed their soul into a magical item, protecting them from Death. The only way to kill them completely is to break the item and destroy the soul within. When you destroy the soul container to try to kill the soul inside this foe is killed outright but you are caught in the vengeful backlash of Death itself, roll+CON. On a 10+ you take 1 forward to Last Breath. On a 7-9 you take -1 ongoing to Last Breath until you can break this curse. On a 6 you roll Last Breath immediately.

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Matt Colville on Metagaming: https://www.youtube.com/watch?v=1IyWfaMmhrM

by Matthew Colville: https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA

A 42 minute video where Matt Colville discusses metagaming. What is and isn’t metagaming? Is all metagaming bad?

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Pocket GM and Player Guides: https://www.reddit.com/r/DungeonWorld/comments/88amz3/pocket_gm_and_player_guides/

by Quidoigo: https://www.reddit.com/user/Quidoigo

Small printable reference documents that use one sheet of paper to make a booklet with 8 pages of info.

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Dungeon World Basics 02 – “Combat”: http://discernrealities.libsyn.com/dungeon-world-basics-02-combat

by The Gauntlet: https://www.patreon.com/gauntlet

The Basic Moves – Combat: Hack & Slash, Weapon tags, Volley, Defend. Managing a Combat in Dungeon World: No turn order, Range, Multiple enemies, What counts as combat? Unlocking the 16 HP Dragon. Actual Play.

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GM Advice Discussion: https://plus.google.com/+TomPleasant/posts/bNuYzYBjfBW

Tom Pleasant on Google+ asks “Is there any advice for a first-time DW GM? Maybe focusing on only a few of the most essential moves?”

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Hard and Soft Clues for Mysteries: https://www.reddit.com/r/DungeonWorld/comments/87rmlr/running_a_murdermystery_subplot_in_dw_should_i/dwf29nw/

by LJHalfbreed: https://www.reddit.com/user/LJHalfbreed

This reddit comment lays out a good way to plan out “hard” and “soft” clues for a murder mystery.

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One Shot Character Tins: https://www.reddit.com/r/DungeonWorld/comments/89qw29/one_shot_character_tins/

by hobbykitjr: https://www.reddit.com/user/hobbykitjr

Small tin containers that hold character information, pencil, and dice.

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Spout Lore Actual Play Podcast: https://spoutlore.com/

This podcast has been going since October of last year but I’ve only recently started listening. Here’s their description: “A series of comedy bits, loosely connected by dice rolls. Join a well-meaning barbarian, a mysterious druid, and an orphaned halfling child as they try to figure out the world they’re in.”

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*Six Custom Dungeon World Deities *: https://www.reddit.com/r/DungeonWorld/comments/873crj/we_made_a_zine_of_the_deities_we_created_for_our/

by hobcastofficial: https://www.reddit.com/user/hobcastofficial

Each deity has a description, some tags, and a quest. They each have their own image and were printed off into a booklet for hobcastofficial’s campaign. I love handouts.

http://www.dungeonworldnewsletter.com

The witch doctor reached silver best seller on DrivethruRPG and as usual, I am working on an update for the class!

The witch doctor reached silver best seller on DrivethruRPG and as usual, I am working on an update for the class!

Originally shared by Dwarfare Games

The witch doctor reached silver best seller on DrivethruRPG and as usual, I am working on an update for the class!

For those who own a copy; do you have any changes or error fixes you would like to see in this update? #dungeonworld

“The best way to drive out the devil… is to jeer and flout him, for he cannot bear scorn.” -Martin Luther

“The best way to drive out the devil… is to jeer and flout him, for he cannot bear scorn.” -Martin Luther

“The best way to drive out the devil… is to jeer and flout him, for he cannot bear scorn.” -Martin Luther

Another strike against the zealots who want to ban Harry Potter and Halloween! Not that crowd tends to appreciate ironic humor…

http://www.drivethrurpg.com/product/214449/Satanic-Panic-Playtest-Documents

So I’ve decided to hack Dungeon World into something my niece can handle.

So I’ve decided to hack Dungeon World into something my niece can handle.

So I’ve decided to hack Dungeon World into something my niece can handle. She’s 3, going on 4 & apparently she can do some very basic math so I’m boiling everything down to a single d6 roll. 1-2=Fail, 3-4=Partial Success, 5-6+=Success.

I’ve seen other games out there like Hero Kids but I really want to have the open-ended options for non-violent combat that come with a narrative first game like Dungeon World.

I’ve reduced the number of stats (Strong, Nimble, Tough, Smart & Charm) & classes basically have 2 strengths & a weakness (+/-1 to the d6). Tough is essentially HP so I might even drop that & have Strong cover those rolls. Tough would basically be a passive stat that reflects HP.

I’m kinda having trouble with damage & HP though. Damage would be a d6 +/-2 for strength or weakness. I was thinking base 15HP, +/-3 depending on whether it’s a strength of weakness but I want to simplify it further, like to 6 blocks max. It could work more like Blades in the Dark, Shadowrun or other systems where players just take levels of harm.

I might put my character sheets up here after I’ve gone through a play test but does anyone have any advice? I’ve read the general advice like keep sessions short, offer options etc. but I’m looking for anything to really help with keeping these rules simple enough for a girl who’s still more than a year away from starting school. And of course, still fun for any adults who want to play along.