So I’ve decided to hack Dungeon World into something my niece can handle. She’s 3, going on 4 & apparently she can do some very basic math so I’m boiling everything down to a single d6 roll. 1-2=Fail, 3-4=Partial Success, 5-6+=Success.
I’ve seen other games out there like Hero Kids but I really want to have the open-ended options for non-violent combat that come with a narrative first game like Dungeon World.
I’ve reduced the number of stats (Strong, Nimble, Tough, Smart & Charm) & classes basically have 2 strengths & a weakness (+/-1 to the d6). Tough is essentially HP so I might even drop that & have Strong cover those rolls. Tough would basically be a passive stat that reflects HP.
I’m kinda having trouble with damage & HP though. Damage would be a d6 +/-2 for strength or weakness. I was thinking base 15HP, +/-3 depending on whether it’s a strength of weakness but I want to simplify it further, like to 6 blocks max. It could work more like Blades in the Dark, Shadowrun or other systems where players just take levels of harm.
I might put my character sheets up here after I’ve gone through a play test but does anyone have any advice? I’ve read the general advice like keep sessions short, offer options etc. but I’m looking for anything to really help with keeping these rules simple enough for a girl who’s still more than a year away from starting school. And of course, still fun for any adults who want to play along.