The City of Ubar came to be through trickery and vengeance.

The City of Ubar came to be through trickery and vengeance.

The City of Ubar came to be through trickery and vengeance. King Shaddad ibn’Ad promised to release an ifrit from her service to his family if she would first build him the city of his dreams. She listened carefully as he spelled out every detail right down to the exact location of the city.

“Right where I’m standing?” she asked.

He agreed, not realizing his mistake. A Jinn always stands partly in another world. She built his magnificent city in only nine days and it was everything he’d hoped for. Ubar quickly became wealthy due to its location on the trade route and the ability to produce frankincense. Unfortunately, in a year’s time, the city vanished, slipping into a world of deep magic and shifting sands.

The City of Ubar appears and disappears by mysterious rules. Jinn walk the streets and make their own profits now. The King has been replaced by a shape-shifter and the citizens are harshly used or disregarded.

http://www.drivethrurpg.com/product/247457/Name-Not-Found

http://www.drivethrurpg.com/product/247457/Name-Not-Found

Just made a huge amount of progress on my Dungeon Rations: Food issue!

Just made a huge amount of progress on my Dungeon Rations: Food issue!

Just made a huge amount of progress on my Dungeon Rations: Food issue! (Being on an alaskan cruise without any internet helps a ton!)

An excerpt of a potential magic item from the zine:

Candied Oracle

They lost track of where and who these came from, so who can say it’s disrespectful to snack on them? These gummied remains of an oracle have a chewy and dusty texture, but taste slightly like a peach.

When you eat a candied body part, you wake up the next morning to discover that your respective body part has now been gummified. It can now sense the future, in a way that makes sense for the body part. i.e. ears can hear, eyes can see, etc. But everything they sense seems more… gummied. These senses are rarely guaranteed to be clear.

Your gummified body part can sense the future in any rolls that could apply, i.e. Discern Realities, Spout Lore, etc.

Some body parts might have more drastic consequences than others. Needless to say, it might be a bad idea to eat too many…

Well I finally just bit the bullet and decided to publish something.

Well I finally just bit the bullet and decided to publish something.

Well I finally just bit the bullet and decided to publish something. I am excited to announce that my Compendium Compilation is available on Drivethru RPG! Some of you may remember the Monster Hunter compendium class that was mentioned in Discern Realities. Well it is in there, plus 12 other compendium classes of my own design! Since this is my first, feedback is greatly appreciated as it will help me develop better projects in the future. Thanks in advance to any who decide to pick it up!

https://www.drivethrurpg.com/product/246997/The-Compendium-Compilation–A-Dungeon-World-Supplement

https://www.drivethrurpg.com/product/246997/The-Compendium-Compilation–A-Dungeon-World-Supplement

Is there a Drunken Master playbook?

Is there a Drunken Master playbook?

Is there a Drunken Master playbook?

Is this it? Is it good if so?

http://www.drivethrurpg.com/product/157297/The-Master?filters=44825_0_0_0_0

Otherwise, is there a monk playbook that can be easily flavoured to drunken master (like, by changing just the name of the moves)?

I’ve often been frustrated with how damage works in Dungeon World (and D&D/OSR systems as well).

I’ve often been frustrated with how damage works in Dungeon World (and D&D/OSR systems as well).

I’ve often been frustrated with how damage works in Dungeon World (and D&D/OSR systems as well). The mechanic of rolling for success, then rolling separately for damage has never sat right with me. For example, a 12+ roll resulting in just 1 or 2 damage, presenting a mixed metaphor (as well as a let down for the player). I know you can make it work in the fiction; I usually describe the PC knocking the opponent out, or something. Nevertheless, I was interested in seeing how this mechanic, ripped right out of Vagabonds of Dyfed by Ben Dutter, might work in my favorite fantasy RPG.

I’m aware that folks like the way damage rolling works in DW; I’m not super keen on rehashing this argument for the millionth time. What I’d really love is some feedback on the mechanic itself, and whether it’s useful, fair to monsters & PCs, etc.

Thanks for your time & feedback, folks!

So, I’m super excited because my kids will finally be showing up for the summer this weekend.

So, I’m super excited because my kids will finally be showing up for the summer this weekend.

Originally shared by The Brewery

So, I’m super excited because my kids will finally be showing up for the summer this weekend. One of the coolest things is my daughter will be playing Dungeon World with us for a Friday Night One Shot. What makes this even better is that it is her birthday that day! Then, we will be playing some The Black Hack over the summer as well! Gonna be a great one! So be sure to tune in on Friday July 20th at 6pm PDT to see me as a player with my little girl playing some Dungeon World!

www.twitch.tv/therpgbrewery

Everyone else was doing it, so I thought I would, too.

Everyone else was doing it, so I thought I would, too.

Everyone else was doing it, so I thought I would, too.

But seriously: inspired by Yochai Gal’s One Shot World and Peter J’s DW Quick Sheets, I’ve put together my own set of playbooks and rules tweaks that:

● Are optimized for one-shots and short-run play

● Introduce a lot of tweaks and changes that I’ve been using in Stonetop and my own home games of DW

If I was going to be in charge of DW2.0, it’d probably look an awful lot like this.

I’m all sorts of interested in any feedback y’all might have, and more than happy to answer questions.

(Oh, also: it’s probably riddled with typos and little gotchas that I missed, so if you see something, please say something!)

https://drive.google.com/open?id=1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud