Another old/ongoing project of mine.

Another old/ongoing project of mine.

Another old/ongoing project of mine.

(Image by R Shel Kahn.)

Drowning & Falling

“Drowning & Falling” is my collection of custom moves for Dungeon World, covering situations that absolutely don’t need custom moves, but that come enough that you might want them. I’ve tried to include design notes, relevant examples of GM moves, and variations as much as possible.

I created two new monsters for this week’s campaign. I thought I’d share them with you guys.

I created two new monsters for this week’s campaign. I thought I’d share them with you guys.

I created two new monsters for this week’s campaign. I thought I’d share them with you guys.

Mon’Koba [Group, Stealthy, Intelligent, Organized]

Spear (d8 damage)

8 HP; 1 Armor

Special Qualities: Arboreal (tree-dwelling)

The Mon’Koba are intelligent apes that resemble chimpanzees, bonobos and orangutans. They live in trees and hunt wildlife, they speak through grunted words and gestures. When they find a forest to call home, they become viciously territorial, protecting their land and hunting grounds. They have no tolerance for humanoids, causing every hostile interaction to deepen their disdain. They prefer to live in peace, but will overreact in an almost irrational manner to those in their territory. They leave only two options, fight or flee. They tend to fear enemies that outsize them and scream for allies, attacking only in groups. Their natural predator is the Saskong, the jungle yeti. Instinct: Protect the group through offense

Punish the trespassers

Drop from the trees

Scream for allies when threatened

——–

Saskong [Solitary, Huge, Cautious]

Bite (b[2d6+2] damage 1 piercing, close)

Crush and tear (d10+3 damage)

18 HP; 1 Armor

Special Qualities: Forest Stealth

The Saskong are also known as jungle yeti, though they can be found in any type of dense forest. They stand 3 meters tall and live among the trees, voraciously appeasing their omnivorous diet. They are not easily spooked, but prefer to stay hidden and away from most things, until their hunger drives them to intervene. They will kill and eat humanoids, and two a day would barely satisfy. They don’t carry weapons, but their ape-like paws allow them to grab and rend anything into pieces, or smother and squish with their massive musculature. They do not vocalize, which makes their massive presence even more horrifying, only the sounds of their crushing fill the air as they attack. They have a penchant for killing Mon’Koba, some believe that their tribal screams antagonize the laconic giants. Instinct: Always on the hunt

Insatiable hunger

Tear at meat

Silence the screams

Hey all!

Hey all!

Hey all!

Curious on what “Flavor” of fantasy you generally have in your DW games. While the DW rules and playbooks lightly suggest a classic DnD / LOTR fantasy setting, I’ve seen enough from the community to know that there are many that are more interested in different settings and tropes.

Are you classic High Fantasy in your games, or something else? Comment why you prefer your choice (and if Other, what your fantasy settings look like).

Continuing to post links to existing projects.

Continuing to post links to existing projects.

Continuing to post links to existing projects.

Homebrew World

Homebrew World is the working title for my mini-hack of Dungeon World, optimized for one-shots and short-term campaigns. You can find the most current version right here: So what’s different? Most +1/-1 modifiers are replaced with advantage/disadvantage (roll an extra die, discard the lowest/highest).

13 days left. Campaign already funded. A nifty sword & sorcery setting. This is Ancient Worlds: Atisi.

13 days left. Campaign already funded. A nifty sword & sorcery setting. This is Ancient Worlds: Atisi.

Originally shared by Marcelo Paschoalin

13 days left. Campaign already funded. A nifty sword & sorcery setting. This is Ancient Worlds: Atisi.

http://bit.ly/atisi

I’m going to playtest a variation of the Jason Cordova labrynth move to simulate something I can the “Death Star…

I’m going to playtest a variation of the Jason Cordova labrynth move to simulate something I can the “Death Star…

I’m going to playtest a variation of the Jason Cordova labrynth move to simulate something I can the “Death Star Hustle.” Remember when Han and Luke and company were running around in the Death Star, dodging Stormtrooper squads, kind of a combination of a chase scene with exploration and running fights? The idea is to run a scene like that in Dungeon World. I can think of lots of situations where the party is inside an enemy base or deep in a dungeon where “all sectors have been alerted to you presence!”

Basically I’m thinking if they get a 10+ on the roll, they get a hold and don’t encounter guards.

On a 7-9, they get a hold but have to fight or evade guards.

On a 6- they have to backtrack (lose a hold).

Once they have 5 hold they can find the Oblivion Altar (or hanger bay, or prison level).

What do you guys think? I’ll report back once my players run through it…

My Barbarian just did an awesome, so I wrote some custom moves for him to choose from in the future:

My Barbarian just did an awesome, so I wrote some custom moves for him to choose from in the future:

My Barbarian just did an awesome, so I wrote some custom moves for him to choose from in the future:

Paralysing Headbutt (levels 2+)

When the enemy is within your arms reach and you land a hit, you can choose to roll your damage die twice without any modifiers (unarmed combat) and take the higher die. In addition, the target is stunned going forward.

Killing Headbutt (levels 6+, replaces: Paralysing Headbutt)

When the enemy is within your arms reach and you land a hit, you can choose to roll your damage die twice without any modifiers (unarmed combat) and take the higher die. In addition, the target immediately goes unconscious.

What do you guys think?

I believe the Monster Creation Cheat Sheet was the first thing I ever posted to the Tavern.

I believe the Monster Creation Cheat Sheet was the first thing I ever posted to the Tavern.

I believe the Monster Creation Cheat Sheet was the first thing I ever posted to the Tavern.

I just updated it. Enjoy!

(And let me know if you have questions or spot typos or whatever.)

Monster Creation Cheatsheet

This right here is maybe the single most useful thing I’ve made for Dungeon World: The monster creation questionnaire presented in Dungeon World isn’t difficult or very complicated, but it does suffer from usability issues.

I have decided to start a blog about Dungeon World and my hack, Stonetop.

I have decided to start a blog about Dungeon World and my hack, Stonetop.

I have decided to start a blog about Dungeon World and my hack, Stonetop.

The first few posts will be largely functional (posting links to and summaries of my work). But after that, I plan to start putting up some old “from the archives of the Tavern” posts and some design-diary type essays.

Anything you’d like me to talk about? Any topics rolling around that you want to discuss?

https://spoutinglore.blogspot.com/2018/07/whats-this-then.html

(edit: criminy… that feeling when you freaking register your blog with a typo in the name. fixed now, but… this bodes well.)