Quick question — how much do you actually use the standard Dungeon Moves (“Change the environment”, “Point to a…

Quick question — how much do you actually use the standard Dungeon Moves (“Change the environment”, “Point to a…

Quick question — how much do you actually use the standard Dungeon Moves (“Change the environment”, “Point to a looming threat”, …), as opposed to just getting by with the basic GM moves?

Have anyone done something about the XP-system?

Have anyone done something about the XP-system?

Have anyone done something about the XP-system?

I like the alignment-statements, though people should come up with their own. (Probably more like drives.)

I’m sceptic with the XP for fail, even though I liked it at first, but it doesn’t seem to encourage the kinds of game I want.

Flags seem interessting, but I really like how ‘bonds’ functions as anchors for session-recaps, and it gets us to talk about the characters relationships.

I think Dungeon World could do well with some more drives for the different classes, like “I’m neutral so I choose these three (among 10ish) XP conditions, or make their own) and a GM I know makes session spesific XP conditions, like “save the princess”, “get the peace treaty signed”, etc…

Are there any who think “XP for fail” works good at the table?

Hey Jeremy Strandberg :)

Hey Jeremy Strandberg 🙂

Hey Jeremy Strandberg 🙂

I was thinking of using the cool example situations you posted here in the past weeks to see how #FantasyWorld would handle them in comparison to vanilla #DungeonWorld.

Would you mind if I did that? Also using the same pictures?

Also, would anyone here be interested in such a side by side comparison?

It’s not meant as a better vs worse kind of thing, but rather as a solutionA vs solutionB scenario. Looking at the differences in approach and design.

I’m in the middle of GMing for the first time (in any game ever)made. Of course, I went home brewbecause why not?

I’m in the middle of GMing for the first time (in any game ever)made. Of course, I went home brewbecause why not?

I’m in the middle of GMing for the first time (in any game ever)made. Of course, I went home brewbecause why not?

Currently, I’m in need of a dungeon I can throw a Minotaur into as the main monster. But I have a full schedule until the next session.

I am wondering if anyone has any recommended dungeons I can download (willing to pay).

Thanks in advance!

I’m trying to make a Djin booklet for an Arabian Night themed one-shot, and i need some help for this move:

I’m trying to make a Djin booklet for an Arabian Night themed one-shot, and i need some help for this move:

I’m trying to make a Djin booklet for an Arabian Night themed one-shot, and i need some help for this move:

At the beginning of the game, the Djinn chooses another character as its master.

YES, MASTER

When your master directly asks you to help him, don’t roll for aiding a pc.

Instead, say how you intend to use your powers; the GM will tell you a price.

Then, choose:

– you pay the price, and your Master gets +3 to the roll.

– your master pays the price and gets +3 to the roll.

– you both get -1 forward.

_______________________________________________________________

I’d like to show an inherent danger for both the djinn and the master in using these powers, but i’m not sure wether i’m going in the right direction.

Edited a second time, for clarity.

Edited a second time, for clarity.

Edited a second time, for clarity.

On GM-fatigue:

I play mostly PbtA-games (BW, BitD are my other favorites + Fabula, a indie game that is 15+ years in the making of it’s second edition.)

I do find Dungeon World to be quite heavy to run, though, compared to other PbtA-games. Why that is I clearly have no idea. Maybe Fantasy is such a beloved genré, but I lack the knowhow to stay on top*? Maybe some players aren’t suited to my favored playstyle with danger and adventure, and vice versa? Is there som granular stuff about the conversation I am missing?

So, my silly examples that made my question drown aside: Is there a reason why Dungeon World is so difficult (for me) to run (compared to other PbtA-games)?

EDITED x2

*) I am afraid to run The Veil because I feel I don’t have enough experience and knowledge about the Cyberpunk genré a well, though I am not so frightened about The Sprawl.

Quick clarification: when folks are discussing Dungeon World RAW or, playing DW RAW, what exactly does this mean?

Quick clarification: when folks are discussing Dungeon World RAW or, playing DW RAW, what exactly does this mean?

Quick clarification: when folks are discussing Dungeon World RAW or, playing DW RAW, what exactly does this mean? Is that simply playing the game “as originally written” without any home-brew/house rules?

My apologies if this is obvious; I haven’t been active for a bit and I’m seeing the term pop-up quite a lot recently!

A couple tweaks to Discern Realities that I’m considering implementing for Stonetop and Homebrew world, to help…

A couple tweaks to Discern Realities that I’m considering implementing for Stonetop and Homebrew world, to help…

A couple tweaks to Discern Realities that I’m considering implementing for Stonetop and Homebrew world, to help address the “when does it trigger?” issues that so often come up.

Thoughts, questions, and feedback welcome and appreciated.

Discern Realities: make the question part of the trigger?

I’m thinking about making this change to Discern Realities in Stonetop and Homebrew World. I’ll be honest, as a player the line between “just describing stuff” and Discern Realities always seemed a little fuzzy.

Perilous Wilds: Followers Shall Be Splintered?

Perilous Wilds: Followers Shall Be Splintered?

Perilous Wilds: Followers Shall Be Splintered?

Everyone knows about Trollsmyth’s house rule for shields in B/X: “Any time you take damage, you can opt instead to say your shield absorbed the force of the blow. The shield is shattered and must be discarded, but you don’t take any damage from that hit.”

Somewhere I saw someone mention using the same house rule for OSR Hirelings.

So I’m curious about exposing the implications of making it a Follower move, using Perilous Wilds:

When you take damage, you can pick a Follower in reach of the attack to absorb the force of the blow instead. The Follower is killed or crippled, but at least you didn’t mess up your hair.

Maybe roll +Loyalty before they take the blow, and determine the outcome based on that?

What do you think?