So, that is a handout for druids. Pick your land, and you’ll have a list of interesting animals living there, and a couple of animal shapes.
Some notes and questions:
1) as usual, english is not my native language. Feel free to correct me. The same for the design, i just slapped words on a page.
2) I did not put any suggestion for Tells, since you just choose one at the beginning of the game. Do you think it would be useful?
3) in the “Creature” lists, only real world animals are listed. At the bottom of each shapesheet, there is mythological creature – if you don’t like that, cut it out: it’s on the bottom for this reason.
There are also giant spiders, giant scorpions and mammoth listed as “natural” creatures. I mean, they’re so cool.
4) Sapphire Island are supposed to be some tropical island.
The great forest is supposed to be a temperate forest.
I put in the wasteland those animals who are resistant to pollution or feed carcasses. Feel free to disregard those indication!
In one of my coolest games the druid was shapeshifting into dinosaurs from “the Depth of Earth.”
The three Kings brought the Blessed Infant Gold, Myrrh and Incense.
But there are other Gifts that slipped away in history textbooks.
Myrr of the Eternal Age.
When you instruct someone about how to hold of myrrh in their mouth and they do so, they can’t feel pain or fatigue.
When you use your arts to embalm a corpse with all your Myrrh, they come back to life as the Myrrh replace their lost spirit.
A person resurrected with the Myrrh is immortal, but if burned with fire or washed with water, they must Defy Danger not to die, no Last Breath roll allowed – their soul is already gone.
The Beer that Saved Mankind from Lions
When someone ingests a sip of the Beer, they will sleep deeply, and will not wake up until the sun rises. This holds even for divine or undead beings.
When you drink all the Beer, mark 1-3 debilities and ask that many questions to the MC: they will be answered in detail. The questions can not inquire about the Blessed Infant, but you can ask about anything else.
Instinct: to raise the Blessed Infant as her child.
Witchery: w[2d10+2] HP:12 Armor: 3
near, far SQ: warding scars
A God should not wail in dirt. A God should not struggle between cattle and peasants. That is why fate made you know about the Blessed Infant: you will teach them your sorcery and give them armies to conquer the world.