Have anyone done something about the XP-system?
I like the alignment-statements, though people should come up with their own. (Probably more like drives.)
I’m sceptic with the XP for fail, even though I liked it at first, but it doesn’t seem to encourage the kinds of game I want.
Flags seem interessting, but I really like how ‘bonds’ functions as anchors for session-recaps, and it gets us to talk about the characters relationships.
I think Dungeon World could do well with some more drives for the different classes, like “I’m neutral so I choose these three (among 10ish) XP conditions, or make their own) and a GM I know makes session spesific XP conditions, like “save the princess”, “get the peace treaty signed”, etc…
Are there any who think “XP for fail” works good at the table?