While it’s not technically Dungeon World, I am using DW principles in the course of devising a hack/re-skin for…

While it’s not technically Dungeon World, I am using DW principles in the course of devising a hack/re-skin for…

While it’s not technically Dungeon World, I am using DW principles in the course of devising a hack/re-skin for space adventures.

Http://whenyouflyaspaceship.blogspot.com/

Looking for input.

Can you help us with the project:) contribute or help us there are many perks to make it worth your while http://igg.

Can you help us with the project:) contribute or help us there are many perks to make it worth your while http://igg.

Can you help us with the project:) contribute or help us there are many perks to make it worth your while http://igg.me/p/266875/x/1528304

http://igg.me/p/266875/x/1528304

Salve of Second Sight

Salve of Second Sight

Salve of Second Sight

5 uses, 0 weight

When you smear this iridescent oil upon your eyelids, for as long as it remains affixed (typically a few hours or until you go to sleep), you can see into the world of spirits, where specters and pixies hide. You gain the effects of detect magic, and when you Discern Realities, you have the additional option: 

• What has crossed between worlds here, and how?

Random NPC quotes from Baldur’s Gate make me want to write Dungeon World moves.

Random NPC quotes from Baldur’s Gate make me want to write Dungeon World moves.

Random NPC quotes from Baldur’s Gate make me want to write Dungeon World moves.

“Don’t Touch Me, I’m Super Important”

Against attacks by anyone who recognizes your authority, add your CHA to your armor.

A Compendium Class for lovers of mystic black cats, shoulder-dragons, and wily companion ferrets.

A Compendium Class for lovers of mystic black cats, shoulder-dragons, and wily companion ferrets.

A Compendium Class for lovers of mystic black cats, shoulder-dragons, and wily companion ferrets.

Originally shared by Sabe Jones

Created for a player in my Dungeon World game tonight:

Compendium Class: Greymalkin

When you befriend and name a small animal during your adventures, you may take this move when you level up:

Bonded Familiar: You may write Bonds with your animal friend. Create one immediately upon taking this move. While you maintain at least one Bond with an animal, you can converse with it: you speak plainly and it understands you, and its meows or chirps or grumbles are mystically translated into language in your mind. If the animal undertakes a task for you that triggers a move requiring an attribute roll, it rolls +the number of Bonds you have with it in place of the modifier normally used.

Once you’ve taken Bonded Familiar, the following moves count as class moves for you. You may also choose from this list whenever you level up:

Witching Whelp: If your familiar rests with you while you Commune or Prepare Spells, it may memorize one spell of its own from your list, of a level up to your level – 2.

The Critter Who Walks Through Walls: Your familiar is transformed into a creature of spirit and shadow. It can become insubstantial for a few minutes at a time, and if killed, it melts away into ethereal energy only to return to health by your side the next time you Make Camp or Recover.

Opinionated Pet: Anyone who can hear the familiar’s vocalizations understands it as speech, not just you.

My DW campaign started shortly after the “Dungeon Starters” collection was released to Kickstarter backers.

My DW campaign started shortly after the “Dungeon Starters” collection was released to Kickstarter backers.

My DW campaign started shortly after the “Dungeon Starters” collection was released to Kickstarter backers. I ended up creating a Starter inspired by Shadow of the Colossus and Beast Hunters. I just created a version with copyright-legit images, so here for your enjoyment and use: “Valley of the Titans!”

https://dl.dropbox.com/u/48134184/Valley_of_the_Titans_v2.pdf

Just read the Dark Heart backer supplement. Thoughts:

Just read the Dark Heart backer supplement. Thoughts:

Just read the Dark Heart backer supplement. Thoughts:

The Planescape love is on full display here, and it feels great! I’d been knocking around the idea of running a Planescape-inspired DW game before I ever heard of this, and now I’m not sure whether I’d use the original Planescape boxed sets or this.

“Populating the City: Rules for the intermingling of species” gives me a curious sort of warm fuzzy. Great way to acknowledge sexuality and introduce it to a DW game that (a) is notably different from the AW/Monsterhearts sex moves, and (b) feels perfect for the setting being described.

I’m not as sold on the mechanical stuff as I am on the setting. The author appears to have abandoned several DW move principles for no discernible benefit. You’ll find moves where the GM rolls (not just table lookups, of which there are many), and moves that explicitly ask you to retroactively fit the fictional situation to the dice roll, both of which feel very DW-backward. I’m curious what the design impetus is behind these things.

Just finished watching Mononoke Hime.

Just finished watching Mononoke Hime.

Just finished watching Mononoke Hime. Besides being a nearly-perfect film, it’s a great example for a Dungeon World campaign.

Ashitaka is a perfect Good Ranger. His relationship with Yakul is a fantastic example of an Animal Companion.

San is a great inspirer for the upcoming Barbarian class, too.

Most relevant, though – there are so many Fronts in play. The world of the movie is in massive flux and the characters are stuck right in the midst of it.

Really cool! Watch it if you haven’t, yet!