Is there a DM Game Master that is going to Norwescon 36?

Is there a DM Game Master that is going to Norwescon 36?

Is there a DM Game Master that is going to Norwescon 36? I would enjoy seeing DM in our gaming room this year! Since this is a KS product if the DM overlords were to attend it would be an excellent venue to pimp the product.

http://www.norwescon.org/

Is there any online group of players in GMT+1 timezone who play Dungeon World in the weekends on a semi-regular…

Is there any online group of players in GMT+1 timezone who play Dungeon World in the weekends on a semi-regular…

Is there any online group of players in GMT+1 timezone who play Dungeon World in the weekends on a semi-regular schedule? 

Anyone know why there appear to be no ‘blacks’ in the official DW playbooks?

Anyone know why there appear to be no ‘blacks’ in the official DW playbooks?

Anyone know why there appear to be no ‘blacks’ in the official DW playbooks?

As an example the Fighter Playbook uses 1F1F20 (a dark grey) instead of 000000 (Black) for all the background template.

The only reason I can come up with is to save printer toner – and even that is a stretch.

Does anybody have an Illusionist / Mesmer / somethinglikethat playbook?

Does anybody have an Illusionist / Mesmer / somethinglikethat playbook?

Does anybody have an Illusionist / Mesmer / somethinglikethat playbook? I saw the Compendium Class in Barf Apoc but I mean a completely different class from Wizard. Anything?

A while back, I had the chance to use a Ranger in a DW game.

A while back, I had the chance to use a Ranger in a DW game.

A while back, I had the chance to use a Ranger in a DW game. Although I had a lot of fun shooting dudes along side my faithful pet Falcon, Captain, the class did not quite fill the role I had been hoping for- that of a dedicated archer, with a focus on trick shots and crazy Hawkeye/Green Arrow-style effect arrows. I lamented about this for a bit, then decided, what the heck: I’ve got a bit of experience under my belt now, I’ll try to make my own. This is what I’ve come up with, taking advice from the helpful Goons at SA as I went. I think the overall class is actually looking pretty solid now mechanically, but I feel like I could tighten up the wording in several places- especially the social moves. Anyone have any advice on it?

If you can catch any errors or problems, I’d love to hear about it so I can mark XP (and fix it). Thanks!

I desire to play some DW, anyone tried running it over Hangouts yet? How well does it work out when not in person.

I desire to play some DW, anyone tried running it over Hangouts yet? How well does it work out when not in person.

I desire to play some DW, anyone tried running it over Hangouts yet? How well does it work out when not in person.

Has anyone tried an ongoing DW campaign but with a rotating GM?

Has anyone tried an ongoing DW campaign but with a rotating GM?

Has anyone tried an ongoing DW campaign but with a rotating GM?  

I’m toying with the idea of running DW soon, but as I’d also like to play, I’m considering suggesting that we rotate GMing duties every 6-10 sessions or so.  Same characters, same overall campaign front, but each GM could develop their own adventure fronts for their section, perhaps tying into the overall campaign where appropriate.

I can see this working with DW, but I’ve not yet actually played it, so not sure. (I’ve played and ran a fair bit of AW, but no DW yet.)

Any thoughts? Anyone tried this?

The first draft of another move for a possible Witcher class:

The first draft of another move for a possible Witcher class:

The first draft of another move for a possible Witcher class:

Witcher Alchemy

When you mix strange herbs and monster parts with strong alcohol, choose one or more effects for your potion:

° It restores 1d8 hit points

° It gives +1ongoing to perform a specific task (ie. dodging blows, casting fire spells, sensing danger, etc.)

° It increases damage dealt with weapons or spells by +2

You can choose the same effect multiple times, for example crafting a potion that heals 2d8 hit points or gives a +4 bonus to damage.

After you made your choice, roll +effects chosen. On a miss, the potion has only 1 minor side effect; on a 7-9, 1 minor and 1 major side effect; on a 10+, 2 and 2.

Side effects:

° It’s toxic: the DM can deal 1d6 (if minor) or 1d10 (if major) damage to you once or twice during the duration

° It’s hallucinating, weakening or otherwise incapacitating: it gives you -1ongoing (minor) or forces to defy danger (major) whenever you do something it wasn’t made to boost

° It requires a lot of rare ingredients: take -1ongoing to craft more (minor) or you’re flat out of stuff (major) until you resupply

The DM can choose to apply the minor and major version of an effect at the same time: a really deadly potion may deal 1d6+1d10 damage, for example. 

When you try to find a place you have heard of within Hogwarts roll + INT on a hit you find it before you are needed…

When you try to find a place you have heard of within Hogwarts roll + INT on a hit you find it before you are needed…

When you try to find a place you have heard of within Hogwarts roll + INT on a hit you find it before you are needed elsewhere. On a 10+ you discover some new facet of the castle. On a miss you are called away before you can find it. Someone is upset with you.

When you rush through the halls of Hogwarts to find or lose someone roll + CHA. On a hit you catch or lose them. On a 10+ you do so in a timely manor. On a miss you get caught or lose your quarry and the GM may make a Hard Move against you.

When you wander the halls of Hogwarts aimlessly roll + WIS. On a 10+ your GM will offer you a Golden Opportunity. On a 7-9 you are unbothered in your perambulations. On a miss you open yourself up to a Hard Move.

On my blog “The Chindividual”, Dungeon World gets some love in this new post!

On my blog “The Chindividual”, Dungeon World gets some love in this new post!

On my blog “The Chindividual”, Dungeon World gets some love in this new post!

http://thechindividual.wordpress.com/2013/01/06/why-dungeon-world-fascinates-me/